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5-C The Moon Rampage THugo (Xenoblade) vs Strife (Darksiders) | VERY COMPLEX DEBATE highly encourage people to listen & vote but somehow ended in NLF)

Messages
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Tournament Main Thread
GROUP B

Hugo.png
Vs
latest
  • Keys: 5-C
  • Speed: Equalized speed in all matches
  • Distance: 4 km SBA
  • Win:
    • Win via killing ⚰️
    • or if opponent proceed to give up/exit tournament.
  • Knowledge: Random encounters, No prior knowledge to anybody
  • Equipment: Only standard Equipments allowed
  • Group A:
  • Winner: 2 points
  • Loser: 0 Points
  • Incon: Coin flip winner advances 1 points
  • Location: Via SBA, Via SBA, Black Rock Desert, Nevada, USA. with rocks and stones hills
Black-Rock-Desert-Nevada.jpg

CharacterAttack PotencyVotes
Hugo
Strife
Incon
 
Uhh so I'm quite busy right this second so I'm gonna wait for Strife's supporter's argument first. While I'm gone though I urge them to look at the Blade Physiology page too
 
Strife shoots twice. One shatters that sword like nothing one drops Hugo like a sack of potatoes, cause he's 5-B lol
 
I think they're gonna have to rely on attack reflection or blade deconstruction

How bad is that AP gap given the tier tho first
 
Also does anyone know which might take priority

Probability manipulation to increase hit chance or instinctive action
 
The blades create forcefields
So he shoots 3 times? Or shoots one of his hitscan beam shots of which he's got two?
I think they're gonna have to rely on attack reflection or blade deconstruction

How bad is that AP gap given the tier tho first
Gonna need proof of Attack Reflection working on a 5-B hit and... be honest with me, does the difference matter here? Like at all? it's 5-B vs 5-C, Hugo's on the back foot.
Also does anyone know which might take priority

Probability manipulation to increase hit chance or instinctive action
I'd say the one that's also backed up by a blitz dodge that puts Strife into position to continue gunning Hugo down if by some miracle of god he lasts more than 10 seconds.
 
So he shoots 3 times? Or shoots one of his hitscan beam shots of which he's got two?

Gonna need proof of Attack Reflection working on a 5-B hit and... be honest with me, does the difference matter here? Like at all? it's 5-B vs 5-C, Hugo's on the back foot.

I'd say the one that's also backed up by a blitz dodge that puts Strife into position to continue gunning Hugo down if by some miracle of god he lasts more than 10 seconds.
I can give you attack reflection working on a 1-C hit but not 5-B

Starting distance is 4km, the three of them can fire past that and Strife can't I'm pretty sure, and then deconstruction
 
I can give you attack reflection working on a 1-C hit but not 5-B
Well, that works then, so now Hugo has a shadow clone ALSO shooting at him.
Starting distance is 4km, the three of them can fire past that and Strife can't I'm pretty sure, and then deconstruction
Strife can casually clear that distance in like 10-20 seconds on Mayhem. And he's not adverse to dodging on horseback.
 
Strife has no resistance to Probability Manipulation. He ain't hitting Hugo here. He doesn't have any resistance to Deconstruction either so he is getting one shot by either Hugo, Brighid or Aegaeon.
 
Strife has no resistance to Probability Manipulation. He ain't hitting Hugo here. He doesn't have any resistance to Deconstruction either so he is getting one shot by either Hugo, Brighid or Aegaeon.
I'll wait for proof that Hugo's probability manipulation stops any and all attacks from landing.

And ya know, isn't just a vague "X is harder to hit!"
Shuna amps her speed 1000 times and one taps with hazx
Strife ain't fighting Shuna/
 
If this was Xenoblade 2 main game it would just be Vs Hugo but it's DLC so he'd have his blades also throwing hands all together so 2 Vs 3
You say that like it's a problem for Strife to fight multiple unskilled opponents relative to him. Especially opponents his gun can one-shot, and even if they didn't, his electricity shot reduces all three into their constituent atoms. So does Gravity Shot. So does Beam shot.
 
