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"Corny asw teamers" (Red Noob & Blue Noob [Block Tales] vs The Player [Combat Warriors])

Arkansalter2

He/Him
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John Combat doesn't like teamers very much.
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All are 9-A.
Speed is equalized
Who shall come out on top?

Teamers:
Very Strong Robloxian: @Greatsage13th
John Fart:
 
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In jumping we trust

Following will respond in a bit (currently glossing over the class K calc i'm about to have these 2 potentially scale to)
 
Anyways I guess I'll go first.
John Combat deals with teamers on the daily unsurprisingly enough. The strongest folks (in which we are assuming) can deal with like three, four, gimme some more players, so Combat is nothing to scoff at.
That, paired with his ridiculous survivability of Immo 2 and 3 and his regen, would give the Red and Blue folks a run for their money.
Watching a little bit of gameplay, nothing stopped Blocktales Player from dodging the Noob Bros attacks, countering, or just straight up tanking the hits. As such, John Combat would easily parry the both of them and whoop their ass.
 
Anyways I guess I'll go first.
John Combat deals with teamers on the daily unsurprisingly enough. The strongest folks (in which we are assuming) can deal with like three, four, gimme some more players, so Combat is nothing to scoff at.
That, paired with his ridiculous survivability of Immo 2 and 3 and his regen, would give the Red and Blue folks a run for their money.
This is a fair point, however, the duo would be passive boosting their speed by 2x through passive double turns, considering that the enemies that JC fights are other JCs that are comparable to them, fighting two characters both 2x faster than JC would be a very rough experience

Also, reviewing JC's AP, I realized the difference is actually less than a 2.26x difference, rather than a 3x difference. To add to the 2x speed gap they have synergized attacks with dura neg that make it so their attacks will do a fixed amount of damage that would scale to or above their ap, meaning they can definitely get around the 2.26x ap/durability advantage

JC is also gonna struggle actually utilizing his LS advantage because he's facing two characters that are both 2x faster than him so going for grabs isn't gonna help him here
Watching a little bit of gameplay, nothing stopped Blocktales Player from dodging the Noob Bros attacks, countering, or just straight up tanking the hits. As such, John Combat would easily parry the both of them and whoop their ass.
I should prob warn you that they only scale to the player in prologue, during the fight in demo 3 on the train the player is like tier 7 at that point
 
Also I forgot to mention this but since there are 2 people jumping JC even if he manages to parry one of them, they would be unable to move for a short time while the other would still be attacking so he can't really abuse parries either
 
This is a fair point, however, the duo would be passive boosting their speed by 2x through passive double turns, considering that the enemies that JC fights are other JCs that are comparable to them, fighting two characters both 2x faster than JC would be a very rough experience
That would suck to deal with, however Player also has a little blitz type of thing which he can parry.
with dura neg that make it so their attacks will do a fixed amount of damage that would scale to or above their ap, meaning they can definitely get around the 2.26x ap/durability advantage
Player's weapons upscale from that value anyways.

Now of course, I won't forget the oneshot scaling skills that John Combat has which he can pretty much use at any time and it'll basically be GGs for the both of them.
 
That would suck to deal with, however Player also has a little blitz type of thing which he can parry.
The attack moves in a straight line so all they do is really aim dodge it

Here, these are 2 people attacking him simultaneously while abusing the speed advantage not just one individual, I imagine it would be pretty hard to aim dodge two people both faster than you and attacking you simultaneously let alone trying to parry one of them and abusing this without the other person getting in the way
Player's weapons upscale from that value anyways.
And rage power allows them to hurt things that no sell their value
Now of course, I won't forget the oneshot scaling skills that John Combat has which he can pretty much use at any time and it'll basically be GGs for the both of them.
Whats the one shot? Also, if he kills one of them, that guarantees rage power would be active for the other and as stated above that allows them to hurt things that can no sell their value

Also, unless we're assuming JC would lead with the one-shot skills, chances are he's gonna have already taken quite a lot of damage from dealing with 2 people jumping him with dura neg
 
Combat Applicable Game Mechanics. Holy. How did this get profile get approved?
Because the scans literally show that this actually exists in lore, it's heavily implied to be canonically how you go back to shedletsky after each chapter

Also cards are straight up a core part of their power system which is established early on in the game and that's straight up stated to literally revolve around using the menu screen to manipulate battle points
 
Here, these are 2 people attacking him simultaneously while abusing the speed advantage not just one individual, I imagine it would be pretty hard to aim dodge two people both faster than you and attacking you simultaneously let alone trying to parry one of them and abusing this without the other person getting in the way
Parry only has a 0.5 second cooldown once it lands. Player can easily fight multiple players at once so it shouldn't be too much of a hassle.
Whats the one shot?
This.
Also do they have an answer to player super jumping and doing this?
 
