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The Lightbriner vs The protagonist | Kris (Deltarune) vs Hank (Madness combat) - [0-0-0]

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Delusionaltx2

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Deltarune got buffed so I figured, why not

  • MAG hank is used
  • Chapter 3 Kris is used
  • Speed is Equalized
  • The fight takes place in queens mansion
  • Kris has access to all of their optional equipment
  • The battlefield is littered with weapons hank uses for his own optional equitment
  • Both start 10 meters apart


images

The lightbringer:

c5d3488f4094d7c66964a590700599f9.jpg

The Protagonist:
maxresdefault.jpg

Taileon batman solos both:

Notes

Kris scales to 513 tons of TNT and higher with X slash and Black shard
Hank scales to 637.5 Tons of TNT and higher with electricity attacks
Kris has a 52.58x LS advantage
Kris has higher attack speed when holding their breath and with big shots
 
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Following. I'll just note it now that the player is completely irrelevant to this discussion, as Hank's immortality negation has more than enough range to hit it and negate it's immortality between kris and the entity. It more or less just might give Kris some information but ultimately kris only has one shot at killing hank.

Hank is considerably stronger in AP and Durability, and is considerably more skilled in combat than kris. Kris' got a hefty LS advantage and various hax that they got to mess with Hank.
 
Well, it's time to support Kris

First, with Check, Kris can find Hank's weaknesses and form a strategy on how to defeat him.

With Pirouette, Kris can deplete Hank's stamina and tire him out, lower his defense, lower his strength, and since this is not turn-based, Kris can do this constantly with the only disadvantage being the possibility of increasing Hank's strength for one turn, which I believe would only be one attack

With Hypnosis, Kris would only have to give him a strange look, and Hank would get tired and lose strength much faster.

Kris's best strategy would be to keep their distance, attacking with danmaku in Yellow Mode, shooting hearts with Sharpshoot, and attacking from a distance with their normal attacks and X-Slash. With TrapOne can also throw red cages along the way and even trap Hank like small obstacles.

Defensively, Kris can use their shield to protect themself from most attacks and to be extra sure, Kris can increase their speed with HoldBreath

Another possibility is that Kris can summon allies if they needs them, such as Lancer, who has already helped them on previous occasions. Spamton in his base form and Jevil are willing to help in battle, and Rouxls Kaard would help if Lancer is involved (And Starwalker)
 
Following. I'll just note it now that the player is completely irrelevant to this discussion,
Thank goodness bro...(You jump scared me when you mentioned them)

anyways this is a madness combat moment where you forget the verse isn't actually limited to street tier stuff
 
First, with Check, Kris can find Hank's weaknesses and form a strategy on how to defeat him.
Which is that... ig his resurrections are limited? beyond that Hank quite literally has no notable weaknesses kris could use against him. At best Kris would learn that he can't talk his way out of a fight with Hank.
With Pirouette, Kris can deplete Hank's stamina and tire him out, lower his defense, lower his strength, and since this is not turn-based, Kris can do this constantly with the only disadvantage being the possibility of increasing Hank's strength for one turn, which I believe would only be one attack
It took several turns against Jevil to tire him out, imagine how it'd be against someone like Hank who's got even better stamina by miles compared to Jevil.
Kris's best strategy would be to keep their distance, attacking with danmaku in Yellow Mode, shooting hearts with Sharpshoot, and attacking from a distance with their normal attacks and X-Slash. With TrapOne can also throw red cages along the way and even trap Hank like small obstacles.
danmaku is completely shut down by his TAC BAR, TrapOne seems fairly useless considering how kris uses it.
Defensively, Kris can use their shield to protect themself from most attacks and to be extra sure, Kris can increase their speed with HoldBreath
Hank can use his electricity to attack Kris from several angles while he's already trying to directly hit them, along with the fact Hank is stronger than their shield.
Another possibility is that Kris can summon allies if they needs them, such as Lancer, who has already helped them on previous occasions. Spamton in his base form and Jevil are willing to help in battle, and Rouxls Kaard would help if Lancer is involved (And Starwalker)
He doesn't seem to have any of them as standard equipment or optional equipment, and even then all of those characters fight with danmaku.

which comes to an issue when fighting someone who can instinctively dodge ranged attacks.
 
oh yeah I could remove prior knoweldge on the spatial attacks if it's one sided (Should allow kris to catch hank off guard with melee attacks at least once or twice)
 
He doesn't seem to have any of them as standard equipment or optional equipment, and even then all of those characters fight with danmaku.
They do have access to them

