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Tier 9-B The Double Trouble Tournament (2026): Snowy vs The Stalker (Semi Finals 1)

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VS
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(Quarter Finals 2)




Match Rules:
  • Rules as stated in the Tournament.
  • Both are 9-B
  • Speed will be equalized
  • No Prep Time, Random encounters, No prior knowledge to anybody
  • Both start 30 meters apart from each other
  • Win Condition: As stated in the rules.
  • Location:
  • The Bouncy Zone (As stated in Tournament rules):An Arena 200 meters wide and 100 meters tall Area covered in a highly Elastic trampoline-surface. Every jumping will causes the fighters to bounce 10 meters high, unless fighters have full control over their body to prevent it or combatants can "increase/decrease" their weight or density using if such special powers they have if not then then be prepared to get bouncy. Doors are sealed shut and fighters can not escape, Bright LED lights, A perfect place for some bouncy showdown.



(Location picture below) ⬇️
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Vs
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Result:
Characters:Attack Potency:Votes:
Snowy:3.47 Megajulius1 (dark soul)
Stalker:6.309784 Megajoules8 (AThe, DD, DT, Oiguana, non, masked, Reaper, Arkanslater)
Inconclusive:
 
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As my first piece of evidence, I link the post from Stalker's last thread on why most of their abilities aren't all that useful here.
Has to get close for it to land and it's not gonna help that much since they're both gonna be bouncing everywhere and struggling to hit each other. If we assume the sound manipulation isn't linked with his AP, Stalker would have to land the scream like 7 times to kill since it does 15 damage.

It's 200 meters wide. That's bigger than most maps in the game lol. There's a reason why I said it's mainly an area denial/anti-camping tool.

Obviously. I was surprised to see how high DD allows the AP range to be.

They have to be dead to be absorbed and he has to tear them into pieces first, though both are very fast.

Thing is using TK directly on enemies seems to be nowhere near as powerful as using it on objects. You can see it in the game that a single projectile can straight up reduce multiple Combines to red mist but in the trailer, that guy only seems to be knocked out or killed when he got slammed by TK. Hell, Stalker can't even use it directly on Combines in the actual game either for balancing or because it's out of character somehow. Besides, Felix would just bounce and take no damage if Stalker slams or throws him because of the arena.

It only deals damage if you're standing inside it, takes a while to kill, and again has limited range.

And what is he supposed to use those on?

You can restrict them because they have the "higher" rating like how you can restrict anything with "likely" or "possibly".

Obviously.
Then I set a card face down and end my turn.
 
As my first piece of evidence, I link the post from Stalker's last thread on why most of their abilities aren't all that useful here.

Then I set a card face down and end my turn.
I mean, thanks, I guess? You just saved me time from explaining why Stalker isn't overhaxed for this tourney lol. I will say that "most abilities" is an overstatement since only Telekinesis and Possession are really useless here, while Scream and Paralysis are more situational. Other than those 4, he still has 5 other psychic abilities that could help, and passive invisibility/camouflage that will only be fully negated when he's really weak.

With that out of the way, the typical Stalker usually starts with stealth, teleporting, or just jumping around a lot as he closes in on the opponent. Since Snowy appears to be limited to melee and there doesn't seem to be any object that Stalker can use TK on (and he doesn't use it on enemies in gameplay anyway), he'll simply get into melee range, either using:
  • Scream to ragdoll and render her temporarily deaf.
  • Decoys to confuse her with 20 fake Stalkers bouncing around while the real one tries to sneak some hits in.
  • Rage to amp his AP and speed by 2x.
  • Nothing if he chooses to appear behind her with TP to try and catch her off-guard.
All four of these options lead to him attacking Snowy while also trying to move in a circle or stay behind her to avoid getting hit. Then, he'll follow up with other abilities depending on what she does. If she manages to get him below 30% health, he'll try to keep at least some distance and use Regeneration... Or not. It also depends on how close Snowy herself is to death, which he can tell. Oh, and Stalker isn't afraid to abuse LS.

Also, he likes to play mind games with his telepathy. He can tell her he's somewhere only to attack from a different direction. He'll also say shit like "Mmm... Fresh meat" and "I'm coming for you" in an attempt to scare her and make her screw up. The fact that he can jumpscare her with a scream doesn't help either.
 
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All four of these options lead to him attacking Snowy while also trying to move in a circle or stay behind her to avoid getting hit. Oh, and Stalker isn't afraid to abuse LS.
Those actually don't seem like good uses of LS.