Parry only has a 0.5 second cooldown once it lands. Player can easily fight multiple players at once so it shouldn't be too much of a hassle.
Yeah but i'm talking about how long it would stun them, JC can't abuse the stun time because it's too short and the other person would just attack him
This.
Also do they have an answer to player super jumping and doing this?
They dodge both of these using acrobatics their 2x speed advantage
 
So in otherwords, I get more people to discuss this with beyond @IDK3465, lowkey a benifit tbh
Tbf, I think it would be better if you waited a bit longer before posting the profiles so that the calcs and abilities could be reviewed by staff members, as a lot of the abilities and stuff are a bit complex to index

Also, it’d be nice if the profile doesn’t just cover the prologue and early chapter 1 and actually has feats from later chapters
 
Tbf, I think it would be better if you waited a bit longer before posting the profiles so that the calcs and abilities could be reviewed by staff members, also so that the profile isn’t just the prologue and early chapter 1
Yeah but nobody was looking at the CRTs and Calcs that have been up for like 2-3 months

literally the only calc that got looked at and approved was the one where they dodge the ray of rah, which is currently under a CRT to get accepted
 
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Landing the parry won't stun player at all.
Yeah obviously, i'm talking about it stunning red or blue
Missing it would be an issue but a missed parry only had about 0.75 seconds of endlag but nothing is stopping an immediate slash afterward in case he does get close.
Against 2 people jumping him with a 2x speed advantage and synergized attacks with dura neg this is a massive risk for him
Also... Player can capitalize off of the LS advantage because... riot shield can pin multiple enemies and oneshot said enemies and the noobs can't do anything about it.
They just move out of the way with their 2x speed advantage

Also I imagine it would be somewhat difficult for John Combat to switch between weapons if he's getting jumped so if he's say, running at them with a riot shield what stops one of them from just using the leverage of their sword (or the others body) to leap up into the air and cut john combat from above with dura neg while the other is a decoy

The riot shields themselves seem to take some time before one-shotting the player so it's also possible that the other one would still survive (albeit somewhat injured but that triggers rage power, so now JC is potentially fighting 2 people, one of which with an amp that allows them to harm things that no sell their value in addition to their previous advantages)
 
The stun lasts for about 3 seconds
3 seconds is only really enough to stun them for a breif period
more if Player just straight up kicks the opponent over.
Good luck doing that if the other is still attacking
Trying to attack Player as he's fighting is a terrible idea as the Parry is 360 basically.
That still dosen't change the fact that john combat would have to consecutively parry both of them as they are simutaniously attacking him, yeah it's 360 but that just means he can parry stuff even if the attack hits from behind him if one attacks and then the other attacks like a second later or something for example and JC parries one he'd still have to parry the other one which would be a struggle because parry in it of itself has a very small window and he's getting jumped by 2 ppl with a 2x attack speed advantage.

While JC has fought multiple people before, consecutively parrying attacks perfectly against multiple people is somewhat difficult in it of itself let alone 2 people who are 2x faster than you, the timeframe from his pov would be horribly skewed and if he messess up then even if he managed to parry the first one he'd still get gets hit with dura neg.
 
While JC has fought multiple people before, consecutively parrying attacks perfectly against multiple people is somewhat difficult in it of itself let alone 2 people who are 2x faster than you, the timeframe from his pov would be horribly skewed and if he messess up then even if he managed to parry the first one he'd still get gets hit with dura neg.
Said Dura neg is mid at most. It's not really "true dura neg." It just deals a set amount of damage to Player regardless of defense. It shouldn't be too much of an issue.

Also Player can parry people consecutively and also seen here as well.

Look how fast player can melt other players just from ONE parry.
 
Said Dura neg is mid at most. It's not really "true dura neg." It just deals a set amount of damage to Player regardless of defense. It shouldn't be too much of an issue.
That said amount of damage upscales from their value

From john combats pov he'd be getting hit with something that upscales from his base durability
These people are way more spread out and aren't all launching attacks at the same time like how red and blue will
Which he wouldn't get the chance to because jumping exists and the second he stuns one the next one being positioned right next to them would immediately attack him

also i'm pretty sure parry has a CD after being used so if blue attacks immedietely right after Red just got parried (which will happen) JC can't parry that
 
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Which he wouldn't get the chance to because jumping exists and the second he stuns one the next one being positioned right next to them would immediately attack him
He'll probably just parry the other one too now they're both in trouble.
Also the noobs don't have the survivability to take a Kunai to the head so parry -> Kunai = GGs.

