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Psychopath At A Pumpkin Patch: Ayden Vs. Pumpin The Pumpkin (FPE D Side AU Vs. Pumpin The Pumpkin)

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Rules:
Pumpin is in his Pumpin The Pumpkin 2 key
Ayden is given his chainsaw

Speed Equalized, SBA applies.

Notes:
Pumpin has a 1.01x AP advantage physically
Pumpin has the Stamina advantage
Pumpin has the IQ advantage


Ayden has a 8.11x AP advantage with her chainsaw (One-shot)
Ayden has the LS advantage
 
If Ayden fights calmly, controls the area, avoids moving around, and focuses on counterattacks instead of continuous attacks, then:

💀 Pumpin’s luck loses its teeth.
🍂 There is no random event to trigger, and he has to get into the danger zone himself.

➡ Ayden wins (Mid Diff) with zone control and a cool mentality.
Pumpin’s luck only makes the match longer, but not enough to “counter-physics” a saw blade spinning right in front of him.
 
Pumpin’s luck only makes the match longer, but not enough to “counter-physics” a saw blade spinning right in front of him.
Not necessarily! While the hax at the time were much stronger and outdated, Pumpin managed to beat a team of 3 killers with really similar stats to Ayden based off of his luck alone. Combine that with his teleportation, law manipulation (a speed amp!) and higher intelligence and he has more than enough to actually avoid Ayden :3

Based off of his luck and speed amp, he'll also be capable of getting in close enough to deal some shots. He has strong enough stats to win this bout :3
 
Not necessarily! While the hax at the time were much stronger and outdated, Pumpin managed to beat a team of 3 killers with really similar stats to Ayden based off of his luck alone. Combine that with his teleportation, law manipulation (a speed amp!) and higher intelligence and he has more than enough to actually avoid Ayden :3

Based off of his luck and speed amp, he'll also be capable of getting in close enough to deal some shots. He has strong enough stats to win this bout :3
Luck alone can’t carry him here. Those 3 killers didn’t have an 8x AP gap or a weapon built to destroy durable materials. Ayden’s attacks aren’t ‘unlucky events,’ they’re consistent area control swings — probability can’t rewrite that under SBA.


Law Manipulation isn’t a quantifiable speed amp, and with speed equalized, he can’t outspeed her anyway. Intelligence helps against emotional targets, but Ayden’s emotionally null, meaning his deception loses bite.


So, while Pumpin might avoid a few strikes early on, once he gets within the chainsaw’s range, his below-human durability and melee reach end the fight instantly. One wrong teleport — and that’s all it takes. 💀
 
Luck alone can’t carry him here...Ayden’s attacks aren’t ‘unlucky events,’ they’re consistent area control swings — probability can’t rewrite that under SBA.
Looked in SBA, I can't find mentions of that being the case at all...supernatural luck is probability/fate manipulation in a way, bending something to make the outcome far better in the favor of Pumpin. This would also make it so that any character with supernatural luck and similar abilities would be incapable of using them in battle, which would not be the case in an actual match :0

Regardless, and as previously stated, getting any character into a position in which they can actually hit the dude is going to be damn-near impossible. Pumpin's luck is strong enough to the point that it has made characters trip on leaves, straight up drop him for no reason and do tricks & flips while trying to catch him for no reason. It also allowed him to survive stronger 1-shot attacks and straight up made the dude chasing him stop when Pumpin was cornered. It is so strong, in fact, that I mistook it for fate manipulation when I first put it up on the profile :oops:

If that isn't enough, he still has teleportation and law manipulation so he can avoid attacks. The gist of it is that Ayden isn't going to get anywhere close to actually hurting the guy :0
 
Looked in SBA, I can't find mentions of that being the case at all...supernatural luck is probability/fate manipulation in a way, bending something to make the outcome far better in the favor of Pumpin. This would also make it so that any character with supernatural luck and similar abilities would be incapable of using them in battle, which would not be the case in an actual match :0

Regardless, and as previously stated, getting any character into a position in which they can actually hit the dude is going to be damn-near impossible. Pumpin's luck is strong enough to the point that it has made characters trip on leaves, straight up drop him for no reason and do tricks & flips while trying to catch him for no reason. It also allowed him to survive stronger 1-shot attacks and straight up made the dude chasing him stop when Pumpin was cornered. It is so strong, in fact, that I mistook it for fate manipulation when I first put it up on the profile :oops:

If that isn't enough, he still has teleportation and law manipulation so he can avoid attacks. The gist of it is that Ayden isn't going to get anywhere close to actually hurting the guy :0
Hey, the story about tripping over a leaf sounds pretty funny and cute :3 Ok, back to the main issue:

Supernatural luck doesn’t auto-scale to Fate Manip — unless stated otherwise, it’s just powerful coincidence control, not absolute causality rewrite. Every instance you listed involves human error or situational RNG, not law-tier probability bending.

