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The Lightbriner vs The protagonist | Kris (Deltarune) vs Hank (Madness combat) - [0-0-0]

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May I ask, how did Tricky immortality type 8 worked, and how exactly Hank negated it?
 
May I ask, how did Tricky immortality type 8 worked, and how exactly Hank negated it?
Tricky hijacked control of The Auditor’s realm, giving him full control over it and made him able to just spawn more bodies if he’s ever killed.

Hank negated it by punching him hard.
 
Tricky hijacked control of The Auditor’s realm, giving him full control over it and made him able to just spawn more bodies if he’s ever killed.

Hank negated it by punching him hard.
Tricky doesn't have immortality type 8 in his profile, but Hank got immortality negation type 8 for permanently killing him.
And I don't understand how exactly this could work in this situation. Kris immortality is based on Player time manipulation, who can negate any changes that Hank can do(via LOAD or TRUE RESET)
 
hank punch’s using the power of The Auditor’s glib shiddo Low 1-C true form, basically. It immediately killed a peak tricky, who atp was basically unkillable due to his control over The Auditor’s realm.

TLDR; ignores and cancels the immortality from a higher dimensional entity to kill the unfortunate soul punched.
Player and Kris situation is totally different from Tricky. There is no reason to think that Hank immortality negation would work in our case. Punching Kris wouldn't affect Player(and wouldn't be able to put it down anyways), and without way to mess with time powers everything would be resetted
 
Player and Kris situation is totally different from Tricky. There is no reason to think that Hank immortality negation would work in our case. Punching Kris wouldn't affect Player(and wouldn't be able to put it down anyways), and without way to mess with time powers everything would be resetted
Now i'm netural on this situation but I feel like this is a very good point
 
Tricky doesn't have immortality type 8 in his profile, but Hank got immortality negation type 8 for permanently killing him.
And I don't understand how exactly this could work in this situation. Kris immortality is based on Player time manipulation, who can negate any changes that Hank can do(via LOAD or TRUE RESET)
Outdated key. He’s getting Low 1-C upgrades at a later date. If you can’t understand why Low 1-C range couldn’t effect a 2-B entity, that’s on you. If you disagree, upgrade the player above Low 1-C otherwise you have no evidence of the entity being outside of his range.

if Kris is alive due to a higher dimensional being, and Hank has negated ties between a character and an even higher dimensional being, in what world does Hank’s method not work?
 
Outdated key. He’s getting Low 1-C upgrades at a later date. If you can’t understand why Low 1-C range couldn’t effect a 2-B entity, that’s on you. If you disagree, upgrade the player above Low 1-C otherwise you have no evidence of the entity being outside of his range.
Hank punches can reach Player, good for starters. But can he kill Player, or nullify it's time manipulation power?
 
Hank punches can reach Player, good for starters. But can he kill Player, or nullify it's time manipulation power?
Well the player doesn’t have any immortalities to come back to life. They see everything from an outside perspective, and haven’t been harmed in the way Hank would be hitting them. Killing the player is probably easier than killing Kris as long as someone has the range. They negate the time manipulation by having the player die.
 
Well the player doesn’t have any immortalities to come back to life. They see everything from an outside perspective. Killing the player is probably easier than killing Kris as long as someone has the range. They negate the time manipulation by having the player die.
Hang on, isn't the immortality negation supposed to work by separating the link between them rather than rely on harming/killing one of them?

I'm kinda asking because the way this is going it sounds almost like hanks punches are suppose to kill the player...
 
Hang on, isn't the immortality negation supposed to work by separating the link between them rather than rely on harming/killing one of them?

I'm kinda asking because the way this is going it sounds almost like hanks punches are suppose to kill the player...
It severs the link and can kill both parties. This happened when he punched tricky, which not only harmed and killed the version he punched but another one which was in another dimension. (Hence him having Low 1-C range) along with removing Tricky’s control over the auditor’s realm.
 
It severs the link and can kill both parties. This happened when he punched tricky, which not only harmed and killed the version he punched but another one which was in another dimension. (Hence him having Low 1-C range)
That makes sense it, just puzzled me how 8-A ap can harm low 1-C durability

That said, I just realized Hank got this as an ability from the auditor who's also low 1-C, so it makes sense ig
 
Well the player doesn’t have any immortalities to come back to life.
1. It should have same abilities as Frisk does in peak determination key, because they are considered to be source of Frisk determination. 2-B durability, Low godly resurrection and resistance to existence erasure(aspects: history, space-time, information).
2. Technically Kris isn't one that have immortality type 8. It's red SOUL that have it. Hank would need to punch SOUL specifically. Does he have soul damage?
 