Standard Equipment:
  • Cards: The Jack of Spades, and the Rules Card. From Chapter 2.
Optional Equipment:
  • Jevilstail: A J-Shaped tail that gives the user devilenergy. It gives +2 AT, +2 DF and +2 Magic. Cannot exist alongside Devilsknife in the inventory, it's one or the other.
  • Dealmaker: A pair of pink and yellow glasses that increases $ gained. It gives +5 DF, +5 Magic, +30% $, and reduces damage taken from Puppet/Cat attacks by 40%. Cannot exist alongside Puppet Scarf in the inventory, it's one or the other.
Powers and Abilities:
  • Kris has access to all of their optional equipment
 
If Hank has no resistance to social influence, does that mean Kris can win through Acts?
 
If Hank has no resistance to social influence, does that mean Kris can win through Acts?
unironically someone tried to convince him to not destroy the universe unknowingly and the mf wanted to do it anyways after learning it would destroy the universe. Once he gets a task, he sticks to it religiously no matter what.

There isn’t a chance in hell Kris can say anything that convinces Hank not to kill them.
 
Rouxls can use his rules card to prevent Hank from attacking, using items, or magic, and it's not a dodgeable attack because it affects the concept of the battle itself

Kris and the others could defend Rouxls, and since the effect is a matter of seconds, I don't think Hank can prevent it in time. Knowing that Check can formulate a strategy, Kris would know this is a possibility

Hank would be forced to act and dance or do whatever else Rouxls wanted
This isn't Reality Warping, it's Law Manipulation, so Hank shouldn't have any resistance to it
 
Rouxls can use his rules card to prevent Hank from attacking, using items, or magic, and it's not a dodgeable attack because it affects the concept of the battle itself

Kris and the others could defend Rouxls, and since the effect is a matter of seconds, I don't think Hank can prevent it in time. Knowing that Check can formulate a strategy, Kris would know this is a possibility

Hank would be forced to act and dance or do whatever else Rouxls wanted
This isn't Reality Warping, it's Law Manipulation, so Hank shouldn't have any resistance to it
Is it even in character for Kris to do this? As far as I’m aware spamton, jevil, rouxls, and lancer have never been summoned for battle in a traditional sense.
 
Is it even in character for Kris to do this? As far as I’m aware spamton, jevil, rouxls, and lancer have never been summoned for battle in a traditional sense.
Kris has tried to call for their friends before in battle, and the Darkners they carries with them are willing to help when needed. I don't see it as out of character for Kris to summon them for help. If Lancer can help in battle, I think the others should be able to too
 
Following. I'll just note it now that the player is completely irrelevant to this discussion, as Hank's immortality negation has more than enough range to hit it and negate it's immortality between kris and the entity. It more or less just might give Kris some information but ultimately kris only has one shot at killing hank.
Hey, how exactly does that work? I'm curious, since Kris has two entities that can revive them. The second is the voice that isn't "physically" with Kris like the Player/SOUL
 
Even if summoning Rouxls was in-character for Kris, he's definitely going to mess it up somehow lol
 
Hey, how exactly does that work? I'm curious, since Kris has two entities that can revive them. The second is the voice that isn't "physically" with Kris like the Player/SOUL
hank punch’s using the power of The Auditor’s glib shiddo Low 1-C true form, basically. It immediately killed a peak tricky, who atp was basically unkillable due to his control over The Auditor’s realm.

TLDR; ignores and cancels the immortality from a higher dimensional entity to kill the unfortunate soul punched.
 
Rouxls can use his rules card to prevent Hank from attacking, using items, or magic, and it's not a dodgeable attack because it affects the concept of the battle itself

Kris and the others could defend Rouxls, and since the effect is a matter of seconds, I don't think Hank can prevent it in time. Knowing that Check can formulate a strategy, Kris would know this is a possibility

Hank would be forced to act and dance or do whatever else Rouxls wanted
This isn't Reality Warping, it's Law Manipulation, so Hank shouldn't have any resistance to it
Aside from this, I'll try to see if there's anything else
It took several turns against Jevil to tire him out, imagine how it'd be against someone like Hank who's got even better stamina by miles compared to Jevil.
What you say makes sense, but it's still worth it, even if it only tires him out slightly
danmaku is completely shut down by his TAC BAR, TrapOne seems fairly useless considering how kris uses it.
I see, although Kris can increase their speed with HoldBreath and attack faster than Hank can dodge. I see that Hank's profile doesn't mention that he has Bullet Time in his last key, so he's in a tougher position
 
I see, although Kris can increase their speed with HoldBreath and attack faster than Hank can dodge. I see that Hank's profile doesn't mention that he has Bullet Time in his last key, so he's in a tougher position
All abilities from before, plus.
 
