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Inconsistently Large Characters and Pixel Scaling

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Let’s say we have a mecha who’s clearly depicted as incredibly large, but inconsistent in how massive it is — You can calc them to be 50 meters to 200 meters through equally valid methods and following the same amount of shots (There’s also no official statements as to how large they are). What’d be the appropriate thing to do when it becomes the only size reference point to take in order to calculate the size of, let’s say, an explosion?
 
Lol, I totally understand you, I have one character in a manhwa I read that changes from like 2.5 meters to sometimes 4 meters depending on the scene. He doesn't have an official height so when making a calculations with him, we needed to do a underestimation of his height.

Watching this blog, curious about answers
 
Let’s say we have a mecha who’s clearly depicted as incredibly large, but inconsistent in how massive it is — You can calc them to be 50 meters to 200 meters through equally valid methods and following the same amount of shots (There’s also no official statements as to how large they are). What’d be the appropriate thing to do when it becomes the only size reference point to take in order to calculate the size of, let’s say, an explosion?
Depends of the initial size with his introduction

Example, you have a mecha that is 200 meters and is higher than an important building,, later for inconsistent size, he is 50 meters

the narrative and the author wanted to use said building as a revelant point of that size to showcase the mecha
 
If it's for a specific feat, like he destroying a building, usually from the building destruction you can compare to their size, what being the best is measuring their height from the nearest good representation of his height before the Feat happened


I'd say you avoid calcs where for example you compare a normal human to they being smaller than the giant head or hand, to their get the whole height, as usually the author doesn't consider the fact that just the giant hand being bigger than the human would make them likely over 30 meters tall, while in other scenes the giant will barely be a few building stories tall
 
This is something that we don’t have any standards written out in the pages on, although there was some stuff that was agreed upon before.

Adding onto that I'd personally say:
  • Views given out of combat take priority over ones in combat. (In panels that happen during combat the main objective is to portray the action in a clear way despite the large size, rather than accurately portraying the size the object is intended to have)
  • Initial showings takes precedence (If its a case of some haiku arising then it is common that the initial portrayal of it arising focuses on portraying its large size)
  • It is better to use less steps of pixelscaling and pixelscaling is preferable to angsizing (Unless the distance happens to be flat out stated maybe)
  • Do not compare the size with something that is really small in the view (For example a person thats like 5 px being compared to a 500 px being). Unless there are no better options.
  • Landmarks are the best references if there are any.
Last resort is averaging out as the old thread said.
 
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