Jerry59
Any/All- 2,005
- 887
Ah, already ****** up 2025, worry not tho! 2026 gonna be my year!
also before I go in, I'll note that there will be quite a bit of WoGs used here. Most of them come from the official Ultrakill server with 15k members, so it should be allowed, neato
AP Upgrades & some changes
For Mid-Tiers, any characters and their keys that are currently 8-C should upgrade to 7-C and having HHS+ combat speed. V2's terminal entry and the game itself imply that V1 is not like, thousands of times stronger than most other enemies, and is actually a fragile machine. In fact even V1's profile states this
Also quoting DMUA: "V1 just isn't monumentally above tough enemies like Guttertanks or more specifically the Swordsmachine, which it directly takes the shotgun from and thus should be comparable in raw firepower (and the game's whole schtick is outclassing them with arsenal including some higher caliber weapons and skill in utilizing it, along with mobility and speed)"
For the fodder enemies (Filth and Soldier), there’s not much change for them, except that their projectiles could downscale from 7-C. Hear me out, their projectiles are powered by Hell energy, just like those of the Corpse of King Minos or Maurices, they can also be parried by V1 and nuke others, just like pretty much every other parriable attack. Additionally they do attempt to fight other enemies, as shown most clearly in level 7-3 (ya know, the level that shows V1 isn’t even that big of a threat and they have some kind of battle royale or whatever). I’m not saying they’re fully comparable, but their Hell bullets or whatever could downscale
They should have "At most HHS+ combat and reaction speed" since as mentioned earlier, they do try and can somewhat hold their own against other enemies
The 8-C calc should be removed, as it was created back when someone thought that the "weaker" characters didn't scale physically from V1. Huh, I wonder who was that stupid looking at myself Erm, that calc also has a huge problem as it assumes the bomb dropped directly on them and damaged them, which is clearly not the case. The bombs only hit random locations, and for some reason the calc spawns the enemies on top of these explosions looking at myself again
Oh and for that reason, the Mannequin also gets downgraded to 9-B physically. This isn't just because the 8-C calc is being removed, but also because it's stated that their bodies were created from the Husks' broken limbs. They do have stone cells to reduce damage from explosions just like most other Demons, but eh, also they get one-shotted by the Minotaur lol so uhh
Statistics Value Upgrades
Remember our beloved Projectile Boost tech? Turns out it has a specific amplification value. Basically, any projectiles (Gabriel's lance, Hell energy projectiles, etc.) that get parried are always reflected at twice their normal speed. (For example, it always takes 14 frames for normal pellets and 7 frames for boosted pellets to cover the distance at 25fps here) With the projectiles not only being 2 times faster but also changing color and exploding on contact, it proves that in context, their AP gets amplified as well. We also know that one single pellet from the Shotgun and Jackhammer can reflect Minos' punch away, just like the Feedbacker, this means Projectile Boosts should provide a 2x amplification on the initial value, thus we have 27.7 Kilotons rating for most of the weapons, since things like Railcannons, explosives bla bla should realistically be comparable to or stronger than Projectile Boosts/parried projectiles
Also, for stronger characters like V2, they should scale/upscale from these amplified values. My point is that V2 is heavily implied and stated to be much more durable than V1, it's almost a common sense thing, saying its durability being specifically at least 2 times higher than V1 isn't that big of a stretch ngl
Scaling
Now that we finally have enough stuff, I can present this kind of scaling based on my perspective:
LS Upgrades:
We kept CoKM's weight from scaling to his own lifting strength for a while, but honestly, it's clear he can support his own mass or at least his arm mass, he can walk around and punish sinners, throw punches, cover his face and so on, it’s a bit silly to think he can’t lift even a single percent of that for some reason. The same can be said for Leviathan. Leviathan also pushed and flipped Ferryman's ship, idk the weight of that ship, but one thing I do know is that it shouldn't be below 1,000 metric tons aye
Though not only CoKM and Leviathan have Class M lifting strength, some other enemies might have it too. Ya know, Minos' arm got flung away when he was parried right? The same thing happens to enemies who can’t handle the force of the parry ("Parry" here ofc also includes Jackhammer, which is a shockwave attack that also pushes V1 backwards, meaning it has force and such). Essentially, this is what I found:
Light - Light enemies are able to receive knockback, and are pulled to the player when grappled using the
Whiplash.
Medium - Medium enemies are also able to receive knockback, but the player is pulled to them when grappling instead of the other way around.
Heavy - Heavy enemies cannot receive knockback, and the player is still pulled to them when grappling with the Whiplash.
Superheavy - Superheavy enemies cannot receive knockback, and the player is still pulled to them when grappling with the Whiplash. In addition, the player cannot dash or slide through superheavy enemies.
