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I'm here going to fix the entire Town of Salem verse. It all sucks, it's gotta be fixed. the scaling is WACK the profiles are WACK the everything is WACK.
With my new profiles, i will base it off Town of Salem 2, since i assume that is meant to be the current canon instead of the first one.
Any and all help is welcome and I'm open to suggestions regarding the verse.
I would like to note that them actually scaling based off this system would be a case-by-case basis, as some have reasons that aren't just durability/Sheer AP for having such an attribute
With my new profiles, i will base it off Town of Salem 2, since i assume that is meant to be the current canon instead of the first one.
Any and all help is welcome and I'm open to suggestions regarding the verse.
AP is gonna be based off the Attack attribute;
None - Human level: Literally featless but are just humans usually
Basic - Street level: Most killing roles have this, usually wielding swords, axes, flintlock pistols and revolvers
Powerful - Small Building level: Conjurer can summon a meteor which can vaporize humans. You could probably get this higher by calcing the actual meteor but this is a good start
Unstoppable - At least Small Building level: Upscaling from Powerful. I couldn't find any feats.
Unstoppable+ - This probably will get a high number i think: Basically the only thing that bypasses Invincible in the durability section
None - Human level: Literally featless but are just humans usually
Basic - Street level: Most killing roles have this, usually wielding swords, axes, flintlock pistols and revolvers
Powerful - Small Building level: Conjurer can summon a meteor which can vaporize humans. You could probably get this higher by calcing the actual meteor but this is a good start
Unstoppable - At least Small Building level: Upscaling from Powerful. I couldn't find any feats.
Unstoppable+ - This probably will get a high number i think: Basically the only thing that bypasses Invincible in the durability section
Durability is going to be based off a role's defense attribute;
None - Human level - Literally featless they die to anything
Basic - Street level: Can survive attacks from killing roles such as the vigilante, who uses a flintlock pistol/revolvers
Powerful - Small Building level: Scales to the meteor.
Invincible - At least Small Building level: Scales to the meteor plus is immune to unstoppable Attacks.
None - Human level - Literally featless they die to anything
Basic - Street level: Can survive attacks from killing roles such as the vigilante, who uses a flintlock pistol/revolvers
Powerful - Small Building level: Scales to the meteor.
Invincible - At least Small Building level: Scales to the meteor plus is immune to unstoppable Attacks.
I would like to note that them actually scaling based off this system would be a case-by-case basis, as some have reasons that aren't just durability/Sheer AP for having such an attribute
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