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Hank also can do it in MPN 2 too, iircSuppose MPN Classic is lacking on everyone's profiles due to the game mechanics of MPN2. I still intend to remove the weakness of the TAC-BAR only working on ranged attacks.
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Hank also can do it in MPN 2 too, iircSuppose MPN Classic is lacking on everyone's profiles due to the game mechanics of MPN2. I still intend to remove the weakness of the TAC-BAR only working on ranged attacks.
the skill is replaced with having bullets fall to the ground harmlessly in MPN2, not full on deflections iirc.Hank also can do it in MPN 2 too, iirc
Excellent. And since that's a skill you unlock, we know it's intentional direction instead of, say, just really lucky deflection.
This link's broken for me.
Wait, I checked now. Yes, he just blocks themthe skill is replaced with having bullets fall to the ground harmlessly in MPN2, not full on deflections iirc.
This link's broken for me.
Not in MPN 2, though. Only Nexus Scouts, Jorge and some other units can do itDoes every single character possesses Analytical Prediction or something
You're making the skill blog, you tell us! But I suppose all Sweet Spot users do (instead of that being Power Null like we went over earlier). It bypasses the Tac-Bar/Ultra Instinct Lite, which can dodge homing attacks etc.Does every single character possesses Analytical Prediction or something
Anyone who has a precision shot or sweet spot should have some level of Analytical Prediction, so not everyone. Several characters will completely lack that ability.Does every single character possesses Analytical Prediction or something
Still a lot of characters will scale to it. I mean, even AAHW's Grunts and Agents can do itAnyone who has a precision shot or sweet spot should have some level of Analytical Prediction, so not everyone. Several characters will completely lack that ability.
They don't in MPN2 though. I'm more incline to believe they don't have it because they lost the ability in the sequel then to say they suddenly got worse in canon to lose the ability later onStill a lot of characters will scale to it. I mean, even AAHW's Grunts and Agents can do it
Yeah that's the technical reason but in-universe that doesn't make sense. It makes more sense that they don't have it since their more modern depiction completely removes it, especially since they've never shown such competency in the main series. Hell MPN2 contradicts Grunts having that ability since they're supposed to be more or less completely unskilled in combat.Because it will be too annoying to deal with such enemies
I want to point out that these are specifically AAHW grunts, Random Grunts having such skills obviously makes zero senseYeah that's the technical reason but in-universe that doesn't make sense. It makes more sense that they don't have it since their more modern depiction completely removes it, especially since they've never shown such competency in the main series. Hell MPN2 contradicts Grunts having that ability since they're supposed to be more or less completely unskilled in combat.
AAHW grunts are the ones who are described as being completely useless and skill-less.I want to point out that these are specifically AAHW grunts, Random Grunts having such skills obviously makes zero sense
When? That one Dossier description wasn't specifically mentioning AAHW from what I recallAAHW grunts are the ones who are described as being completely useless and skill-less.
The dossier description is for the AAHW Grunts, why wouldn't it be describing the character it's attached to?When? That one Dossier description wasn't specifically mentioning AAHW from what I recall
Also, it mentions this in the context of their S-3LFs, meaning that they fundamentally lack of these emotions + plus it adds more into S-3LFs connection with consciousnessBtw, Agent's plush was dropped and states that they have no personalities beyond fighting
Resistance to Empathic Manipulation and some skill stuff, I suppose
Interestingly, TacBars could protect against melee attacks, but that was removed in PN2Suppose MPN Classic is lacking on everyone's profiles due to the game mechanics of MPN2. I still intend to remove the weakness of the TAC-BAR only working on ranged attacks.
Nah, it's nothing that esoteric or emotion-incapable, they just don't have many hobbies or whatever. They clearly emote in the animations and PN2; remember them angrily calling out the protags on occasion and fleeing in terror at the end of one of the last missions?Btw, Agent's plush was dropped and states that they have no personalities beyond fighting
Resistance to Empathic Manipulation and some skill stuff, I suppose
It is possibly inconsistencies and even in MPN 2 they act themselves EXTREMELY fanatical, especially when compared to Nexus Core AgentsNah, it's nothing that esoteric or emotion-incapable, they just don't have many hobbies or whatever. They clearly emote in the animations and PN2; remember them angrily calling out the protags on occasion and fleeing in terror at the end of one of the last missions?
Anyway, I do agree Grunts having it is ridiculous, however I think ATP Soldats having AP is fine for example, since we literally see them occasionally tagging Protagonists even in the main seriesThe dossier description is for the AAHW Grunts, why wouldn't it be describing the character it's attached to?
I should add sources on all of these. Also acrobatics needs to be removed since just being able to jump high isn't considered to be acrobatics anymoreAdded transparent renders for these characters;
This is fair, though I think someone like Soldats should reasonably scaleAlso i'm probably going to downgrade all the 9-As that scale to 1-3 Hank, (at least the ones that don't have reason to, such as the fodder who never meet 1-3 hank) cuz lowkey living hofnarr doesn't scale to hank at all. I have a 9-B calc they can fall back on though.
I guess i wouldn't hate keeping them at 9-A, but at the same time the only way they reasonably scale to Pre-Blow-yourself-up Hank is through Hofnarr.This is fair, though I think someone like Soldats should reasonably scale
They are programmed and genetically enhanced Supersoldiers who are even shown to be able somewhat match later versions of characters, I think them scaling to earlier Hank (who likely doesn't even have Tac Bars which they do) is fineI guess i wouldn't hate keeping them at 9-A, but at the same time the only way they reasonably scale to Pre-Blow-yourself-up Hank is through Hofnarr.
I wouldn't give them that just off the fact Jorge has it. Both Church and Jorge is their own league and i'm fairly certain they're above average in terms of G03LMs.Arguably other Towers or at least Blackguard (since they all likely scale to Jorge who is a former Tower Guard)
And PhobosOh, and also Mag Agents
You mean with regards to melee? Well, let's review. Sweet Shot projectiles are IA because despite being smaller than non-SS projectiles you can Tac-Bar against (even homing ones) while standing in place, SSs bypass the Tac-Bar altogether even when it's full and you have nothing else preoccupying you, instead of draining it down. IIRC in PNC normal melee attacks do get dodged by the Tac-Bar as you stand in place but drain it like non-SS projectiles do, and even getting grabbed drains the Tac-Bar as opposed to bypassing it entirely. Maybe there are melee attacks that do bypass the Tac-Bar in PNC, though.I'm now thinking, shouldn't characters who can hit someone through Tac bar also potentially have Information Analysis as well?