1. He should have same abilities as Frisk does in peak determination key, because they are considered to be source of Frisk determination. 2-B durability, Low godly resurrection and resistance to existence erasure(aspects: history, space-time, information).
I don't know whether or not Hank can interact with information

Edit: The player has resistance to info, not info-based AE so nvm he dosen't need too

2. Technically Kris isn't one that have immortality type 8. It's red SOUL that have it. Hank would need to punch SOUL specifically. Does he have soul damage?
Hank has soul soul-based NPI in Nevadean physiology
 
Tbh this is kinda looking more and more like a mismatch
I could add the rest of the delta warriors if everyone still thinks this

i'd unequalize speed as well but the delta warriors are like 8x faster so it might be unfair
 
I could add the rest of the delta warriors if everyone still thinks this

i'd unequalize speed as well but the delta warriors are like 8x faster so it might be unfair
Hank has no chances as long as the Player controls timeline. And matches where this control is restricted are considered invalid(I might ask staff for clarification).
It's better to wait for another Deltarune CRT to finish(it lacks only 1 staff vote), and staff clarification about restricting timeline control validity.
For now, this better of closed.
And 8x difference in speed is blitz
 
Hank has no chances as long as the Player controls timeline. And matches where this control is restricted are considered invalid(I might ask staff for clarification).
We might need to put this in a Q&A
It's better to wait for another Deltarune CRT to finish(it lacks only 1 staff vote), and staff clarification about restricting timeline control validity.
For now, this better of closed.
Unless the deltarune CRT has the players time hax as also 5D I don't think we need to close this yet. I think we just need a QnA first
And 8x difference in speed is blitz
which is why I'm sticking the speed equal
 
Unless the deltarune CRT has the players time hax as also 5D I don't think we need to close this yet. I think we just need a QnA first
1. We don't give smurf hax for higher dimensionality now.
2. Player's current abilities are more than enough to shrugg off Hank punches(.
3. It mostly adds abilities to most characters. Kris for example could get speed multipliers
 
How big are we talking?
75% in total. Plus Yellow mode speed multipliers(they may or not get approved).

idk, either QnA or just let other people who are willing to argue look at that
What AP does that punch of mad Hank have(or dura value of Tricky the Clown during that moment)? If it's below 2-B, Player won't flinch.
Only question that there is "can we restrict Kris ability to control timeline(through Player) and still have valid matchup"? I am asking right now
 
75% in total. Plus Yellow mode speed multipliers(they may or not get approved).
hmm might stop this then
What AP does that punch of mad Hank have(or dura value of Tricky the Clown during that moment)? If it's below 2-B, Player won't flinch.
It can harm characters that are going to be upgraded to low 1-C thanks to it being given to him by another low 1-C
Only question that there is "can we restrict Kris ability to control timeline(through Player) and still have valid matchup"? I am asking right now
I don't really think we are? like from what I see this relies on "I haave 5D range so i'll just bypass ur 4D time manip!"
 
It can harm characters that are going to be upgraded to low 1-C thanks to it being given to him by another low 1-C
1. "Going to be upgraded". I fully believe your words, but I would prefer this thing to be applied first, you know.
2. Can Hank erase minds or concepts? Otherwise he can't go through Player abilities(provided by Peak determination).
3. What speed did Tricky the clown form in Low 1-C realm had?
 
1. "Going to be upgraded". I fully believe your words, but I would prefer this thing to be applied first, you know.
Thats fair

We can just hold off on this until the upgrades happen then
2. Can Hank erase minds or concepts? Otherwise he can't go through Player abilities(provided by Peak determination).
Peak determination only provides low-godly which isn't reliant on the mind or concepts
3. What speed did Tricky the clown form in Low 1-C realm had?
Scaling the auditor I think immesurable or nigh omnipresence (this isn't really a speed just a state of being but i'm going by profiles here)

 
We can just hold off on this until the upgrades happen then
Ok. But I would prefer to start this matchup anew after it, since this one is already cluttered.
Peak determination only provides low-godly which isn't reliant on the mind or concepts
You misunderstood me. I meant that If we he can erase minds, concepts(or other, more esoteric metaphysical thingies) he can kill Player, but otherwise no.
 
Ok. But I would prefer to start this matchup anew after it, since this one is already cluttered.
i mean it's only 2 pages but sure I guess
You misunderstood me. I meant that If we he can erase minds, concepts(or other, more esoteric metaphysical thingies) he can kill Player, but otherwise no.
Why would he need that if peak determination dosen't give stuff like that
 
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