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Isaac Clarke Speed Downgrade

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I know the Dead Space profiles haven't been touched in ages, and probably won't be, but one thing needs a pretty significant downgrade, which is Isaac Clarke's speed. The travel speed with grav thrusters is valid because of the mag train feat, and with weapons, the supersonic+ rating for attack speed works since those projectiles are all comparable or superior to the velocities of normal gunfire from standard military-grade firearms. However, it's Isaac's combat and reaction speed that really need revision, and imho, a pretty decent downgrade.

Right now, Clarke's listed as having Supersonic+ reactions on account of the given:
However, these justifications are all flawed at some level and don't actually prove anything in context.

For points 1 and 4, we're missing scans for the actual scenes in which Isaac directly reacts to powerful weapons (also missing what types of weapons he does this with), or even basic gunfire. Absolutely zero of these assertions has any form of evidence inserted for reference, mind you. For the gunfire, I'm assuming this is talking about the chapter 1 scene here, but that feat at best is subsonic to subsonic+ (I did the calc myself, not a posted blog here, but I can link the doc if necessary) and most likely aim dodging as Isaac just ducks down in hopes of avoiding the path of projectiles not the bullets themselves. OTOH, I have zero clue where Isaac ever is shown in a cutscene, reacting to his own powerful high-tech weapons like the plasma cutter. If scans are available for these feats, they need to be linked on the page, or else they should be voided by default on the basis of no in-game proof.

For point 2 in reference to Twitcher scaling. The biggest problem here is that there are again zero scans or even further contextualization of how fast a Twitcher itself is. Yes, as Hammon notes, they are very, very fast. However, do we know if they're subsonic, supersonic+, etc? Hell no. Because the page doesn't explain why they would have any speed rating in the first place, and gives no calculations, no in-depth statements, or even a simple blurb to somewhat explain why this would ever net Isaac his supersonic+ speed rating. The fact that they can still be tagged by gunfire and aim dodge in their introductory cutscene during DS3 doesn't help Isaac's case either.

Lastly, the third point of Clarke "reacting" to Danik's gunshot is a careless justification that clearly wasn't subjected to any of the standards this wiki uses for giving profiles their respective ratings. Looking at the posted link, which is the only one of these warrants with an actual scan to back up the assertion, Isaac is literally aim dodging during the course of the sequence. Going frame by frame, he literally uses his arm prior to Danik pulling the trigger for the purpose of moving Danik's gun from the original line of sight that would have lodged a bullet into his brain to avoid dying in that scene. There is no reacting to the projectile; Isaac is already moving out of the way of the bullet before the projectile has even left the barrel. A blatant example of aim dodging that should be rejected based on the page here.

On the basis of the counterpoints discussed above, Isaac's current Supersonic+ rating for reaction speeds should be scrapped and replaced with subsonic to possibly subsonic+ off the calculation from DS2 chapter 1, though that might come under scrutiny as well; however, it's the best recourse and least blatant instance of aimdoding since you can argue the soldier sporaticlaly turns around at an unpredictable time and Isaac is pretty clearly surprised that he's been noticed and doesn't really move until after the soldier fires.

@Theglassman12, @LordGriffin1000
 
I think all your points make sense. So barring more context I think a downgrade is warranted.
 
I think all your points make sense. So barring more context I think a downgrade is warranted.
Thanks for the input (y) . This is my first time making a CRT in general, so what steps should I take from here (e.g., anyone else to notify, just wait around and bump at appropriate times, etc)?
 
Normal users can't tag a mod through the @ feature. So if Glassman and Griffith are verse supporters, you'll have to directly message them.

In general, though, you'll just need one more mod to agree with this and wait for 24-48 hours after the thread posting has elapsed.
 
Normal users can't tag a mod through the @ feature. So if Glassman and Griffith are verse supporters, you'll have to directly message them.

In general, though, you'll just need one more mod to agree with this and wait for 24-48 hours after the thread posting has elapsed.
Don't you mean evaluation mod?

As for the thread itself... Yeah it's fine. I'm glad a replacement rating is actually given for once, I see one not given way too often.
 
Normal users can't tag a mod through the @ feature. So if Glassman and Griffith are verse supporters, you'll have to directly message them.

