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Yixuan vs The Pathfinder (Deepwoken) (U.A. Sports Festival Final Event, but it's an 8-A tournament: Round 8) (0-0-7) (Grace)

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Welcome to Round 8 of the 8-A U.A. Sports Festival Tournament!

VS Thread

  • Fights will take place within the Fighting Tournament Ring with a full stadium.
  • Speed is equalized.
  • Competitors are informed of the rules and that they're in a nationally televised competition.
    • Competitors will act in character with this knowledge (I.E a Competitor that doesn't care about winning and fame, not fighting as hard as they normally would, or a Competitor that would kill the opponent despite knowing the rules).
  • The conditions for winning a match are: knocking out the opponent, rendering them unable to move, or getting them to step out of bounds/surrender.
    • Another wincon is if a competitor does something that would get them "disqualified' in-universe, that would also count as a win for the opponent (I.E, if Character A kills Character B, that would count as a win for Character B in a VS Thread)
  • Killing the opponent/overbrutalizing them, harming or attacking the audience intentionally or unintentionally, or bringing in outside help, will result in an in-universe disqualification.

Tournament Thread Rules:

  • If a character gets no arguments for around 3-4 days, the opposing competitor will automatically go to the next round.
  • If a thread gets no votes or the votes are tied for 3-4 days, I will decide who I think advances based on the arguments given.
    • If a character I submitted is involved, however, I will coin-flip instead to prevent any bias on my part.

Yixuan {448 Tons}: 0The Pathfinder (Deepwoken) [loadout] {123 Tons of TNT}: 0Incon: 7
 
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Ignore my previous comment just read the rules, anyways deepwoken has alot of hax but I'm not too knowledgeable on the verdet
 
Ignore my previous comment just read the rules, anyways deepwoken has alot of hax but I'm not too knowledgeable on the verdet
Pathfinder could

Drive her insane with madness manip

Transfer all the damage back to her

Paralyse her

And a alot more other stuff
 
i'll type out my thoughts on this later but rq i'm gonna ask, does the pathfinder just get access to every deepwoken attunement and their respective moves? that'd definitely give them a massive amount of options if that was the case
 
i'll type out my thoughts on this later but rq i'm gonna ask, does the pathfinder just get access to every deepwoken attunement and their respective moves? that'd definitely give them a massive amount of options if that was the case
that's the case, its a soft comp. Nobody's gonna go to deepwokenbuilder.com just to make a matchup.
 
He could technically use frostdraw to put the whole arena in ice, this also activates that one frostdraw talent that makes your mantras cost less ether to use.
 
yeah a bit weird that the pathfinder is locked to 1 build but can for some reason use all of his attunements.

anyways, it looks like yixuan doesn't have anything against the pathfinders plethora of madness manip. i'll see where this goes though.
 
yeah a bit weird that the pathfinder is locked to 1 build but can for some reason use all of his attunements.
the only comp here is the attunements, attribute and both their respective talents/mantras (except weapon/weapon talents and mantras unless silentheart otherwise). And like I said

Nobody's gonna go to deepwokenbuilder.com just to make a matchup.
 
ok so stats wise, yixuan has the general advantage here, 448 tons vs. 123 tons and 1,313 tons vs. 424 tons. pathfinder can amp themselves, but yixuan can also, so i'd say that likely evens out.

pathfinder has an absurd amount of versatility with every single attunement. i don't think stuff like flamecharm, frostdraw or thundercall are things that would catch her off guard too much given fire, electricity and ice are already pre-existing elements in ZZZ, but stuff like galebreathe, shadowcast, ironsing and bloodrend might trip her up a bit. going through the notable abilities on their profile i think might give yixuan trouble