The former is him throwing someone. However, as you noted yourself in the post I quoted in my first reply, throwing someone on this battelfield will just make them bounce.
Meanwhile, ripping a head off is much harder to position, and of course goes against durability at the end. With the bouncing there is also no proper footing.
Being that close additionally allows Snowy to use her Mobilized Writing on him directly.

passive invisibility/camouflage that will only be fully negated when he's really weak.
I don't think this would do much due to Snowy's ESP. Even if he's invisible, Snowy should be able to see his location based on things like seeing his common sense or his dreams. Of course he's also not fully invisible.

Scream to ragdoll and render her temporarily deaf.
She could just grab the scream, no? Same for the gas.

Decoys to confuse her with 20 fake Stalkers bouncing around while the real one tries to sneak some hits in.
Doesn't that take a lot of his energy?

Rage to amp his AP and speed by 2x.
That ability seems expensive and, judging by the name, probably diminishes his judgment, no?

When Stalker isn't using his energy (which from what I see appears to be a rather limited resource) she actually has the longer range, which would be a good advantage for when the melee happens.
 
Those actually don't seem like good uses of LS.

The former is him throwing someone. However, as you noted yourself in the post I quoted in my first reply, throwing someone on this battelfield will just make them bounce.
Just pointing out that he does grapple. Can potentially cause her to lose her sword. Not that it would change anything since she can just grab the air.
Meanwhile, ripping a head off is much harder to position, and of course goes against durability at the end.
Combines are closer to him in durability than Snowy is. It takes him 4 melee hits to kill a regular one, no Rage or upgrades. He does rip limbs, though he only seems to do so to corpses.
Being that close additionally allows Snowy to use her Mobilized Writing on him directly.
How does that work? I guess she can try to grab Stalker's hand, but her MW only has Class 5 LS, so he probably won't punch himself in the face.
I don't think this would do much due to Snowy's ESP. Even if he's invisible, Snowy should be able to see his location based on things like seeing his common sense or his dreams. Of course he's also not fully invisible.
He's dealt with enemies who have technology that can detect him, potentially 9-man squads of just those guys covering every inch of a building with laser alarms and turrets. Back in Classic Stalker, engineers used to have sensors they could place down that had an arrow pointing directly to where the Stalker was, provided he was within its range. There was also an upgrade I don't know the name of with a scanner that could make the Stalker glow to reveal his position.
She could just grab the scream, no? Same for the gas.
Didn't think she could do that lol. Would she think of grabbing soundwaves? I guess he can at least surprise her with it the first time.
Doesn't that take a lot of his energy?
It takes him about 20 seconds to regain 100% of his energy, so Decoys will take 15 seconds.
That ability seems expensive and, judging by the name, probably diminishes his judgment, no?
It doesn't in the game. You can pop it and still do hit-and-run (also scan of his energy taking only 20 seconds to regenerate). It's just a name like how Possession doesn't actually work like the Possession ability on our wiki, and Paralysis doesn't completely paralyze enemies but slow them down significantly.
When Stalker isn't using his energy (which from what I see appears to be a rather limited resource)
If you consider waiting 20 seconds at max to be limited.
she actually has the longer range, which would be a good advantage for when the melee happens.
Not like Stalker hasn't dealt with melee weapons before, some of which are pretty big or have abilities like healing the user on hit. I don't think I have to mention the fact that the Combines primarily use guns.
 
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Bro is called the Stalker for a reason.

Guess I'll be voting for my guy due to superior AP (which becomes 2x higher with Rage), LS, stamina, and a large number of abilities that would allow him to catch Snowy off-guard and outmatch her.
 
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By the way how's the Stalker's tensile strength? Ya know, the shit that stops him from being ripped apart?
 
How's Bigby's durability? Ya know, the shit that stops him from being two shotted (oneshotted with Rage on)?
Regeneration and Immortality type 2 lol

But if Stalker's tensile strength sucks... well Quan Chi leg rip fatality.
 
Regeneration and Immortality type 2 lol
He just goes for the head and absorb/eat him when he's down. Can do that to bodies of peeps over 6x more durable.
But if Stalker's tensile strength sucks... well Quan Chi leg rip fatality.
Good luck with that when Stalker has a ridiculous durability advantage and will be doing hit-and-run, abusing stealth and invisibility, sticking to walls and ceilings, running and attacking at 2x speed, screaming so loud his limbs turn to jelly (not literally), teleporting, spawning 20 decoys to confuse Bigby, blocking his vision and filling his nose with radioactive gas, using TK to throw Bigby hard enough to knock him out (or straight up deal severe damage because of the AP difference) or throw something at him so hard he turns into red mist (both uses of TK only possible in the museum but eh).
 