As for teleportation and law control, both have range and timing limits. Under SBA, reaction times are equalized — Ayden can swing as he reappears. Law Manip doesn’t make him intangible, so re-materializing within chainsaw radius is suicide.

Luck might keep him alive for a while, sure. But not forever — one clean swing and the pumpkin’s puree.
 
Supernatural luck doesn’t auto-scale to Fate Manip — unless stated otherwise, it’s just powerful coincidence control, not absolute causality rewrite. Every instance you listed involves human error or situational RNG, not law-tier probability bending.
Well....there are a bunch of instances that mention stronger stuff. The Thief just dropped the dude out of nowhere (despite there being no clear reasoning or outside force as to why). Pumpin somehow survived being hit by multiple cars despite comparable plastic pumpkins being absolutely blasted away by the same force. As much as the leaf thing is funny, similar to banana peels, people don't naturally trip on those...The Man also directly did flips and spins for no reason while trying to catch Pumpin and stopped when Pumpin did, despite being likely capable of grabbing him if he were to move. The Man isn't an idiot either - in Pumpin The Pumpkin 2, he was sprinting at his maximum speed in order to get the guy, in which he was not in the first film. A lot of his incompetence can also be traced back to this dude's luck, as despite 6 minutes of chasing throughout the 2 episodes The Man wasn't able to get within 2 feet of the dude; which, ironically, also makes it so that the chainsaw wouldn't be able to reach him on normal circumstances.

As for teleportation and law control, both have range and timing limits. Under SBA, reaction times are equalized — Ayden can swing as he reappears. Law Manip doesn’t make him intangible, so re-materializing within chainsaw radius is suicide.
Not entirely? Pumpin was able to teleport under a staircase from like 10 feet away, which doesn't sound like a lot but is plenty of range for this match. He also has directly stated infinite stamina with his law manipulation, so stamina won't be an issue.

As per SBA, yes, reaction speeds are equalized...but that's only at the start of a match. After the matches' beginning, characters can directly amp up their speed to whatever stated limit, in which Pumpin lacks one and is shown to be capable of increasing/decreasing his speed at will - I'm too tired to link to other FC/OC and VS battles threads that prove my point as to that specific speed equalization rule, but you'll have to trust here or look at the versus thread rules on VSBW :0
 
Well....there are a bunch of instances that mention stronger stuff. The Thief just dropped the dude out of nowhere (despite there being no clear reasoning or outside force as to why). Pumpin somehow survived being hit by multiple cars despite comparable plastic pumpkins being absolutely blasted away by the same force. As much as the leaf thing is funny, similar to banana peels, people don't naturally trip on those...The Man also directly did flips and spins for no reason while trying to catch Pumpin and stopped when Pumpin did, despite being likely capable of grabbing him if he were to move. The Man isn't an idiot either - in Pumpin The Pumpkin 2, he was sprinting at his maximum speed in order to get the guy, in which he was not in the first film. A lot of his incompetence can also be traced back to this dude's luck, as despite 6 minutes of chasing throughout the 2 episodes The Man wasn't able to get within 2 feet of the dude; which, ironically, also makes it so that the chainsaw wouldn't be able to reach him on normal circumstances.


Not entirely? Pumpin was able to teleport under a staircase from like 10 feet away, which doesn't sound like a lot but is plenty of range for this match. He also has directly stated infinite stamina with his law manipulation, so stamina won't be an issue.

As per SBA, yes, reaction speeds are equalized...but that's only at the start of a match. After the matches' beginning, characters can directly amp up their speed to whatever stated limit, in which Pumpin lacks one and is shown to be capable of increasing/decreasing his speed at will - I'm too tired to link to other FC/OC and VS battles threads that prove my point as to that specific speed equalization rule, but you'll have to trust here or look at the versus thread rules on VSBW :0
Thanks for your argument :3
Now then... hmmm
I'm getting a bit stuck, I'll think...
 
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