The knockback thingy includes the parry where they get flung really far away. From that, we have this scaling:
Ferryman's holy cloaks granted the Idols the ability to make others invulnerable upon exposure to them. This would grant these peeps Holy Manipulation and Limited Power Bestowal
Idols and Freezeframe Rocket Launcher could be added as Optional Equipment, as one of the Ferrymen had access to the Rocket Launcher that V1 later stole from a corpse(which is highly likely to have been Hank's neighbor) and used
Resistance to Electricity
For most of these folks because they can "endure various attacks from the Electricity Railcannon and Nailgun variants, such as JumpStart" (should have included this in the previous revisions damn)
2 Prisons' abilities and immunity
There was actually a CRT about this already but it got abandoned for some reason, but basically:
Gluttony isn't inside Minos at all, that's just Hell with its weird abstract space manipulation stuff
Extraordinary Genius for V1 & Information Analysis for V2
Based on Hakita's reply to this person's theory or headcanon (tho not really), we know one thing: Checkpoints are canon, or at least somewhat, it works as an impossible foresight that gives V1 the ability to calculate and simulate entire fights in their head to find the most successful route. The fact that simulation spaces actually exist in the verse further solidifies this. This gives V1 Extraordinary Genius combat skills, as they can and must know everything about their opponent the moment they gaze at them (with their sheer calculation too)
V2 will have a non-combat applicable IA, as stated inher their entry: "In order to prepare for their second and final encounter, it researched the combat data from their previous battle to copy strategies and techniques from the older and more experienced V1 to give itself an upper hand."
Speaking of that puddle of blood
Separate keys for V2
They need two keys for the two Acts. V2 (1) is skilled sure, but compared to V2 (2), who has much better aiming feats, more experience, and has 2 entirely new weapons, the differences are quite huge
Power Nullification for parries ?
Weird case, every time Sisyphus' YOU CAN'T ESCAPE explosion gets parried, it gets canceled out, no matter the difficulty and phase. Either the parries can nullify charged attacks or it's simply a game mechanic thing, seems like the latter is more likely but idk
Removing Sisyphus Prime's Immortalities
Pisyphus got immo 1 and 7 for no reasons. Clearly, the Prime Souls are not undead, they are haha funny local king dropkicks through your skull and the light bulb guy who explodes
Acrobatics for Minos Prime
"Prepare Thyself" kick shows that he never skips leg day. He can also control his movements as seen when he runs toward V1 and then decelerates mid-air to perform a dropkick. These are just a few examples btw
Homing Attack for Gabriel
Couldn't make a vid scan for this by the time I made this, but some of Gabriel's moves have tracking
Phew welp that’s all ig
Credits go to @Minos_the_Judge, @DMUA and @SJG13673 btw
Agree: @Minos_the_Judge (Disagree with everyone scales to 7-C and removing Sisyphus' immortalities), @god_cat (Disagree with removing Sisyphus' immortalities), @Armorchompy (Disagree with low-tiers' projectiles downscale from 7-C, removing Sisyphus' immortalities, power nullification, LS and V1 skills upgrades), @DMUA (Disagree with V1 skills upgrade)
Disagree:
Neutral:
also before I go in, I'll note that there will be quite a bit of WoGs used here. Most of them come from the official Ultrakill server with 15k members, so it should be allowed, neato
AP Upgrades & some changes
For Mid-Tiers, any characters and their keys that are currently 8-C should upgrade to 7-C and having HHS+ combat speed. V2's terminal entry and the game itself imply that V1 is not like, thousands of times stronger than most other enemies, and is actually a fragile machine. In fact even V1's profile states this
Also quoting DMUA: "V1 just isn't monumentally above tough enemies like Guttertanks or more specifically the Swordsmachine, which it directly takes the shotgun from and thus should be comparable in raw firepower (and the game's whole schtick is outclassing them with arsenal including some higher caliber weapons and skill in utilizing it, along with mobility and speed)"
For the fodder enemies (Filth and Soldier), there’s not much change for them, except that their projectiles could downscale from 7-C. Hear me out, their projectiles are powered by Hell energy, just like those of the Corpse of King Minos or Maurices, they can also be parried by V1 and nuke others, just like pretty much every other parriable attack. Additionally they do attempt to fight other enemies, as shown most clearly in level 7-3 (ya know, the level that shows V1 isn’t even that big of a threat and they have some kind of battle royale or whatever). I’m not saying they’re fully comparable, but their Hell bullets or whatever could downscale
They should have "At most HHS+ combat and reaction speed" since as mentioned earlier, they do try and can somewhat hold their own against other enemies
The 8-C calc should be removed, as it was created back when someone thought that the "weaker" characters didn't scale physically from V1. Huh, I wonder who was that stupid looking at myself Erm, that calc also has a huge problem as it assumes the bomb dropped directly on them and damaged them, which is clearly not the case. The bombs only hit random locations, and for some reason the calc spawns the enemies on top of these explosions looking at myself again
Oh and for that reason, the Mannequin also gets downgraded to 9-B physically. This isn't just because the 8-C calc is being removed, but also because it's stated that their bodies were created from the Husks' broken limbs. They do have stone cells to reduce damage from explosions just like most other Demons, but eh, also they get one-shotted by the Minotaur lol so uhh
