• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Tier 9-B The Double Trouble Tournament (2026):

Second key.

Bro really had to choose the most shitty ass outdated profile possible.
He seems haxy
 
Second key.
there is an issue can someone please clarify.
There is not much character who scales to sol.
The radiation will be still faster. Only combat speed gets equalized and Meanwhile attack speed is sol.
 
The Official Brackets reveal:​
The tournament will start in 2 to 3 Hours.
bandicam-2026-01-21-20-19-34-612.jpg
 
Last edited:
It's time to get things started.
First match is officially underway!
Time to find out who's going to lift the double trouble trophy this year.
Both users shall be informed via message. in order for tournament to progress the matches would need votes and analysis.

I wish everyone best of luck for entering this tournament, thank you all for participating let's hope and make this a memorable one.
 
Last edited:
With the First match still underway!
We move on to the second match of this tournament.
Both users shall be informed via message. In order for tournament to progress the matches would need votes and analysis.
 
Bigby vs Agent 47
Calling it in Bigby's favor. 47 is good but uh, Bigby is literally handmade to kick his ass. His Immortality literally includes that bullets simply do not work to end him. And in a melee fight... pretty sure Base Bigbly could win, and the various transformations are overkill.

This is from the primary debater for both.
 
Yea, so that happened.
You can advance Bigby without a match, it got hashed out and 47 is hard countered here.
 
We move on to the last match of Round 1.
As, match 3 did not took place due to Bigby advancing
Both users shall be informed via message. In order for tournament to progress the matches would need votes and analysis.
 
We move on to the last match of Round 1.
As, match 3 did not took place due to Bigby advancing
Both users shall be informed via message. In order for tournament to progress the matches would need votes and analysis.
Can a profile be disqualified for being severely outdated and inaccurate?
 
Last edited:
If they are taken out, I do got a 9-B for use
 
Shadowslash has already gave his match away and I'm not going back and redoing the match.
We are near the end of the first round. everybody just go along with whatever character they have.
 
It's not super duper outdated. They're a barebones gunslinger.
Their AP is literally wrong. The calculation was made all the way back in 2018 and didn't even use inverse square law to scale the actual force taken. You can look at the Player's list of weapons in the grenades section and see that almost every single one can oneshot them. Why do they scale to their grenades while many guns that are weaker can oneshot them?
 
Their AP is literally wrong. The calculation was made all the way back in 2018 and didn't even use inverse square law to scale the actual force taken. You can look at the Player's list of weapons in the grenades section and see that almost every single one can oneshot them. Why do they scale to their grenades while many guns that are weaker can oneshot them?
They downscale from grenades since if you're just far enough, player can just.. not die.
 
They downscale from grenades since if you're just far enough, player can just.. not die.
Not saying that player should be disqualified or anything but explosion sucks at dealing damage from how much its spread out in every direction. That's why unless the character is directly covering the bomb with their body you must use the inverse square law to calculate how much of the energy of the explosion they actually took.
far enough, player can just.. not die.
If you need to be far enough to not get one shot then the ISL is oblitagory
 
you can bump, I am currently outside of my home dealing with some personal stuff aka education.
 
Back
Top