He just goes for the head and absorb/eat him when he's down. Can do that to bodies of peeps over 6x more durable.

Good luck with that when Stalker has a ridiculous durability advantage and will be doing hit-and-run, abusing stealth and invisibility, sticking to walls and ceilings, running and attacking at 2x speed, screaming so loud his limbs turn to jelly (not literally), teleporting, spawning 20 decoys to confuse Bigby, blocking his vision and filling his nose with radioactive gas, using TK to throw Bigby hard enough to knock him out (or straight up deal severe damage because of the AP difference) or throw something at him so hard he turns into red mist (both uses of TK only possible in the museum but eh).
Ah ah ah, durability=/=Tensile Strength. Stalker is a melee ******, is he not? Then he's gonna get LS diffed.

Also, again, Bigby has regeneration and Immortality. Axes to the brain can't knock him out, what's Stalker's throwing him gonna do?
 
Regardless I'm having fun revising a verse where normal humans do shit like this, so probably gonna not deal with that finale and what can be summed up as "If Stalker does anything but melee and sticks to it he wins. If he goes melee he is being ripped apart"
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Regardless I'm having fun revising a verse where normal humans do shit like this, so probably gonna not deal with that finale and what can be summed up as "If Stalker does anything but melee and sticks to it he wins. If he goes melee he is being ripped apart"
bdef525c27b7.png
Stalker has precisely one actual ranged option, which to be fair he'll probably use whenever he can since it's a oneshot if it lands. All of the other stuff either lets him approach melee safely (his enemies use both melee and ranged weapons) or gtfo if he needs to.
 
Stalker has precisely one actual ranged option, which to be fair he'll probably use whenever he can since it's a oneshot if it lands. All of the other stuff either lets him approach melee safely (his enemies use both melee and ranged weapons) or gtfo if he needs to.
me see, me see.

When it comes to the finale, do the match, quote my points, then quote this saying that Stalker probably mid diffs Bigby, but if he screws up once in melee he is a dead monster.
 
For the protocol: I'm ill ever since Friday, so just let Stalker advance. I won't have a reply ready anytime soon.
 
Just pointing out that he does grapple. Can potentially cause her to lose her sword. Not that it would change anything since she can just grab the air.
Yeah, or she can just grab him. She has demonstrated the ability to use the opponent as weapon against themselves.
Combines are closer to him in durability than Snowy is. It takes him 4 melee hits to kill a regular one, no Rage or upgrades. He does rip limbs, though he only seems to do so to corpses.
Are they, though?
I will also note that Snowy should upscale from her stats quite a bit. Snowy's stats come from something regular students endure as part of a school dance.
How does that work? I guess she can try to grab Stalker's hand, but her MW only has Class 5 LS, so he probably won't punch himself in the face.
It was strong enough to redirect attacks on her level.
It's also a question of weight. She can certainly lift him up and should then, in theory, be able to do what she did with the car and pocket him.
“I was curious and decided to stop by, but what is this? …Did the car break down?”

She grabbed the car’s trunk and activated her Mobilized Writing.

Anything a woman’s hand touches becomes a weapon.

She grabbed Boss’s car as a weapon and stored it in her breast pocket.
He's dealt with enemies who have technology that can detect him, potentially 9-man squads of just those guys covering every inch of a building with laser alarms and turrets. Back in Classic Stalker, engineers used to have sensors they could place down that had an arrow pointing directly to where the Stalker was, provided he was within its range. There was also an upgrade I don't know the name of with a scanner that could make the Stalker glow to reveal his position.
Sure, but he dealt with that due to advantageous other than stealth then.
Didn't think she could do that lol. Would she think of grabbing soundwaves? I guess he can at least surprise her with it the first time.
I mean, for Tokyo residents, picking up the colour of the twilight from the water or fishing for common sense are considered perfectly normal activities. So interacting with an intangible phenomenon physically isn't exactly a novel idea to her.
And in terms of surprise, imagine how surprised he will be if she hits him with that.
It takes him about 20 seconds to regain 100% of his energy, so Decoys will take 15 seconds.
That's quite some time.
It doesn't in the game. You can pop it and still do hit-and-run (also scan of his energy taking only 20 seconds to regenerate). It's just a name like how Possession doesn't actually work like the Possession ability on our wiki, and Paralysis doesn't completely paralyze enemies but slow them down significantly.
If we go by gameplay, then I suppose. However, if we go by gameplay, the attacks look a bit telegraphed.
If you consider waiting 20 seconds at max to be limited.
20 seconds in a closer quarters fight are a lot IMO.
Not like Stalker hasn't dealt with melee weapons before, some of which are pretty big or have abilities like healing the user on hit. I don't think I have to mention the fact that the Combines primarily use guns.
Dealt with is a vague term. How has he dealt with them? Because if it is tanking the attacks until he's close, that doesn't negate the advantage much.
 
