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GRACE [2-7-0] High 8-C Tiersetter Mortal Kombat Tournament Round 1, Match 5 (Spider-Punk [Spider-Verse] vs. Mag Bandit)

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Fifth match of this tournament.

Da Rules:
  • Speed is always equalized
  • Combatants start ~5 meters apart from one another (or however far the MK games place fighters)
  • In the event of an inconclusive match, I'll flip a coin to choose who advances
  • For pacing purposes, tournament advancement will be chosen, at absolute latest, a week after match-up is created
  • Both are High 8-C
Location:

latest

Music

I swear the locations are randomized

Spider-Punk (2.87 Tons of TNT): Nonynho, IbukiDoujisGiantTail

Mag Bandit (2.96 Tons of TNT): Comiphorous, ARandomDude127, DaReaperMan, CatLover313, JustANormalLemon, MannyQ361, Rex_Eckles

Flip a Coin:
 
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Reze upscales her value which is a little over 3x the Mag Bandit's AP value. An explosion from her could blow him to pieces. I'll wait for Mag Bandit's supporter, but Reze is heavily advantaged. That much I can say.
 
Mag Bandit has an extreme advantage in the LS department (Class M vs Class 100), but I don't think holding down Reze would work greatly in his favour. This is assuming she can just twist her own body apart and keep moving (she did so with her head, I can't think of why she couldn't do it with a limb or two).

Mag Bandit has regeneration from his profile, but heavy damage does require some time to be healed off. Paired that with the AP difference and range advantage, I think Reze got this 9 out of 10 times.
 
By the way how does Goro beat Reze? If she's so survivable and can casually blow him up from starting range, I don't see anything Goro could do to her.
 
By the way how does Goro beat Reze? If she's so survivable and can casually blow him up from starting range, I don't see anything Goro could do to her.
High LS, good mobility, skilled fighter. That sort of thing.
 
Doesn't matter with someone who can twist out of any grab

Neither matter when he's getting blown up by range spam that can go more than 1 direction cause game balancing.
Start at close enough range, and if Goro does his patented jump stomp, Reze can’t escape it.
 
Start at close enough range, and if Goro does his patented jump stomp, Reze can’t escape it.
...Rex.

He does the jump yeah? Well Reze tracks him and blows him up before he even has a chance to hit the ground. That only really works in a 2D arcade, against someone with actual ranged game that is a horrible move.
 
...Rex.

He does the jump yeah? Well Reze tracks him and blows him up before he even has a chance to hit the ground. That only really works in a 2D arcade, against someone with actual ranged game that is a horrible move.
By that logic, Goro can interrupt Reze’s moves too, the stomp happens quickly, as do Reze’s moves.
 
By that logic, Goro can interrupt Reze’s moves too, the stomp happens quickly, as do Reze’s moves.
He could if he had any legitimate ranged game that gets past "You blow up now".

You know that jump? and melee? Yeah touching Reze can make her blow you up. Her entire body is a walking talking bomb and the closer you get the more danger you're actually in cause she has more than sparks and throwing herself to hit fools with.
 
He could if he had any legitimate ranged game that gets past "You blow up now".

You know that jump? and melee? Yeah touching Reze can make her blow you up. Her entire body is a walking talking bomb and the closer you get the more danger you're actually in cause she has more than sparks and throwing herself to hit fools with.
… Fine. I’ll choose a backup when I get the chance.
 
… Fine. I’ll choose a backup when I get the chance.
"Cyborgization, Bodily Weaponry & Bomb Creation (Partial, Unconventional; In her Hybrid form, her body is partially turned into bombs, with her hands and head turning into bombs. She can also create torpedoes with her limbs, which do more devastating damage to her opponent.)
These are things I got just by looking at her profile and reading scans, but yeah Reze is like... a hard-counter to a primarily melee combatant like Goro.
 
Fifth match of this tournament.

Da Rules:
  • Speed is always equalized
  • Combatants start ~5 meters apart from one another (or however far the MK games place fighters)
  • In the event of an inconclusive match, I'll flip a coin to choose who advances
  • For pacing purposes, tournament advancement will be chosen, at absolute latest, a week after match-up is created
  • Both are High 8-C
Location:

latest

Music

I swear the locations are randomized

Reze (9.14 Tons of TNT):

Mag Bandit (2.96 Tons of TNT):

Flip a Coin:
Reze is kinda dunking him in every way possible
 
"Cyborgization, Bodily Weaponry & Bomb Creation (Partial, Unconventional; In her Hybrid form, her body is partially turned into bombs, with her hands and head turning into bombs. She can also create torpedoes with her limbs, which do more devastating damage to her opponent.)
These are things I got just by looking at her profile and reading scans, but yeah Reze is like... a hard-counter to a primarily melee combatant like Goro.
I'll be teleporting Reze to Shao Kahn's throne room so she can get some real action
 
Okay with it being spiderpunk now, I guess mag bandit has AP (very slightly) going for him, plus stamina to a pretty good extent due to just general mag survivability.
 
still gonna go with spiderpunk as precongnicion is pretty busted and the guitar still gives him more range to work with
 
still gonna go with spiderpunk as precongnicion is pretty busted and the guitar still gives him more range to work with
So just to recap you think the guitar is going to help outrange a near 6 meter tall being? If gets close to use his guitar he'd have been in range to getting punched by the Mag a while ago.