paralysis inducement - yixuan can't really resist this, a second stun gives the pathfinder a good opportunity to set up attacks or stop her from attacking them
teleportation - spark swap could definitely trip yixuan up and could net an easy ringout if executed properly. dustlunge and air counter are also great ways to instantly teleport to yixuan as a way to counter her mobility
regen - potions could help keep the pathfinder in the fight, and i'd say they're generally more reliable than yixuan's own healing
energy absorption - might be helpful in dealing with yixuan's energy-based attacks
intangibility/invulnerability - two seconds of invulnerability can be pretty helpful for getting out of dangerous situations
gravity manipulation - can definitely help against yixuan's mobility, but i'm not sure how well it'd work thanks to yixuan's superior LS
healing/regen negation - definitely a very useful tool to stop yixuan from healing herself
supernatural willpower - useful in that it'll just help the pathfinder keep fighting
magic negation - if you equate ether-based attacks to magic, this seems like it will be very useful. not sure how long the negation lasts though, but it'll definitely limit a majority of yixuan's options
damage transferal - will be very useful in throwing back damage at yixuan
madness/fear manip - this seems like a big one, as yixuan doesn't resist this, but i'd need to know how fast it takes to set in. if the insanity isn't instantaneous (which iirc i don't think it is), it's possible yixuan could beat the pathfinder before she goes insane.
soul manipulation - yixuan doesn't really resist soul attacks so yeah, getting hit by the witherblade or soulthorn would probably be pretty bad
attack reflection - very strong, it's gonna mean yixuan is going to take a lot of the damage she's dishing out back at her

pathfinder has a loooot of options that are going to be very useful here, but i don't think yixuan is completely outclassed. outside of generally having the edge stats wise, her insane mobility is also going to be very useful here considering the fact that she can both fly and teleport. obviously, pathfinder can also teleport, and can also teleport straight on top of her via things like air counter and dustlunge, but i'm not sure if those are spammable, which means that generally, yixuan should still be able to keep her distance and play keep away if necessary, coupled with her various ranged attack options.

yixuan should be able to at the very least match a lot of the pathfinder's abilities with her own (martial arts, acrobatics, social influencing, enhanced senses, danmaku, forcefield creation, stat boosting/reducing, dura/resistance neg), but while pathfinder does actually resist a lot of the effects of ether corruption, i don't think they'd be able to resist the eventual transformation into an ethereal, which yixuan could induce with enough accumulation of her ether attacks. perception manip is also something i don't think pathfinder resists which also seems like it'll probably be useful in messing with their senses. power null would probably be useful to shut down some of the pathfinder's options, you could maybe argue stuff like sealing and matter manipulation would be able to just straight up oneshot but these haven't really been used in combat scenarios so i probably wouldn't hold them as super strong wincons.

i think yixuan's biggest asset though is vital view. it just means yixuan can react to and dodge any of the pathfinder's attacks, and in that time she can either position herself or counterattack as needed. considering how massive of a speed/perception amp it gives her, i'm not really sure if the pathfinder really has any way around it. i think considering yixuan's own intelligence as well, as the fight progresses she'd likely be able to intuit and figure out how some of the pathfinder's trickier abilities work and act accordingly around them.

yixuan's biggest hurdles to overcome i think are probably gonna be the madness manip and the attack reflection. those are probably gonna be reaaally tricky to get around, and honestly i think it's those two abilities alone that could probably net pathfinder the win. not gonna cast my vote just yet, but i did wanna at least lay out some of the stuff yixuan can do for those less informed about her
 
madness/fear manip - this seems like a big one, as yixuan doesn't resist this, but i'd need to know how fast it takes to set in. if the insanity isn't instantaneous (which iirc i don't think it is), it's possible yixuan could beat the pathfinder before she goes insane.
Well, the insanity is indeed instant, Ardour Scream combined with some talents that make it so it does insanity will get their sanity + fear down, not much but to the point where they start shivering and their vision gets saturated. They also have talents that grant further insanity if the pathfinder manages to physically hit them which I doubt will be very useful here though, given the huge stat difference. However there is a talent that makes it so if the pathfinder lands their critical, they get the fear status and it makes it so they cannot use their critical (dont know what that'd be for her verse)
i think yixuan's biggest asset though is vital view. it just means yixuan can react to and dodge any of the pathfinder's attacks, and in that time she can either position herself or counterattack as needed. considering how massive of a speed/perception amp it gives her, i'm not really sure if the pathfinder really has any way around it. i think considering yixuan's own intelligence as well, as the fight progresses she'd likely be able to intuit and figure out how some of the pathfinder's trickier abilities work and act accordingly around them.
Yep, looks like that'll 1 shot the pathfinder seeing the 34x speed amp. From looking at it, they have to hit something first before they can use it (?) if that's the case, during that time the Pathfinder could go invisible via the murmur tacet which could possibly let the pathfinder get a starting hit.
How skilled the Pathfinder? That might determine the outcome as well
Well, the Pathfinder usually knows atleast 2 fighting styles, 1 for their main weapon and a martial art for last resort. Though they can have learned even more styles and be able to switch between one stance and another (about 6). The pathfinder also has Sleight Of Hand (Feinting), and they are proficient at parrying.
 
