Imma be fr i'd count that for TAC-BAR. "projectile" in this context is a very loose term, it's more accurate to say anything that doesn't physically come from an attacker. Stuff like light (from flashgrenades) and explosions (from anything that explodes) count as "projectiles" under the definition of the TAC-BAR.
Grenades count as projectiles. People with TAC-BARs
can dodge a flashbangs explosion, so i doubt anything coming from the beheaded will hit Hank without removing his TAC-BAR first.
we love the TAC-BAR!!!
GODDAMMIT THE TAC BAR IS TOO BROKEN
THOUGH, I’ve seen from other debates that it can be drained and overwhelmed eventually, and that Miniguns and Shotguns do a very good job at draining it. Could Beheaded do the same here? He has many guns, turrets, grenades, and even little animal helpers that attack Hank directly and fire out projectiles from afar along with the affixes. And with Root completely restricting his movement, it might actually help Beheaded drain the Tac-Bar even faster.
Ok so I’m like 1/4 of the way through and Ts sucks to do
Multiple-nocks Bow - Shoots 3 arrows at the same time
Bow and Endless Quiver - Infinite Ammo and deals critical damage on every third arrow
Marksman’s Bow – Critical hits at long range
Infantry Bow – Critical hits at close range
Quick Bow – Crits if 3+ arrows are stuck in target
Ice Bow – Freezes enemies briefly
Heavy Crossbow – Fires a short-range spread, crits after reload
Repeater Crossbow – Rapid fire, crits on rooted enemies
Ice Crossbow – Freezes enemies, secondary attack pierces and crits
Explosive Crossbow – Fires explosive bolts that deal AoE damage
Nerves of Steel – Charged shots deal critical damage
Hokuto’s Bow – Marks enemies so they take extra damage
Magic Bow – Homing arrows deal more damage on same target
Magic Missiles – Homing projectiles that track enemies
Lightning Bolt – Continuous beam that ramps damage but can hurt you
Fire Blast – Continuous flames that burn enemies
Frost Blast – Freezes enemies in front of you
Pyrotechnics – Explosions that scale with burning targets
Alchemic Carbine – Poison cloud that damages over time
Throwing Knife – Causes bleeding over time
Throwing Axe – Spins and stuns enemies
The Boy’s Axe – Roots enemies, can be recalled for crit
War Javelin – Throws and teleports you to it
Throwable Objects – Stuns enemies, ammo refills on kill
Boomerang – Travels forward and back, hitting twice
Electric Whip – Auto-targets nearby enemies, ignores shields
Firebrands – Throws fire that ignites enemies and ground
Ice Shards – Rapid shards that slow enemies
Hemorrhage – Applies bleeding stacks quickly
Medusa’s Head – Petrifies enemies into stone
Barrel Launcher – Launches explosive barrels
Sonic Carbine – Pierces enemies, crits targets behind first
Gilded Yumi – Pushes enemies, crits if they hit a wall
Killing Deck – Throws cards, every 4th hit recalls for crit
Laser Glaive – Bounces between enemies, increasing damage
Cross – Travels out and back, crits on return/spin
Money Shooter – Consumes gold to deal massive crit damage
Peril Glyphs – Combo increases with missing HP, crits later hits
Anathema – Charges powerful explosive projectile
Blowgun – Crits on poisoned targets
Powerful Grenade – Causes a large, high-damage explosion
Infantry Grenade – Fast cooldown, low damage explosion
Cluster Grenade – Bomb explodes into six smaller bombs that can explode twice
Magnetic Grenade – Pulls enemies in, then explodes with shock damage
Stun Grenade – Stuns enemies briefly
Ice Grenade – Freezes enemies in place
Fire Grenade – Burns enemies over time
Root Grenade – Roots enemies and deals damage over time
Oil Grenade – Spreads oil that boosts fire damage
Swarm – Summons small biters that attack enemies
Holy Water – Creates damaging holy flames on impact and can even cause a Holy Rain, which basically has it rain Holy Water and burns anything on contact
Double Crossb-o-matic – Deploys a turret that fires arrows at enemies
Sinew Slicer – Rapidly fires bleeding shots at nearby enemies
Heavy Turret – High-damage turret that boosts your DPS
Barnacle – Stationary turret that fires at enemies from walls/ceilings
Flamethrower Turret – Burns nearby enemies with flames
Cleaver – Spins blades that deal continuous damage
Wolf Trap – Roots enemies in place and increases damage taken
Crusher – Slams down repeatedly, stunning and damaging enemies
Explosive Decoy – Attracts enemies, then explodes
Emergency Door – Blocks attacks and damages enemies when broken
Tesla Coil – Zaps enemies with chain lightning
Scavenged Bombard – Fires arcing explosive shots
Corrosive Cloud – Creates a toxic cloud that deals poison and bleed damage over time
Lacerating Aura – Damages all nearby enemies continuously
Wave of Denial – Knocks enemies back, deals bonus damage if they hit a wall
Wings of the Crow – Lets you fly briefly while damaging nearby enemies with electricity
Death Orb – Summons a slow-moving orb that deals heavy damage over time
Great Owl of War – Summons an owl that attacks enemies, can be enraged for more damage
Pollo Power – Transform into a chicken that fires explosive eggs
Leghugger – Summons a pet that evolves and deals more damage over time
Tornado – Creates a moving tornado that damages enemies
Knife Dance – Throws multiple knives around you rapidly
Lightning Rods – Places rods that create damaging electric beams between them
Mushroom Boi! – Summons a mushroom companion that can knock enemies back and interrupt moves
Maria’s Cat – Summons a cat that attacks enemies automatically
Bat Volley – Summons bats that attack nearby enemies
Scarecrow’s Sickles – Throws spinning sickles that return to you
I WOULD put links for all of them but holy shit trying to get good gameplay of these specific things in a Roguelike is trying to find a needle in a haystack, doesn’t help that I dunno how to upload videos onto here so I can’t just do it myself.
But uhh, yeah if you want specific detail on a certain weapon/skill then I can provide. I just REALLY don’t wanna spend all of that time on every individual one.
One resistance is not equal to another. withstanding ice attacks (and still being able to be frozen by them) and being unbothered from the cold due to destroying the sun are two very different ends of resisting cold.
Dammit, well at the very least the Ice Armor would null the attack that would attempt to harm Beheaded.
Thanks to the TAC-BAR, Hank could avoid most things thrown at him. Its functionality has been discussed several times, and anything that's a projectile will almost certainly be dodged unless the Beheaded’s somehow corners Hank so he can't escape. However, it's more likely he'll close the distance and start fighting hand-to-hand, and if that happens, Hank will surely win due to superior skill. Voting Hank High Diff.
Vote counted! Though I do wanna say, Beheaded has the weaponry to actually drain the TAC-BAR as far as I’m aware, and since there’s two bodies accompanying them both, Beheaded can learn that Hank skillfucks him in H2H after dying and try again.
Albeit he only has three tries here, but those three tries should be enough to develop his skills and weapons enough to overwhelm Hank.