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(Accepted) Small tweaks to size measurements - Undertale

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Qurbonboev

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Goal of this CRT is change by a small amount current size measurements for Undertale Battlebox.
Everything is here:
To make it easier to visualise:
Current pixelscaling:
Getting-UTSoul-Size1-2.webp


My pixelscaling:
Scaled-image-1.webp
 
Seems alright to me too, but this is more a thread for CGMs than a regular staff member so take my opinion with a pinch of salt
 
I feel like a jerk for pointing this out, but it needs to be acknowledged. Technically, Mettaton EX is slightly farther from the screen than the battlebox. So, to get a more accurate size, you'd need to measure Mettaton EX's "heart" against his body (battle sprite) and then measure the "heart' against the act button when he does that specific attack (or just use other monsters who attack the battlebox directly to get its size. Like Napstablook, Mad Dummy, Asgore, and Asriel to list a few).
 
I feel like a jerk for pointing this out, but it needs to be acknowledged. Technically, Mettaton EX is slightly farther from the screen than the battlebox. So, to get a more accurate size, you'd need to measure Mettaton EX's "heart" against his body (battle sprite) and then measure the "heart' against the act button when he does that specific attack (or just use other monsters who attack the battlebox directly to get its size. Like Napstablook, Mad Dummy, Asgore, and Asriel to list a few).
Might as well copy and paste what I said in the general thread since I don't agree with this anymore

I know said earlier that Mettaton EX might not be on the same plane/level as the battlebox (to use for measurement), but I think I was actually wrong as the yellow soul mode's bullets interact with him here. It's likely Frisk is just specifically aiming for the heart because it's an exposed weak point rather than Mettaton being too far back.

By the way, since this was accepted, will this thread be closed?
 
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