Well, the insanity is indeed instant, Ardour Scream combined with some talents that make it so it does insanity will get their sanity + fear down, not much but to the point where they start shivering and their vision gets saturated. They also have talents that grant further insanity if the pathfinder manages to physically hit them which I doubt will be very useful here though, given the huge stat difference. However there is a talent that makes it so if the pathfinder lands their critical, they get the fear status and it makes it so they cannot use their critical (dont know what that'd be for her verse)
criticals would probably be the equivalent to like, special/ex special attacks i guess? which could be useful. i think yixuan's mobility + vital view would probably make it hard to land the physical attacks to inflict insanity, but stuff like gaze would probably be dangerous considering all the pathfinder needs from what i gathered is eye contact to inflict it. while yixuan doesn't specifically resist madness manip, she does resist mind manip from miasma, so i think it's possible she could fight off the insanity for a bit and not just get immediately incapped by it

Yep, looks like that'll 1 shot the pathfinder seeing the 34x speed amp. From looking at it, they have to hit something first before they can use it (?) if that's the case, during that time the Pathfinder could go invisible via the murmur tacet which could possibly let the pathfinder get a starting hit.
vital view activates when yixuan dodges an attack, so it wouldn't be super hard to trigger it. she can also trigger the effect via her EX special attack, so she can utilize it both offensively and defensively if needed. not sure how much the pathfinder's invisbility would help considering yixuan has enhanced senses that let her see objects not normally visible to the human eye

Well, the Pathfinder usually knows atleast 2 fighting styles, 1 for their main weapon and a martial art for last resort. Though they can have learned even more styles and be able to switch between one stance and another (about 6). The pathfinder also has Sleight Of Hand (Feinting), and they are proficient at parrying.
i think yixuan is generally a more experienced fighter, but between the pathfinder's multiple forms of martial arts, mastery of various weapons plus their mastery with all the attunements and their respective abilities, you can probably make the argument that they're overall more skilled
 
vital view activates when yixuan dodges an attack, so it wouldn't be super hard to trigger it. she can also trigger the effect via her EX special attack, so she can utilize it both offensively and defensively if needed. not sure how much the pathfinder's invisbility would help considering yixuan has enhanced senses that let her see objects not normally visible to the human eye
Tacet has extrasensory perception negation. The pathfinder could possibly ambush her via tacet following up with this, which could be a wincon for the pathfinder because the ice is about -218.8°C.
 
Tacet has extrasensory perception negation. The pathfinder could possibly ambush her via tacet following up with this, which could be a wincon for the pathfinder because the ice is about -218.8°C.
shiiit i forgot sightless still on shadowcast is a perception manip......... gotta add that on the next CRT
Tacet has extrasensory perception negation. The pathfinder could possibly ambush her via tacet following up with this, which could be a wincon for the pathfinder because the ice is about -218.8°C.
Soulbreaker Tacet lets u teleport as long as you are in its radius, it also have a move like this
 
they get the fear status and it makes it so they cannot use their critical (dont know what that'd be for her verse)
damn isn't this reinforced war set?(Damn right I am) An equipment talent. Honestly I gotta put the loadout properly. So we don't include armor talents (you can only wear 3 of these specialized sets that has set bonuses)
 
ok so stats wise, yixuan has the general advantage here, 448 tons vs. 123 tons and 1,313 tons vs. 424 tons. pathfinder can amp themselves, but yixuan can also, so i'd say that likely evens out.