Yeah, or she can just grab him. She has demonstrated the ability to use the opponent as weapon against themselves.
Still has to get past that LS difference.
Are they, though?
What? You want me to repeat that?
I will also note that Snowy should upscale from her stats quite a bit. Snowy's stats come from something regular students endure as part of a school dance.
Stalker's value comes from being able to take hits from guns that can frag metal dummies in a shooting range. A Combine's armour and equipment should logically be superior in durability.
It was strong enough to redirect attacks on her level.
The only punch she redirected comes from a guy who has Athletic Human LS while she herself has demonstrated Class 5.
It's also a question of weight. She can certainly lift him up
No, she can't. Not when he has superior LS and will resist her grappling attempts. Also, refer to my discussion with @DaReaperMan above because Bigby is also a grappling merchant.
and should then, in theory, be able to do what she did with the car and pocket him.
Has she actually done so to anyone? Why didn't she do that in her last fight? It's technically a oneshot if she grabs anyone then, no?
Sure, but he dealt with that due to advantageous other than stealth then.
Yeah, so he doesn't really need to stealth to win the fight.
And in terms of surprise, imagine how surprised he will be if she hits him with that.
It's still gonna be a melee attack, which he can dodge. She, however, has no idea he can scream that loud the first time. If we take speed equalization into account as well, then his scream would be soundwaves, which would be too fast for her to grab unless she knew it was coming.
That's quite some time.
Then I assume your definition of "not a lot of time" is "he can spam decoys to the point of making himself impossible to hit". He doesn't stay in melee range all the time, you know? Do consider the fact that he has successfully managed to regain his energy while being pursued by up to 9 intergalactic soldiers trained specifically to hunt him, with any number of them having the speed to constantly chase him.
If we go by gameplay, then I suppose. However, if we go by gameplay, the attacks look a bit telegraphed.
What do you mean by telegraphed? He's not locked into only attacking or anything. You can still do whatever else you want while Rage is active. Hell, you can use it just to run away from a fight if you really want to.
20 seconds in a closer quarters fight are a lot IMO.
Again, that's assuming Stalker will always stick to melee and has no concept of dodging, positioning, or attempting to hit opponents from different angles.
Dealt with is a vague term. How has he dealt with them? Because if it is tanking the attacks until he's close, that doesn't negate the advantage much.
I mean, you CAN do that in the game if you want to, but don't be surprised when your health gets dropped to below 100 because you chose to trade hits for a single kill while there's 8 other enemies around you ready to gun you down.

(He dodges, duh. Stalker's gameplay style is being evasive because despite how strong you are, you're outnumbered and can still die)
 
