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Roblox Discussion

And I'm done. What do you guys think?
You used the fire thing for the size of the meteor when your actually supposed to get the size of the rock itself (If there's nothing for the rock itself you calc the explosion then)

To get radius you get the diameter and divide it by 2

Your also suppose to use this formula for pixel scaling the size of the object

(Size of Roblox guy in meters/his size in pixels)*Size of the object you want to measure in px

In this case using your measurements that would be this
(1.77/60)*36
 
You used the fire thing for the size of the meteor when your actually supposed to get the size of the rock itself (If there's nothing for the rock itself you calc the explosion then)

To get radius you get the diameter and divide it by 2

Your also suppose to use this formula for pixel scaling the size of the object

(Size of Roblox guy in meters/his size in pixels)*Size of the object you want to measure in px

In this case using your measurements that would be this
(1.77/60)*36
Continuing from this btw since you're getting the radius of the object you divide the result of (1.77/60)*36 by 2

For volume I suggest using a calculator as it's much easier and less convoluted that way, same thing goes for KE to avoid confusion (you can technically do the formula yourself but I wouldn't recommend doing that unless you have too)
 
Hang on for the meteor I think I have an idea


Since there are broken parts of the meteor to get the size I think the best way would be to find the radius and volume of one individual piece then multiply the volume of that by the amount of pieces there are to get the total volume

Afterwards multiply that by density and that should be good as a high end (I think I can help you as far as advice goes)
 
Anyways doing some rough calcs using your pixel scaling (your gonna need to fix this)

(1.77/60)*36 = 1.062/2 = 0.531 meters for the radius

Volume: 0.62715107718877 meters^3

0.62715107718877*3350 = 2100.95610858 kg

Metoers usually have a speed of 11000 m/s I think (using embal masters calculation)

Kinetic energy: 127107844569.09 J, 30.37950396 Tons of TNT (City block level)
Quake glove

Earthquake method

I thought you were causing an earthquake...NVM you get the volume of the ground and apply frag to it
Bus Glove

Which can be more calcable?

I believe this is in RFCF
 
Personally I think the best idea would be to look for gloves that involve breaking structures as those are usually the most reliable and straight forward

In a game like slap battles even if an explosion covered the entire map it would probably only reach maybe 9A tops so it's probably best to not use the explosive gloves(reason I know this is because I calced an explosion to be at least 170+ meters and only got it to like 8B...)

Another idea would be to use multipliers since the game iirc has actual values for the power of each glove


If a 20 power glove for example translated to 100 MJ then a 100 power glove would be 4x that (100/20 = 4) giving us 400 MJ (9A I believe)
 
I'll just get the calc deleted atp because **** that calc atp.

I'll just use bus highway speed.
Honestly as a starting point just calculate the brick glove breaking a wall and then use multipliers for each glove to get the value from there


You can also use the insane knock back that the stronger gloves have (that's at least 9B+ based on speed and distance alone even with average human weight)
 
Still waiting on this shit to get accepted. Get it? Ba dum tss....
 
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