pathfinder has an absurd amount of versatility with every single attunement. i don't think stuff like flamecharm, frostdraw or thundercall are things that would catch her off guard too much given fire, electricity and ice are already pre-existing elements in ZZZ, but stuff like galebreathe, shadowcast, ironsing and bloodrend might trip her up a bit. going through the notable abilities on their profile i think might give yixuan trouble
Yea but it's a televised competition, and since the Pathfinder is informed of the rules, that means they wouldn't use stuff like Bloodrend or other deadly weapons, hence why they'll be using their martial art instead
Tacet has extrasensory perception negation. The pathfinder could possibly ambush her via tacet following up with this, which could be a wincon for the pathfinder because the ice is about -218.8°C.
Using frostdraw might just get them disqualified too, but the pathfinder doesn't know it since they've only fought people who resist that
 
shiiit i forgot sightless still on shadowcast is a perception manip......... gotta add that on the next CRT
Yeah theres so many unadded things lol, we need a crt.
Using frostdraw might just get them disqualified too, but the pathfinder doesn't know it since they've only fought people who resist that
Pretty much, they arguably can't use any attunement. But you could make the argument that they can still use something like flamecharm due to how well the pathfinder has control over with it, being able to instantly put out the fires via mantra feinting.
 
Yeah theres so many unadded things lol, we need a crt.

Pretty much, they arguably can't use any attunement. But you could make the argument that they can still use something like flamecharm due to how well the pathfinder has control over with it, being able to instantly put out the fires via mantra feinting.
gotta clean the sandbox while waiting for the calcs to be approved, also mind if u can help with the inheritor profile. Anyway back on the match I'll lean to my boy Pathfinder but waiting for ZZZ peeps side to arg.
 
Pretty much, they arguably can't use any attunement. But you could make the argument that they can still use something like flamecharm due to how well the pathfinder has control over with it, being able to instantly put out the fires via mantra feinting.
Nah, they should still be able to use stuff like attunementless mantras, galebreathe, flamecharm, thundercall, shadowcast and maybe some ironsing mantras, just as long as it's not too gory
 
Nah, they should still be able to use stuff like attunementless mantras, galebreathe, flamecharm, thundercall, shadowcast and maybe some ironsing mantras, just as long as it's not too gory
Ironsing is well... Ironsing
deepwoken-ironsing.gif
 
Tacet has extrasensory perception negation. The pathfinder could possibly ambush her via tacet following up with this, which could be a wincon for the pathfinder because the ice is about -218.8°C.
that would be very useful yeah, but if yixuan can react fast enough she'd either be able to teleport away before the attack grabs her or dodge and counterattack with vital view

Yea but it's a televised competition, and since the Pathfinder is informed of the rules, that means they wouldn't use stuff like Bloodrend or other deadly weapons, hence why they'll be using their martial art instead
just clarifying how yixuan would act based off the tournament rules for some added clarification, she's not really someone overly competitive or someone who cares about fame so while i don't think she'd be putting her 100% all into the fight, she's also someone generally practical and straightforward so i could see her just immediately going for a ringout as quickly as possible given she doesn't kill innocent people (which she would assume pathfinder is considering it's a tournament). she might be limited on some of her attacks (mainly her danmaku given it's massive range) to avoid hurting the audience but i think she'd be able to use most of her attacks. on the contrary, i do think the pathfinder would probably be more limited since iirc some of their attacks have pretty massive AOE. also martial arts vs. martial arts i'd say yixuan should have the general advantage, she should just be way more experienced in terms of H2H combat and although pathfinder knows multiple forms of it i'm not sure if they're as proficient with all of them as yixuan is with her single form of it. the LS advantage she has also helps in CQC scenarios

would pathfinder go for the madness inducement stuff in a scenario like this? that's kind of the main thing that i feel gives them a really strong advantage, but if it's not something they'd really resort to using in a tournament setting like this i think that gives yixuan a pretty notable advantage. the attack reflection is still going to be a massive issue, but i do think with yixuan's intelligence the second she notices the damage from her attacks getting reflected back at her she'd change strategies, maybe just going for trying to push pathfinder out of the ring without physically attacking them (obviously way easier said than done because pathfinder has multiple ways to teleport but just hypothetically speaking)
 