In general, though, you'll just need one more mod to agree with this and wait for 24-48 hours after the thread posting has elapsed.
Alright ty. I’ll message both of them directly and wait around for one more mod’s approval if they don’t respond.
 
It’s been a while since I’ve played 3 but I’m pretty sure the Twitchers flat out dodged gunfire from the Unitologists right after they fired in their introduction. The other points is valid I guess though I recall there was supposed to be a Relativistic buff for the Contact Beam, don’t remember if the thread was concluded or not. The other points is fine I guess.
 
If 24 hours already passed, then you can technically apply the changes since you already have 2-3 mods accept your
thread. Unless you want wait for another opinion.
 
To keep my post relatively simple and quick, I agree with removing the scaling. To me, and as detailed in the OP, we, either, have no indication of the feat, like a link to it. Or it's a complete misunderstanding of the events taking place, that is interpreted in a way to derive vastly higher results than normally indicated. In either case, I agree with the OP on this.

But I disagree with the DS2 feat brought up as a replacement. Not only is it massively beyond anything that is consistently portrayed by Isaac Clarke, but it also assumes a slight shimmy is enough indication that Isaac is dodging the bullets, instead of the bullet simply missing him, as visually implied.

For a replacement value, I would just scale him Average Human speed until a consistent basis of scaling is provided. At least with that value it is self-evident.
 
To keep my post relatively simple and quick, I agree with removing the scaling. To me, and as detailed in the OP, we, either, have no indication of the feat, like a link to it. Or it's a complete misunderstanding of the events taking place, that is interpreted in a way to derive vastly higher results than normally indicated. In either case, I agree with the OP on this.

But I disagree with the DS2 feat brought up as a replacement. Not only is it massively beyond anything that is consistently portrayed by Isaac Clarke, but it also assumes a slight shimmy is enough indication that Isaac is dodging the bullets, instead of the bullet simply missing him, as visually implied.

For a replacement value, I would just scale him Average Human speed until a consistent basis of scaling is provided. At least with that value it is self-evident.
Agree with the doubt for Isaac actually dodging the rounds in DS2, and average human speed is probably the best recourse. However, as the Theglassman noted, there might be more to the Twitcher scaling from DS3, so give me about a day or 2 and I’ll get back to see if there’s anything worth looking at or not. For now though, fully support the average human revision 👍
 
Okay, I calced the Twitcher speed feat from the DS3 introductory scene, but it's really messy and not in a blog post on the wiki. I should have it all done by tomorrow night, but as a heads up, I think if you buy Isaac scaling to the Twitchers in h2h combat and in close quarters, his combat/reactions would be anywhere from subsonic+ to even as high as supersonic (range is this large due to factors that are explained in the calc but I will further elaborate on when I post it tmrw).

TLDR--- By tomorrow, a calc for Twitcher speed will be posted on the wiki and cleaned up to make it a lot easier to follow, since there's a LOT of work and steps to get all the necessary variables for projectile dodging. All of you guys can evaluate it and see if it's valid and accepted under the standards in addition to what end you buy from the calc (there are 3 ATM lowball, midball, and highball). Thanks a lot for the patience and any questions just put them in thread (y)
 
Said I would have the calc cleaned up in a blog post yesterday, but images are being finicky with the wiki, so I'll just link the calc document here. Sorry for the inconvenience, but the actual wiki calc post will be finished for sure by the end of the weekend. Thoughts on supersonic Dead Space? (happy to answer questions about the calc as well ofc)
@Deceived3596 @Theglassman12
 
Said I would have the calc cleaned up in a blog post yesterday, but images are being finicky with the wiki, so I'll just link the calc document here. Sorry for the inconvenience, but the actual wiki calc post will be finished for sure by the end of the weekend. Thoughts on supersonic Dead Space? (happy to answer questions about the calc as well ofc)
@Deceived3596 @Theglassman12
You need to place it in a wiki blog and get it evaluated by a calc mod first.
 
Isaac can react to Twitchers in the third game. Unfortunately, I don't have any cutscenes, but using Souls-like rolls, you can avoid Twitcher attacks.
 
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