Greg_the_master_of_gods
He/Him- 127
- 76
Verse: Totally Accurate Battle Simulator
Discussion: Speed Scaling
In the current TABS speed scaling, all characters scale from dodging tank shells which makes them supersonic+ for some reason, i disagree with it because not only the amount of characters that actually can dodge bullets or tank shells is limited, but dodging tank shells doesn't make you supersonic+, that would have to be calculated to get a real result, the reasoning in the profiles is because they "Can keep up with other units, some of which can dodge tank shells" and that is just not justifiable, not only because those units use dodge skills, which buff their speeds, but because these units don't keep up with the actual units that can do the feat NOR do it when the units are moving in that speed we can see in-game, and if they kept up the exact speeds of the ones who can dodge, then wouldn't they dodge it too ? i may not have that good reasoning in this thread, but it is mainly because there's also zero proof the units that never dodge can keep up, so there's not much for me to debunk here.
Agree: Mommyleona FinePoint Alexander Mr. Bambu
(2 moderators already accepted, i think this is approved)
Disagree:
Neutral:
Wants to calculate the dodging the tank shell feat (probably nobody wants but please have pity of me and do it):
Discussion: Speed Scaling
In the current TABS speed scaling, all characters scale from dodging tank shells which makes them supersonic+ for some reason, i disagree with it because not only the amount of characters that actually can dodge bullets or tank shells is limited, but dodging tank shells doesn't make you supersonic+, that would have to be calculated to get a real result, the reasoning in the profiles is because they "Can keep up with other units, some of which can dodge tank shells" and that is just not justifiable, not only because those units use dodge skills, which buff their speeds, but because these units don't keep up with the actual units that can do the feat NOR do it when the units are moving in that speed we can see in-game, and if they kept up the exact speeds of the ones who can dodge, then wouldn't they dodge it too ? i may not have that good reasoning in this thread, but it is mainly because there's also zero proof the units that never dodge can keep up, so there's not much for me to debunk here.
Agree: Mommyleona FinePoint Alexander Mr. Bambu
(2 moderators already accepted, i think this is approved)
Disagree:
Neutral:
Wants to calculate the dodging the tank shell feat (probably nobody wants but please have pity of me and do it):
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