just clarifying how yixuan would act based off the tournament rules for some added clarification, she's not really someone overly competitive or someone who cares about fame so while i don't think she'd be putting her 100% all into the fight, she's also someone generally practical and straightforward so i could see her just immediately going for a ringout as quickly as possible given she doesn't kill innocent people (which she would assume pathfinder is considering it's a tournament). she might be limited on some of her attacks (mainly her danmaku given it's massive range) to avoid hurting the audience but i think she'd be able to use most of her attacks. on the contrary, i do think the pathfinder would probably be more limited since iirc some of their attacks have pretty massive AOE.
Alot of the AOE they have wouldn't be good to show on TV either way (moves like Coral Spear, Bloodtide Trident or Warden's Blades) so yea, they'd be restricted on that, but it wouldn't be too bad
 
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that would be very useful yeah, but if yixuan can react fast enough she'd either be able to teleport away before the attack grabs her or dodge and counterattack with vital view
I don't know if she can dodge that since it's quite instant combined with the invis but it looks like she might just be able to pry herself off before the ice gets to her, looking back at the LS difference.
just clarifying how yixuan would act based off the tournament rules for some added clarification, she's not really someone overly competitive or someone who cares about fame so while i don't think she'd be putting her 100% all into the fight, she's also someone generally practical and straightforward so i could see her just immediately going for a ringout as quickly as possible given she doesn't kill innocent people (which she would assume pathfinder is considering it's a tournament). she might be limited on some of her attacks (mainly her danmaku given it's massive range) to avoid hurting the audience but i think she'd be able to use most of her attacks. on the contrary, i do think the pathfinder would probably be more limited since iirc some of their attacks have pretty massive AOE. also martial arts vs. martial arts i'd say yixuan should have the general advantage, she should just be way more experienced in terms of H2H combat and although pathfinder knows multiple forms of it i'm not sure if they're as proficient with all of them as yixuan is with her single form of it. the LS advantage she has also helps in CQC scenarios
The pathfinder does have some AOE that could harm the audience but alot of them such as this will only affect the circled area, this one also has a ice variant, i'm not sure if she can TP out of this. Knowing her tp range would be good.
would pathfinder go for the madness inducement stuff in a scenario like this? that's kind of the main thing that i feel gives them a really strong advantage, but if it's not something they'd really resort to using in a tournament setting like this i think that gives yixuan a pretty notable advantage. the attack reflection is still going to be a massive issue, but i do think with yixuan's intelligence the second she notices the damage from her attacks getting reflected back at her she'd change strategies, maybe just going for trying to push pathfinder out of the ring without physically attacking them (obviously way easier said than done because pathfinder has multiple ways to teleport but just hypothetically speaking)
They have Ardour Scream which should pretty much be guranteed to be used atleast once in the fight, though that's the only thing here that is guranteed to give insanity and fear.
 
Pathfinder might have some good options to throw Yixuan out of bonds. Although the LS difference isn't rlly favorable for them, they can amp their LS using mantras like Champion's Whirlthrow which might help or use Grand Skewer
both of those could help with the LS gap, but i'm not sure how easy they could ring yixuan out considering she can still fly and teleport

I don't know if she can dodge that since it's quite instant combined with the invis but it looks like she might just be able to pry herself off before the ice gets to her, looking back at the LS difference.
fair enough, ik you can use frost grab while airborne but can you use the invis as well? i'm thinking it might be a bit harder to pull that off if yixuan is playing keepaway and abusing her flight, but yeah it's also possible she could just pry herself away from the pathfinder with her LS advantage

The pathfinder does have some AOE that could harm the audience but alot of them such as this will only affect the circled area, this one also has a ice variant, i'm not sure if she can TP out of this. Knowing her tp range would be good.
her TP range is a bit vague but it's implied to be pretty far. she was able to teleport phaethon from where they were being held by obol squad all the way back to suibian temple, which is a pretty considerable distance. i think she'd also just be able to fly out of range of the burning servants though considering it's a grounded circular attack

