- 1,000
- 312
I saw other matchups with the HHS and I thought “Hey why not” for this, the entire ICS team has fought together (except for Beheaded but he and Drifter are a good enough duo for Vs Debates and Madeline doesn’t have a profile, so I gotta compensate)
The Rules
- Everyone within the Hazbin Hotel Staff is present (I think this goes without saying), but Angelic Weaponry and Charlie’s 7-C Transformation is restricted, all other equipment is viable for them to use.
- Everyone within the Indie Cross Cast has access to all of their equipment, this also probably goes without saying but I’d rather be safe than sorry.
- Speed is unequalized and the Hazbin Crew’s Supersonic scaling is used. (Might be subject to change if the Hazbin Crew don’t scale to baseline Supersonic, kinda hard to tell with all of the chainscaling.)
- Neither parties have knowledge on each other.
- The battle takes place within Hell, in front of the Hazbin Hotel. There are around five dead bodies scattered around the battlefield, though. There is also a bench 20 meters away from the battlefield which the Knight had rested on beforehand.
- The two teams start 10 meters from each other.
- Both teams have an hour to fight before The Rogues come and start smelting Hell.
- Much more experienced and skilled by a lot.
- More versatile in abilities and hax,
- Slightly faster, and much more agile and maneuverable.
- Has much better teamwork compared to the HHS.
- Have faced similar AP disadvantages before…
- …but still horrifically weaker in comparison in AP and Durability.
The Staff:
- Massive AP and Durability advantage.
- Has the numbers advantage compared to the Indie Cross cast.
- Alastor
- Slightly slower.
- Members aren’t nearly as skilled or experienced as the opposing team.
- Everyone besides Alastor lacks the versatility in abilities compared to the opposing team.
Indie Games:
Indie Series:
Inconclusive (The Rogues highkey slaughter them all):