• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Summoning Friends (The Player Vs. The Player | Reckon Vs. I Summon!)

Messages
968
Reaction score
144


THE MATCHUP



RULES:
  • BOTH ARE HIGH 7-C.
  • Reh is in their reckon 1 key and type 4 immortality would have to be restricted
  • Standard Equipment for both.
  • Speed is Equalized.
  • Battle Takes Place in Manhattan.


The Player (Reckon): 0
Untitled1207-20251017172032.png

The Player (I Summon!): 0
IMG-8457.webp

Inconclusive: 0
 
Last edited:
So, for Reckon, they have Immunity to The Player's (I Summon!) Main Tactic: Reckon is immune to Mind Manipulation, which completely neutralizes The Player's common and effective Social Influencing/Seduction strategy.

An Unstoppable Offense: Reckon possesses Time Stop and Existence Erasure (Magical Pencil). Since speed is equalized, a successful activation of Time Stop is an instant win, allowing Reckon to use the Magical Pencil to bypass The Player's durability, regeneration, and ghost-form immortality (though it says it’s non-combat applicable)

The Player's (I Summon!) best chance wouldnhenthe guaranteed Sleight of Hand steal, but Reckon's diverse suite of immunities and powerful, non-physical attacks (Time Stop, Erasure, Death, Status Effects) gave them more reliable win conditions. Reckon’s Fate and Strong Will also give them the better range…

Thoughts? It seems to be a battle of who can activate their best utility ability first, making it a highly contested, High Difficulty win for Reckon


EDIT:
Reckon Player doesn’t get Optional Equipment, since they can Summon/Create stuff
 
Last edited:
So, for Reckon, they have Immunity to The Player's (I Summon!) Main Tactic: Reckon is immune to Mind Manipulation, which completely neutralizes The Player's common and effective Social Influencing/Seduction strategy.
Resisting the mind manipulation is definitely questionable - the scan for it is being able to resist the Demon Lord's corruption, that of which corrupts anyone with malicious thoughts. It's a solid argument for corruption resistance but there isn't any feats for resisting mind manipulation :0

An Unstoppable Offense: Reckon possesses Time Stop and Existence Erasure (Magical Pencil). Since speed is equalized, a successful activation of Time Stop is an instant win, allowing Reckon to use the Magical Pencil to bypass The Player's durability, regeneration, and ghost-form immortality (though it says it’s non-combat applicable)
It's not combat applicable because they have to die for it to activate lol

The magic pencil was removed for equipment reasons, but I can probably address their insta-kill options here. One of I Summon!'s The Player's staple move is their reactive evolution, that of which gives them a 50% chance to react to any instant kill moves. This is why I reject opponents with too many insta-kill moves, I really only accepted this match because Reckon's The Player doesn't seem to use these abilities instantly in character lol

Any big attacks are circumvented by invulnerable bedrock boxes typically. Does the matter blaster shockwave stop when hitting a thick wall or does it level surrounding areas? 👀

Reckon’s Fate and Strong Will also give them the better range…
I should probably ask how strong this is lol. Is it an instant win guarantee? If it's strong enough this can be considered a stomp match :0

Something that I'm going to throw out there is I Summon's The Player's signature ability, that being their accelerated development. They can instantly evolve to opponent's APs (As weaker players can pretty much just jump up to stronger players' APs) and jump up to higher APs simply by performing manageable feats (e.g jumping up from 9-A to 8-B by jumping up to the moon, jumping from 7-C to High 6-A by throwing a bun guard chain and jumping from High 6-A to 5-A by pulling Mars out of orbit). For similar reasons, all of their stats can increase this way, including speed, making it so that fighting them for more than like 2 minutes means that they're likely going to speed blitz an opponent. How this applies to any APs higher than tier low 2-C and speeds above infinite are unknown (as differences between tiers are infinities), but they should at least be capable of matching speeds this way :3
 
I’m starting to think this is a stomp 😭
Wait for who lmao

Reckon's The Player has both Regeneration and The System to fall back on if things get dicey. Plus they have a few options for early one-shotting. Meanwhile, I Summon's The Player has a 50% instant reactive evolution chance on top of absurd accelerated development. This doesn't look like a stomp at all 😭
 
After looking at the Profiles of each opponent today, and I also read through your arguments, I see that The Player (I Summon!) has a higher win rate, Anyway, I will vote for The Player (I Summon!). It's funny that in this match both opponents are named (The Player)
 
uh, anyways, it seems the fate thing affects reality to make sure their path to victory is succeeded… (does this count as a stop?).

Also, what’s stopping The Player (Reckon) from using Telekinesis to crush The Player (I Summon!) or Time Stop to secure a win? They also have Damage Transferal, so if they get harmed the Player (I Summon!) gets harmed.. very close matchup considering these guys have ways to harm/kill each other…

Inconclusive? Idk
 
Resisting the mind manipulation is definitely questionable - the scan for it is being able to resist the Demon Lord's corruption, that of which corrupts anyone with malicious thoughts. It's a solid argument for corruption resistance but there isn't any feats for resisting mind manipulation :0
I think it corrupts their mind, and the word “influence” makes it more clear its Mind Manipulation.
The magic pencil was removed for equipment reasons, but I can probably address their insta-kill options here. One of I Summon!'s The Player's staple move is their reactive evolution, that of which gives them a 50% chance to react to any instant kill moves. This is why I reject opponents with too many insta-kill moves, I really only accepted this match because Reckon's The Player doesn't seem to use these abilities instantly in character lol
I don’t know
Any big attacks are circumvented by invulnerable bedrock boxes typically. Does the matter blaster shockwave stop when hitting a thick wall or does it level surrounding areas? 👀
I don’t know
 
uh, anyways, it seems the fate thing affects reality to make sure their path to victory is succeeded… (does this count as a stop?).
Well uh...damn yeah you're right. Guaranteed victory via fate manip is enough for a stomp lmao. Unfortunate given how hype a matchup this is, and doubly unfortunate since it can't be added to profiles (although as I think about it restricting type 4 immortality already had that happen) :0
 
Well uh...damn yeah you're right. Guaranteed victory via fate manip is enough for a stomp lmao. Unfortunate given how hype a matchup this is, and doubly unfortunate since it can't be added to profiles (although as I think about it restricting type 4 immortality already had that happen) :0
I see, guess we can’t continue
 
Back
Top