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Stalker's value comes from being able to take hits from guns that can frag metal dummies in a shooting range. A Combine's armour and equipment should logically be superior in durability.
...why? I'm fairly sure in real life most soldiers are actually more squishy than shooting range dummies. Especially metal versions.
The only punch she redirected comes from a guy who has Athletic Human LS while she herself has demonstrated Class 5.
To redirect a punch you have to deal with its KE, i.e. the AP value.
No, she can't. Not when he has superior LS and will resist her grappling attempts. Also, refer to my discussion with @DaReaperMan above because Bigby is also a grappling merchant.
Mah man, being strong doesn't glue you to the floor. To lift someone you need to only contend with their weight.
Has she actually done so to anyone? Why didn't she do that in her last fight? It's technically a oneshot if she grabs anyone then, no?
She had no real reason to.
It's still gonna be a melee attack, which he can dodge. She, however, has no idea he can scream that loud the first time. If we take speed equalization into account as well, then his scream would be soundwaves, which would be too fast for her to grab unless she knew it was coming.
Extended range melee attack. And of course this factor isn't limited to the scream. When she starts using air that will be quite a surprise, too.
And, sure, he can dodge just as much as she can. But just as she might get surprised the first time, he will be surprised the next time and bear equally the consequences.
Then I assume your definition of "not a lot of time" is "he can spam decoys to the point of making himself impossible to hit". He doesn't stay in melee range all the time, you know? Do consider the fact that he has successfully managed to regain his energy while being pursued by up to 9 intergalactic soldiers trained specifically to hunt him, with any number of them having the speed to constantly chase him.
He doesn't have a speed advantage here to regain distance if Snowy doesn't want him to.
What do you mean by telegraphed? He's not locked into only attacking or anything. You can still do whatever else you want while Rage is active. Hell, you can use it just to run away from a fight if you really want to.
What I mean by telegraphed is that he basically fights by running straight at the opponent with his arms spinning in circles. It's very easy to see that coming and either avoid it or just hold the sword out in front of you for such a charge to make him impale himself.
Again, that's assuming Stalker will always stick to melee and has no concept of dodging, positioning, or attempting to hit opponents from different angles.
That's assuming the Stalker can control the distance of engagement without having a speed advantage.
I mean, you CAN do that in the game if you want to, but don't be surprised when your health gets dropped to below 100 because you chose to trade hits for a single kill while there's 8 other enemies around you ready to gun you down.

(He dodges, duh. Stalker's gameplay style is being evasive because despite how strong you are, you're outnumbered and can still die)
I'm not sure I see him having the skill to dodge around Snowy's swords and hands in close combat tbh. From what I have seen his dodging seems primarily focused on large movements against opponents incapable of just running straight after him.
 
...why? I'm fairly sure in real life most soldiers are actually more squishy than shooting range dummies. Especially metal versions.
Because their guns can destroy those dummies with relative ease (and they're scrap metal, probably to save resources if I have to guess) whereas the armor of the Combines can take hits from the Stalker without faltering and can also take hits from their own weapons if the Stalker decides to turn their corpses into Zombines.
To redirect a punch you have to deal with its KE, i.e. the AP value.
And the LS because the guy who threw it is still pushing against you. And Stalker has higher AP than her.
Mah man, being strong doesn't glue you to the floor. To lift someone you need to only contend with their weight.
Assuming the person is only gonna stand there and let it happen instead of how those attempts usually go in real life. Where is she gonna grab? His hand? He can still hit her with the other one. His waist? He can hit her with both. And he can still escape using the same tactics against Bigby.
She had no real reason to.
So you're not denying it would've been a oneshot if she did?
Extended range melee attack. And of course this factor isn't limited to the scream. When she starts using air that will be quite a surprise, too.
And, sure, he can dodge just as much as she can. But just as she might get surprised the first time, he will be surprised the next time and bear equally the consequences.
Why would he be surprised a second time? The first time she swings at him, he's gonna realize she somehow has an invisible melee attack because she's still hitting him despite not touching him (he sorta has the same thing with Wall Grip and is almost invisible himself). Also, you're acting like a single hit will slow Stalker down when his entire career has been him getting stabbed and shot while dying from starvation, yet continuing to fight without losing effectiveness.
He doesn't have a speed advantage here to regain distance if Snowy doesn't want him to.
Neither did he against the Combines. That's literally what I just said above but you didn't seem to catch it.
What I mean by telegraphed is that he basically fights by running straight at the opponent with his arms spinning in circles. It's very easy to see that coming and either avoid it or just hold the sword out in front of you for such a charge to make him impale himself.
If he was that predictable, the Combines would've killed him already instead of failing to do so after two games (the developer is making Stalker 2 which would be the third game in the series). He can also be jumping around in zig zags or fight like in the game's trailer where he's not getting hit once. Maybe don't equate the player's actions to how a character is depicted.
That's assuming the Stalker can control the distance of engagement without having a speed advantage.
Why, he can thanks to his abilities and the arena itself! Snowy doesn't have acrobatics by the way. And as I pointed out above, he doesn't always have the speed advantage.
I'm not sure I see him having the skill to dodge around Snowy's swords and hands in close combat tbh. From what I have seen his dodging seems primarily focused on large movements against opponents incapable of just running straight after him.
Said opponents can be as fast as he is and wield melee weapons that have equal or higher range than hers. And those guys also still have guns!
 
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Fair enough, I suppose. I will vote Stalker FRA then.
 
The debate was good. Masked read over the profiles, but more knowledgeable members have already gone over the major points, so they will vote Stalker FRA.
 
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