Precog doesn't help not being able to get in range without being attacked before you can get close enough to hit back. Shit that doesn't even cover the fact Spiderpunk needs to strip this guy's flesh down to the bone to even knock him out temporarily. I don't see how he can even reasonably knock him out in character with what equipment he's got.
 
So just to recap you think the guitar is going to help outrange a near 6 meter tall being? If gets close to use his guitar he'd have been in range to getting punched by the Mag a while ago.
i wasn't aware of his height, my mistake
Precog doesn't help not being able to get in range without being attacked before you can get close enough to hit back.
We are talking about a spiderman variant, realistically he could just break his limbs or tie him up with his webs.

We have literally a literal gigant vs a guy who has immense agility and has virtually the same stats.

So i really see spiderpunk menage to manover around him considering he's not even that smart.
Shit that doesn't even cover the fact Spiderpunk needs to strip this guy's flesh down to the bone to even knock him out temporarily. I don't see how he can even reasonably knock him out in character with what equipment he's got.
If we take in character confrentation, he provably wouldn't go for the kill (altho i see him if forced to).

If it's 6 meters tall and "child like" in inteligence i belive that in an out of character interation he will just outmanover him, tie him up and just bash his skull with the guitar untill he's dead
 
We are talking about a spiderman variant, realistically he could just break his limbs or tie him up with his webs.
Bandit's Class M is higher than Spider-Punk's. Frankly he'll never be tying him up with anything.
We have literally a literal gigant vs a guy who has immense agility and has virtually the same stats.
What good is that agility if he jumps in, almost gets punched in the mouth trying to approach without being able to hit Mag Bandit back, and even if he does get close enough to hit him, the attack will do virtually nothing to Mag Bandit all while Spider Punk might get eaten if he happens to get touched.
If we take in character confrentation, he provably wouldn't go for the kill (altho i see him if forced to).
Good fking luck doing that.
If it's 6 meters tall and "child like" in inteligence i belive that in an out of character interation he will just outmanover him, tie him up and just bash his skull with the guitar untill he's dead
Tying him up will never work. Bandit's Class M is 30x stronger than Spiderpunk's Class M.

If anything, the REVERSE might happen. Mag Bandit might get his hands on SpiderPunk and would try to eat him alive.
 
Not SUPER familiar with these two but currently leaning Spider-Punk for better abilities. Even if he can't directly kill Mag Bandit or circumvent his regen, there's nothing stopping him from just using his Gizmo/Bootleg Watch to forcibly BFR Mag Bandit away.

Question though how good is his Electricity/Sound manip?
 
plus stamina to a pretty good extent due to just general mag survivability.
seems like that part's description's more about durability/hardness to kill due to regen rather than stamina but yeah, ig

If gets close to use his guitar he'd have been in range to getting punched by the Mag a while ago.
What good is that agility if he jumps in, almost gets punched in the mouth trying to approach without being able to hit Mag Bandit back, and even if he does get close enough to hit him, the attack will do virtually nothing to Mag Bandit all while Spider Punk might get eaten if he happens to get touched.
Won't happen because of his precog. Also, by leaving several open spaces and having no Martial Arts he is pretty likely to have weak spots in that much of a stature, rendering himself quite a weakness that Hobie'll be exploring with his experience+strategizing+webbing.

Shit that doesn't even cover the fact Spiderpunk needs to strip this guy's flesh down to the bone to even knock him out temporarily. I don't see how he can even reasonably knock him out in character with what equipment he's got.
webbing the s* outta him and using Sound and Electricity manips, both of which he doesn't resist at all.

Bandit's Class M is higher than Spider-Punk's. Frankly he'll never be tying him up with anything.
calc he scales to-> 4.297e+7 kg = 42.970 tons
calc spidey scales to ->641007.3026 Tonnes of Force

are-you-sure-about-that-21-usagif.gif


Good fking luck doing that.
by reasons i stated above, not hard at all to imagine this fella getting incapped

Question though how good is his Electricity/Sound manip?
Quite large AOE attacks that upscale from some of the heavy hitters of the verse and definetely superior to his own AP, so should definetely be cooking someone who doesn't resist
 
seems like that part's description's more about durability/hardness to kill due to regen rather than stamina but yeah, ig
No it's stamina. You have to rip a mag down to it's bones just to knock it out, let alone kill it. They're hard to kill. Mag Bandit has that plus regen and durability.
Won't happen because of his precog. Also, by leaving several open spaces and having no Martial Arts he is pretty likely to have weak spots in that much of a stature, rendering himself quite a weakness that Hobie'll be exploring with his experience+strategizing+webbing.
All the spider-men in the films have been tagged by people without precog, so i don't see how that's a win all ability.