4 total each
10% chance, lol.
Also, they can only have 4 total aux cores.
-60% and that's each

But idk how we rule things like limits cause Pokémon can use their full moveset despite being restricted to 4 in game, just as an example
 
10% chance, lol.
Also, they can only have 4 total aux cores.
Mate, it literally says it goes up to 60% there and yeah I'm aware (though no one on this wiki every actually applies in-game limits when discussing these things). Good thing Brighid also have a passive 90% chance that does the same thing. This is all without included the arts they have that give 100% evasion. All the while there are a dozen Aux Cores that also grant Accuracy. Literally any hit from anything Hugo has will just win the fight.
 
4 total each
-60% and that's each
No, 40% total! Maybe don't use one that varies. Also, that doesn't help against the electro shot. Because the Electro shot is hitscan. And Strife can just move his arm if it doesn't immediately hit because Hugo doesn't have true flight to even try to contest that.
Mate, it literally says it goes up to 60% there and yeah I'm aware (though no one on this wiki every actually applies in-game limits when discussing these things). Good thing Brighid also have a passive 90% chance that does the same thing. This is all without included the arts they have that give 100% evasion.
See above
All the while there are a dozen Aux Cores that also grant Accuracy. Literally any hit from anything Hugo has will just win the fight.
None of which work because if skill alone was a factor Strife could probably solo Xenoblade Chronicles, not counting the fact his dodges blitz and go like 10 meters in any direction, and solid Instinctive Action. Unless you can produce them hitting something as skilled and as equipped to never ever get hit like Strife, this ain't working.
But idk how we rule things like limits cause Pokémon can use their full moveset despite being restricted to 4 in game, just as an example
Pokémon we know have access to more than 4 moves. Is there any precedence for more than 2 on these two legendary things?
 
It doesn't, there's teirs. So jamming 1 is 10%, jamming 2 which is 20% and so on..
what's a teir?

Also, why would he have these equipped? Does he in-story have them equipped? Or is this an assumption because that's what would be helpful here.
 
what's a teir?

Also, why would he have these equipped? Does he in-story have them equipped? Or is this an assumption because that's what would be helpful here.
Basically you can just find better ones to the ones you have

And he would have them equipped because he's a tank and that's what they do and would have this if not similar equipped. They're not really mentioned story wise
 
Basically you can just find better ones to the ones you have
I asked what a teir is though
And he would have them equipped because he's a tank and that's what they do and would have this if not similar equipped. They're not really mentioned story wise
So it's an assumption because that's what helps here.

There are about 100 unique aux cores from my quick counting, minus about 10 for ones explicitly related to Pyra/Mythra/Pneuma, and not counting ones that are just upgrades, and I found 3 related to Brighid, 2 related to 16% evasion, 1 related to 35% less terrain damage. Aegaeon only has one related to him which is Affinity MAX Evade you get after completing his affinity chart, another 18%, which leaves just one open.
 
I asked what a teir is though

So it's an assumption because that's what helps here.

There are about 100 unique aux cores from my quick counting, minus about 10 for ones explicitly related to Pyra/Mythra/Pneuma, and not counting ones that are just upgrades, and I found 3 related to Brighid, 2 related to 16% evasion, 1 related to 35% less terrain damage. Aegaeon only has one related to him which is Affinity MAX Evade you get after completing his affinity chart, another 18%, which leaves just one open.
Sorry tier was just the word I used that perhaps didn't represent it well

And they don't have to use their specific aux core but can

I'm not even sure their specific auxes are in the DLC
 
No, 40% total! Maybe don't use one that varies. Also, that doesn't help against the electro shot. Because the Electro shot is hitscan. And Strife can just move his arm if it doesn't immediately hit because Hugo doesn't have true flight to even try to contest that.
The "varies" is just the tiers to it. Logically here we're going to be using the highest tier which in this case is 60%. "Ah yes my Anti-Probability Technique. Hitscan," Mate it doesn't matter. He tries what you said, same thing happens. Everything in Strife kit is something is something the Probability Manip is going to screw over, unless you wanna say "Actually Strife has thought based Conceptual Manipulation so ggs" then he ain't hitting Hugo nor any of his Blades.

