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I know the Dead Space profiles haven't been touched in ages, and probably won't be, but one thing needs a pretty significant downgrade, which is Isaac Clarke's speed. The travel speed with grav thrusters is valid because of the mag train feat, and with weapons, the supersonic+ rating for attack speed works since those projectiles are all comparable or superior to the velocities of normal gunfire from standard military-grade firearms. However, it's Isaac's combat and reaction speed that really need revision, and imho, a pretty decent downgrade.
Right now, Clarke's listed as having Supersonic+ reactions on account of the given:
For points 1 and 4, we're missing scans for the actual scenes in which Isaac directly reacts to powerful weapons (also missing what types of weapons he does this with), or even basic gunfire. Absolutely zero of these assertions has any form of evidence inserted for reference, mind you. For the gunfire, I'm assuming this is talking about the chapter 1 scene here, but that feat at best is subsonic to subsonic+ (I did the calc myself, not a posted blog here, but I can link the doc if necessary) and most likely aim dodging as Isaac just ducks down in hopes of avoiding the path of projectiles not the bullets themselves. OTOH, I have zero clue where Isaac ever is shown in a cutscene, reacting to his own powerful high-tech weapons like the plasma cutter. If scans are available for these feats, they need to be linked on the page, or else they should be voided by default on the basis of no in-game proof.
For point 2 in reference to Twitcher scaling. The biggest problem here is that there are again zero scans or even further contextualization of how fast a Twitcher itself is. Yes, as Hammon notes, they are very, very fast. However, do we know if they're subsonic, supersonic+, etc? Hell no. Because the page doesn't explain why they would have any speed rating in the first place, and gives no calculations, no in-depth statements, or even a simple blurb to somewhat explain why this would ever net Isaac his supersonic+ speed rating. The fact that they can still be tagged by gunfire and aim dodge in their introductory cutscene during DS3 doesn't help Isaac's case either.
Lastly, the third point of Clarke "reacting" to Danik's gunshot is a careless justification that clearly wasn't subjected to any of the standards this wiki uses for giving profiles their respective ratings. Looking at the posted link, which is the only one of these warrants with an actual scan to back up the assertion, Isaac is literally aim dodging during the course of the sequence. Going frame by frame, he literally uses his arm prior to Danik pulling the trigger for the purpose of moving Danik's gun from the original line of sight that would have lodged a bullet into his brain to avoid dying in that scene. There is no reacting to the projectile; Isaac is already moving out of the way of the bullet before the projectile has even left the barrel. A blatant example of aim dodging that should be rejected based on the page here.
On the basis of the counterpoints discussed above, Isaac's current Supersonic+ rating for reaction speeds should be scrapped and replaced with subsonic to possibly subsonic+ off the calculation from DS2 chapter 1, though that might come under scrutiny as well; however, it's the best recourse and least blatant instance of aimdoding since you can argue the soldier sporaticlaly turns around at an unpredictable time and Isaac is pretty clearly surprised that he's been noticed and doesn't really move until after the soldier fires.
@Theglassman12, @LordGriffin1000
Right now, Clarke's listed as having Supersonic+ reactions on account of the given:
- "react to powerful weapons and even gunfire to some extent."
- Can react to Twitcher.
- Dodged Danik's bullet at point-blank range.
- Can react to and dodge fire from Plasma Cutters, as well as normal firearms".
For points 1 and 4, we're missing scans for the actual scenes in which Isaac directly reacts to powerful weapons (also missing what types of weapons he does this with), or even basic gunfire. Absolutely zero of these assertions has any form of evidence inserted for reference, mind you. For the gunfire, I'm assuming this is talking about the chapter 1 scene here, but that feat at best is subsonic to subsonic+ (I did the calc myself, not a posted blog here, but I can link the doc if necessary) and most likely aim dodging as Isaac just ducks down in hopes of avoiding the path of projectiles not the bullets themselves. OTOH, I have zero clue where Isaac ever is shown in a cutscene, reacting to his own powerful high-tech weapons like the plasma cutter. If scans are available for these feats, they need to be linked on the page, or else they should be voided by default on the basis of no in-game proof.
For point 2 in reference to Twitcher scaling. The biggest problem here is that there are again zero scans or even further contextualization of how fast a Twitcher itself is. Yes, as Hammon notes, they are very, very fast. However, do we know if they're subsonic, supersonic+, etc? Hell no. Because the page doesn't explain why they would have any speed rating in the first place, and gives no calculations, no in-depth statements, or even a simple blurb to somewhat explain why this would ever net Isaac his supersonic+ speed rating. The fact that they can still be tagged by gunfire and aim dodge in their introductory cutscene during DS3 doesn't help Isaac's case either.
Lastly, the third point of Clarke "reacting" to Danik's gunshot is a careless justification that clearly wasn't subjected to any of the standards this wiki uses for giving profiles their respective ratings. Looking at the posted link, which is the only one of these warrants with an actual scan to back up the assertion, Isaac is literally aim dodging during the course of the sequence. Going frame by frame, he literally uses his arm prior to Danik pulling the trigger for the purpose of moving Danik's gun from the original line of sight that would have lodged a bullet into his brain to avoid dying in that scene. There is no reacting to the projectile; Isaac is already moving out of the way of the bullet before the projectile has even left the barrel. A blatant example of aim dodging that should be rejected based on the page here.
On the basis of the counterpoints discussed above, Isaac's current Supersonic+ rating for reaction speeds should be scrapped and replaced with subsonic to possibly subsonic+ off the calculation from DS2 chapter 1, though that might come under scrutiny as well; however, it's the best recourse and least blatant instance of aimdoding since you can argue the soldier sporaticlaly turns around at an unpredictable time and Isaac is pretty clearly surprised that he's been noticed and doesn't really move until after the soldier fires.
@Theglassman12, @LordGriffin1000