Experience is worthless here. Mag Bandit can put up a fight with people who fodderize people with millions of years of combat experience. (Hank specifically) Hobbie doesn't even have a slimmer of that.
webbing the s* outta him and using Sound and Electricity manips, both of which he doesn't resist at all.
Webbing aint gonna work when he has FLOATING LIMBS. put webs on his hands and he'll still be able to punch hobbie just fine. He can't really tie down Mag Bandit like he could against a regular human.
calc he scales to-> 4.297e+7 kg = 42.970 tons
calc spidey scales to ->641007.3026 Tonnes of Force
42 tons would be Class 50. He's Class M.

I am mistaken though, Mah Bandit is 42301 tons. Nothing as big of a difference i thought it was.
 
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Webbing aint gonna work when he has FLOATING LIMBS. put webs on his hands and he'll still be able to punch hobbie just fine. He can't really tie down Mag Bandit like he could against a regular human.
He can just tie the floating limbs to the main body with the ~14,92x higher LS...?

All the spider-men in the films have been tagged by people without precog, so i don't see how that's a win all ability.
If you're skilled enough, you can deal with precog without having that (take for example how skill-lords of the Marvel Comics' main universe can deal with Taskmaster or with Spidey himself!). It can also be done with a f* ton of creativity, ridiculous amount of it
Both of which...
Intelligence: Below Average (Appears to possess a borderline child like state of mind and generally behaves very irrational, rashy and even erratic, his most complex strategies amount to using lampposts as a weapon and trying to throw environmental debris into his enemies)
...doesn't seem like our guy can have in common with whoever dealt with Spider-Verse precog characters
So yeah, here it can be interpreted as a "win all"

Experience is worthless here.
Another thing creativity can deal with. You spoke about this Hank fella, so i'll be comparing him to Hobie

Intelligence: Extraordinary Genius

Yep, seems like Hobie's not losing immediately here.
yes, context is important, but in this case the gap is of 2 tiers so it matters very very little in comparison to the point of what the point brings up

No it's stamina.
Fortunately, Hobie's more leaning to incap and he has more than enough resources for such, as we've discussed.



Based on opposing points and counters, i cement my vote on Hobie FRA
 
Uhm, Goro has Class K LS, I uh, think that if we're spamming webbing here...
 
Another thing creativity can deal with. You spoke about this Hank fella, so i'll be comparing him to Hobie




Yep, seems like Hobie's not losing immediately here.
yes, context is important, but in this case the gap is of 2 tiers so it matters very very little in comparison to the point of what the point brings up
Just to note though, rating combat skills like that was eliminated a while ago. What they're listed there means nothing in the context you're trying. There's several extraordinary genius characters hank and people who are less skilled than him fight, but that's still irrelevant.
 
Quite large AOE attacks that upscale from some of the heavy hitters of the verse and definetely superior to his own AP, so should definetely be cooking someone who doesn't resist
Hmm Ok yeah I'm voting Spider Punk, he just has better options for range and/or incapping imo
 
Just to note though, rating combat skills like that was eliminated a while ago. What they're listed there means nothing in the context you're trying. There's several extraordinary genius characters hank and people who are less skilled than him fight, but that's still irrelevant.
i was trying to talk about creativity, since he'll have to develop something up in the fly to properly incap him
 
i was trying to talk about creativity, since he'll have to develop something up in the fly to properly incap him
Unless Hobbie is willing to decapitate a person with a child's personality, there isn't anything he CAN do to incapacitate it realistically, because he has to keep Mag Bandit down for day, which his regeneration covers so he'd be able to recover, and even ignoring the regeneration aspect his stamina would let Hobbie tear off chunks of his head down to bone and he'd still walk it off.

Frankly unless Hobbie resorts to literally maiming (which i can safely say is out of character) Mag Bandit, Mag Bandit should just keep getting up, regenerating, and eventually outlasting due to his stupid ass stamina.
 
.....................................................................

FINE

Do you want me to change it to Tricky the Clown?
Woah woah woah lets not be rash now

And as I’m reading through the thread, I think Bandit’s stamina and regen should pull him the win here, wouldn’t be the first time he’s gone up against someone way more skilled than him.

Bandit FRA
 
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