Also, Player has the survivability to take a few hits by a big ass sword, far bigger than what the noobs are working with.
also i'm pretty parry has a CD after being used so if blue attacks immedietely right after Red just got parried (which will happen) JC can't parry that
Only about 0.5 seconds if landed and Player can kill the one of the noobs faster than that and the second noob will get mad and attack... that would be parried too.
 
He'll probably just parry the other one too now they're both in trouble.
he can't do that because parries gonna be on CD during that time
Also the noobs don't have the survivability to take a Kunai to the head so parry -> Kunai = GGs.
They just use their 2x speed advantage and strength in numbers to not get hit in the head?
Also, Player has the survivability to take a few hits by a big ass sword, far bigger than what the noobs are working with.
1. He's gonna be forced to either block attacks or take and try to dodge consecutive hits, it's unclear if he'll get the chance to attack to begin with since if he chooses to attack he's not blocking or trying to parry them anymore which leads to this
The art of jumping : r/Jujutsufolk


Only about 0.5 seconds
You can throw like 1-2 quick jabs before that time passes if both are attacking him with even just slightly altered timeframes, this is gonna be a really big deal
and Player can kill the one of the noobs faster than that
In order for that to happen you'd basically be saying JC can attack one of them before the second one does which uhh passive 2x speed difference says no
and the second noob will get mad and attack... that would be parried too.
Again, it's possible to throw like 1-2 quick jabs before 0.5 seconds, even pass in their case, since they have a 2x speed gap, the other would be able to throw twice as much in that time.

Also this now leads to JC taking massive damage because of how big the rage power boost is
 
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They just use their 2x speed advantage and strength in numbers to not get hit in the head?
How are you gonna avoid a Kunai to the head if you're parried (which stuns)? Think, Mark, think!
he can't do that because parries gonna be on CD during that time
A very short cooldown to the point where it's nearly irrelevant.
Also this now leads to JC taking massive damage because of how big the rage power boost is
JC is fine with that.
He basically no-reacts any attack done to him. He has immo 2 and 3 so the noobs are gonna have to try really hard to take him down.
 
How are you gonna avoid a Kunai to the head if you're parried (which stuns)? Think, Mark, think!
By having the other person attack immediately while parry is on CD
A very short cooldown to the point where it's nearly irrelevant.
These 2 are standing right next to each other the entire time while also having that 2x speed advantage the other one is 100% gonna be able to get attacks off within that timeframe
JC is fine with that.
He basically no-reacts any attack done to him. He has immo 2 and 3 so the noobs are gonna have to try really hard to take him down.
With consecutively synchronized attacks (some of which having the dura neg behind them) they could eventually start cutting limbs since they have swords you know
 
With consecutively synchronized attacks (some of which having the dura neg behind them) they could eventually start cutting limbs since they have swords you know
Ok? As long as he has an arm, he's still swinging.
By having the other person attack immediately while parry is on CD
Tanked, kunai to the head of the stunned noob, now John dealing with one. The killing process would be so quick the alive noob would probably only get like one hit off before John is attacking the alive noob.
 
Ok? As long as he has an arm, he's still swinging.
What happens when they abuse his noticeably impaired combat ability and cut that one as well?
Tanked, kunai to the head of the stunned noob, now John dealing with one.
Again they literally wouldn't get hit in the first place
The killing process would be so quick the alive noob would probably only get like one hit off before John is attacking the alive noob.
This relies on JC reacting before the other noob does and with a 2x advantage thats never gonna happen
 
What happens when they abuse his noticeably impaired combat ability and cut that one as well?
He doesn't lose effectiveness even if he has no legs and one arm.
Again they literally wouldn't get hit in the first place
So they wouldn't get parried and that wouldn't happen? Think, Mark, think!
This relies on JC reacting before the other noob does and with a 2x advantage thats never gonna happen
Speed is equalized btw.
 
He doesn't lose effectiveness even if he has no legs and one arm.
No legs would mean it becomes more difficult to move and dodge type 2 an 3 immo don't heal you they only make it to where you can endure attacks almost indefinetly
So they wouldn't get parried and that wouldn't happen? Think, Mark, think!
If parry is on CD then yea
Speed is equalized btw.
Ik however they passively boost their speed by 2x when together while john would only be equal to their base speed
 
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