None of which work because if skill alone was a factor Strife could probably solo Xenoblade Chronicles, not counting the fact his dodges blitz and go like 10 meters in any direction, and solid Instinctive Action. Unless you can produce them hitting something as skilled and as equipped to never ever get hit like Strife, this ain't working.
Mate you know nothing about how skilled Xeno characters and you're immediately going "solos Xenoblade". You're argument quite literally is "Well Strife has no resistance to Probability Manip but he is REALLY skilled so he can judge dodge everything regardless of the probability altering hax that makes it so Hugo is gonna hit!". Provide me proof Strife can just outdo Probability Manipulation first.
Also, why would he have these equipped? Does he in-story have them equipped? Or is this an assumption because that's what would be helpful here.
Cause they're useful and good to have for tough encounters? You'd want at least something for survivability against enemies (spamming Evasion is the most common way to be immortal in the game) that'll one shot you (so evasion) then something to increase your odds to hit to ensure you land your attacks. This is most common types of builds in-game. If we just exclude them we'd be excluding something that can very easily drastically change how a fight goes.

This is a fight where Strife cannot get hit at all because if he does he dies to Deconstruction. Hugo has the hax to ensure either him or either one of his blades can hit him while also having hax to prevent Strife from either one shotting him or even hitting him. Therefore Hugo should win this because his hax goes well against Strife's kit.
 
Sorry tier was just the word I used that perhaps didn't represent it well

And they don't have to use their specific aux core but can
Here's how I roll with this sort of thing: cores related to the character are standard, others can be used optionally
The "varies" is just the tiers to it. Logically here we're going to be using the highest tier which in this case is 60%. "Ah yes my Anti-Probability Technique. Hitscan," Mate it doesn't matter. He tries what you said, same thing happens. Everything in Strife kit is something is something the Probability Manip is going to screw over, unless you wanna say "Actually Strife has thought based Conceptual Manipulation so ggs" then he ain't hitting Hugo nor any of his Blades.
See below
Mate you know nothing about how skilled Xeno characters and you're immediately going "solos Xenoblade".
How many millions have they soloed at the same time without getting hit? And you're required to show that these millions could actually harm them and keep up with them to make it legitimately impressive.
You're argument quite literally is "Well Strife has no resistance to Probability Manip but he is REALLY skilled so he can judge dodge everything regardless of the probability altering hax that makes it so Hugo is gonna hit!". Provide me proof Strife can just outdo Probability Manipulation first.
I'm waiting for that proof that Hugo can hit a guy 10 meters away with blitz dodges and instinctive action still. Otherwise, your argument is just one big no-limits fallacy, and, such a no-limits fallacy...

So, how does Tatsumaki win against someone with 240% chance to dodge?(from your arguments) Her TK can't hit certainly, nor can anything else she does, because she doesn't have anything against Probability Manipulation. If you want to say it means they'll dodge everything from hitscan to landing hits on a guy hand-crafted to dodge hits, maybe wonder why Tatsu can win here. Because they must lose with a 51% success rate.
Cause they're useful and good to have for tough encounters? You'd want at least something for survivability against enemies (spamming Evasion is the most common way to be immortal in the game) that'll one shot you (so evasion) then something to increase your odds to hit to ensure you land your attacks. This is most common types of builds in-game. If we just exclude them we'd be excluding something that can very easily drastically change how a fight goes.

This is a fight where Strife cannot get hit at all because if he does he dies to Deconstruction. Hugo has the hax to ensure either him or either one of his blades can hit him while also having hax to prevent Strife from either one shotting him or even hitting him. Therefore Hugo should win this because his hax goes well against Strife's kit.
In other words: No, there is no in-story thing for Hugo to have the best stuff equipped. You're just assuming. What you run does not matter, what matters is what's ran in-story.
 
I'm pretty sure the percentages aren't additive
Tatsu still doesn't have anything against probability manipulation making them win no matter what, because that's the long and short of what's being argued here.
 
Tatsu still doesn't have anything against probability manipulation making them win no matter what, because that's the long and short of what's being argued here.
None, carried by hax

🤔 Doesn't this make Slapback match a "stomp" since he has no resistance to Probability Manip.
 
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