Rouxls can use his rules card to prevent Hank from attacking, using items, or magic, and it's not a dodgeable attack because it affects the concept of the battle itself

Kris and the others could defend Rouxls, and since the effect is a matter of seconds, I don't think Hank can prevent it in time. Knowing that Check can formulate a strategy, Kris would know this is a possibility

Hank would be forced to act and dance or do whatever else Rouxls wanted
This isn't Reality Warping, it's Law Manipulation, so Hank shouldn't have any resistance to it
For now, I'll stick with this, I don't see what else Kris can do
In option 1 (Kris Alone): Kris attacks at close range, increases their stats, and dodges everything they can
In option 2: Rouxls uses his rule cards and incapacitates Hank while they all together unleash a hail of attacks and bullets
 
In option 1 (Kris Alone): Kris attacks at close range, increases their stats, and dodges everything they can
Which while it'd be a valiant effort, i think we all know how that would end for Kris.
In option 2: Rouxls uses his rule cards and incapacitates Hank while they all together unleash a hail of attacks and bullets
even if they do kill him, Hank has several tries to come back and kill them again (if he does die that is), and that plan does rely on Rouxls being competent the entire fight, which is a lot to ask from a guy like Rouxls Kaard.

I can see it working initially, but Rouxls Kaard is more than willing to remove himself from a battle if it covers up a failure of his own.
 
Which while it'd be a valiant effort, i think we all know how that would end for Kris.

even if they do kill him, Hank has several tries to come back and kill them again (if he does die that is), and that plan does rely on Rouxls being competent the entire fight, which is a lot to ask from a guy like Rouxls Kaard.

I can see it working initially, but Rouxls Kaard is more than willing to remove himself from a battle if it covers up a failure of his own.
For now, I can see Hank winning, although I'll wait for more opinions before casting my vote.
There's a CRT that will give Kris the ability to summon a Titan, though that would probably be a stomp for this battle, idk
 
that plan does rely on Rouxls being competent the entire fight, which is a lot to ask from a guy like Rouxls Kaard.

I can see it working initially, but Rouxls Kaard is more than willing to remove himself from a battle if it covers up a failure of his own.
This is true but the rules cards don't exactly depend on Rouxls being physically present to continue working, he could just use one and then dip if Hank gives him a scary look or something. For now though i think this goes to Hank.
 
This is true but the rules cards don't exactly depend on Rouxls being physically present to continue working, he could just use one and then dip if Hank gives him a scary look or something. For now though i think this goes to Hank.
Doesn't the rules card disable after he gives up when his polycule collapses?
 
Only when the battle is over
so like, once he stops fighting the effect stopped.

so if rouxls one way or another scurries off because he ***** up or whatever comedic reason he decides he needs to take leave in this fight because he's a general nuisance, the effect would wear off?
 
so like, once he stops fighting the effect stopped.

so if rouxls one way or another scurries off because he ***** up or whatever comedic reason he decides he needs to take leave in this fight, the effect would wear off?
I don't think so given that him being there isn't what gives the cards power since Tenna also uses them with no issue. Idk hard to say
 
I would say that he should deactivate the effect himself, or that the battle absolutely needs to end for it to disappear, meaning that, in this case, everyone has to die and there has to be a winner
 
I don't think so given that him being there isn't what gives the cards power since Tenna also uses them with no issue. Idk hard to say
Didn't Tenna have that as he was given the ability by Roulx? I believe that was a different situation. If he abandons the situation cuz he's a funky guy without giving anyone else a contract to use it, the effect should wear off naturally.
 
Didn't Tenna have that as he was given the ability by Roulx? I believe that was a different situation. If he abandons the situation cuz he's a funky guy without giving anyone else a contract to use it, the effect should wear off naturally.
He's able to use it because it's the same cards Rouxls was using, it doesn't require a contract to use it. EDIT: to clarify Rouxls quite literally slipped the rules card into Tenna's pocket while jacking his debit card, there was no official trade going on
 
He's able to use it because it's the same cards Rouxls was using, it doesn't require a contract to use it.
Yeah, either way contract or not Tenna was able to use it because he had the cards to use it without Rouxl's obviously needed presence. Tenna using it was a specific scenario that shouldn't apply here.
 
The overall point i was getting at is i don't think Rouxls' continued presence is required for the rules card effect to work as the power comes from the cards (or the power he imbues in the card or something) rather than himself.
 
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