They have Ardour Scream which should pretty much be guranteed to be used atleast once in the fight, though that's the only thing here that is guranteed to give insanity and fear.
that could be trouble then yeah, yixuan can't really do much against that other than trying to KO/ringout the pathfinder as quickly as possible

this matchup is honestly a lot trickier than i initially expected ngl. i think pathfinder has a lot of options that can help them win, their various forms of teleportation to stop themselves from being ringed out, being able to swap places with yixuan or instantly teleport on top of her are things that can definitely catch her off guard, and the insanity/madness manip from some of the pathfinder's attacks are things she doesn't really have an answer for, but yixuan also has really great mobility and vital view is still a pretty massive advantage for her. it's gonna be really hard to land good hits on her thanks to that and her mobility. attack reflection would hurt her but again she could either play around it or she might be able to just outright shut it down entirely with power null if it's too big of an issue for her
 
that could be trouble then yeah, yixuan can't really do much against that other than trying to KO/ringout the pathfinder as quickly as possible

this matchup is honestly a lot trickier than i initially expected ngl. i think pathfinder has a lot of options that can help them win, their various forms of teleportation to stop themselves from being ringed out, being able to swap places with yixuan or instantly teleport on top of her are things that can definitely catch her off guard, and the insanity/madness manip from some of the pathfinder's attacks are things she doesn't really have an answer for, but yixuan also has really great mobility and vital view is still a pretty massive advantage for her. it's gonna be really hard to land good hits on her thanks to that and her mobility. attack reflection would hurt her but again she could either play around it or she might be able to just outright shut it down entirely with power null if it's too big of an issue for her
I think It's better to list down pros and cons of each sides and let others vote and us will be the tie breakers.
 
ok so stats wise, yixuan has the general advantage here, 448 tons vs. 123 tons and 1,313 tons vs. 424 tons. pathfinder can amp themselves, but yixuan can also, so i'd say that likely evens out.
I feel like amps on top of a value that's more than 3x john deeps value gives yixuan an ap advantage more than anything
pathfinder has an absurd amount of versatility with every single attunement. i don't think stuff like flamecharm, frostdraw or thundercall are things that would catch her off guard too much given fire, electricity and ice are already pre-existing elements in ZZZ,
Pretty sure frostdraw has stuff that suggests it's colder than baseline but I could be wrong

Gotta ask @TheComet9 how cold frostdraw was again
 
Also quick question, does the torney have a set setting or is the setting a place that varies from matchup to matchup?

Reason why I'm asking is because the pathfinder has like mid-godly resurrection anywhere outside of the depths
 
Anyway the pathfinder has a ton of stuff but iirc they cant have all of their stuff at the same time

If they have galebreath for example I'm pretty sure they lose access to any of their other attunements so as long as their opponent can counter them one at a time they should be straight


That said I think the real concern is the madness manipulation. The pathfinder has stuff that would definitely allow them to outlast you can in that department, they already have experience fighting enemies with martial arts like duke erasia so I dont think a skill diff would work here

This really comes down to whether or not yixuan can leverage the AP and LS advantage before they get madness cheesed. How good is her pressure points looking like? The pathfinder leads with CQC so this + her stat advantage could be an issue
 
Anyway the pathfinder has a ton of stuff but iirc they cant have all of their stuff at the same time

If they have galebreath for example I'm pretty sure they lose access to any of their other attunements so as long as their opponent can counter them one at a time they should be straight
no, we put it on explanations how this works on a vs battles setting. The only comp is his attunements and attributes as well their mantras/talents. Everything else is limited.
 
no, we put it on explanations how this works on a vs battles setting. The only comp is his attunements and attributes as well their mantras/talents. Everything else is limited.
Ah (I thought that stuff was limited but it's just limited to the oaths and other stuff then)

i think its on above

or check parry CRT since he said it above there.
Tacet has extrasensory perception negation. The pathfinder could possibly ambush her via tacet following up with this, which could be a wincon for the pathfinder because the ice is about -218.8°C.
Yeah...resisting normal ice isn't dealing with something this far below zero

Does anyone have a number for yixuans ice resistance?
 
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