Statistics Value Upgrades
Remember our beloved Projectile Boost tech? Turns out it has a specific amplification value. Basically, any projectiles (Gabriel's lance, Hell energy projectiles, etc.) that get parried are always reflected at twice their normal speed. (For example, it always takes 14 frames for normal pellets and 7 frames for boosted pellets to cover the distance at 25fps here) With the projectiles not only being 2 times faster but also changing color and exploding on contact, it proves that in context, their AP gets amplified as well. We also know that one single pellet from the Shotgun and Jackhammer can reflect Minos' punch away, just like the Feedbacker, this means Projectile Boosts should provide a 2x amplification on the initial value, thus we have 27.7 Kilotons rating for most of the weapons, since things like Railcannons, explosives bla bla should realistically be comparable to or stronger than Projectile Boosts/parried projectiles
Also, for stronger characters like V2, they should scale/upscale from these amplified values. My point is that V2 is heavily implied and stated to be much more durable than V1, it's almost a common sense thing, saying its durability being specifically at least 2 times higher than V1 isn't that big of a stretch ngl
Scaling
Now that we finally have enough stuff, I can present this kind of scaling based on my perspective:
- Minos and Sisyphus Prime: At least 7-C (At least 27.7 KT)
- Gabriel, Flesh Prison, Panopticon, V2, Earthmover's brain and defence system, Swordsmachine (Original Form), Ferryman, Leviathan and Minotaur: 7-C (27.7 KT)
- V1: 7-C, higher with weaponry (13.85 KT, 27.7 KT with weaponry)
- Corpse of King Minos, Swordsmachine (Copycat Scrapheads), Mindflayer, Guttertank, Sisyphean Insurrectionist, Hideous Mass, Malicious Face and Cerberus: 7-C (13.85 KT)
- Filth, Soldier and Mannequin: 9-B physically, at most 7-C with Energy Projection (516644.24 Joules physically, at most 13.85 KT with Energy Projection)
LS Upgrades:
We kept CoKM's weight from scaling to his own lifting strength for a while, but honestly, it's clear he can support his own mass or at least his arm mass, he can walk around and punish sinners, throw punches, cover his face and so on, it’s a bit silly to think he can’t lift even a single percent of that for some reason. The same can be said for Leviathan. Leviathan also pushed and flipped Ferryman's ship, idk the weight of that ship, but one thing I do know is that it shouldn't be below 1,000 metric tons aye
Though not only CoKM and Leviathan have Class M lifting strength, some other enemies might have it too. Ya know, Minos' arm got flung away when he was parried right? The same thing happens to enemies who can’t handle the force of the parry ("Parry" here ofc also includes Jackhammer, which is a shockwave attack that also pushes V1 backwards, meaning it has force and such). Essentially, this is what I found:
Light - Light enemies are able to receive knockback, and are pulled to the player when grappled using the
Medium - Medium enemies are also able to receive knockback, but the player is pulled to them when grappling instead of the other way around.
Heavy - Heavy enemies cannot receive knockback, and the player is still pulled to them when grappling with the Whiplash.
Superheavy - Superheavy enemies cannot receive knockback, and the player is still pulled to them when grappling with the Whiplash. In addition, the player cannot dash or slide through superheavy enemies.
The knockback thingy includes the parry where they get flung really far away. From that, we have this scaling:
- Superheavy enemies: Class M (Scales or upscales from 28979186.63 kg, possibly 445833640.511 kg)
- Heavy enemies: Class M (Scales from 28979186.63 kg)
- Medium enemies: At least Class K (Still upscales from 283.42 Tonnes)
- V1: Class K (Still scales from 283.42 Tonnes)
- Light enemies: Peak Human (Scales from 261.818 kg; The weakest enemy, Filth, can jump really high into the air. Based on the height of the jump, I guess using this calc as a reference isn’t that bad)
Ferryman's holy cloaks granted the Idols the ability to make others invulnerable upon exposure to them. This would grant these peeps Holy Manipulation and Limited Power Bestowal
Idols and Freezeframe Rocket Launcher could be added as Optional Equipment, as one of the Ferrymen had access to the Rocket Launcher that V1 later stole from a corpse
Resistance to Electricity
For most of these folks because they can "endure various attacks from the Electricity Railcannon and Nailgun variants, such as JumpStart" (should have included this in the previous revisions damn)
2 Prisons' abilities and immunity
There was actually a CRT about this already but it got abandoned for some reason, but basically:
- Both of them get "Resistance to Soul Manip (Immunity; Flesh Prison/Flesh Panopticon does not possess a soul at all)"
- For Panopticon, adding "The Panopticon's Eyes gaze can stop all wounds from regenerating" on its already existing Healing Nullification (and yes, it's different from the game mechanic hard damage)
Gluttony isn't inside Minos at all, that's just Hell with its weird abstract space manipulation stuff
Extraordinary Genius for V1 & Information Analysis for V2
Based on Hakita's reply to this person's theory or headcanon (tho not really), we know one thing: Checkpoints are canon, or at least somewhat, it works as an impossible foresight that gives V1 the ability to calculate and simulate entire fights in their head to find the most successful route. The fact that simulation spaces actually exist in the verse further solidifies this. This gives V1 Extraordinary Genius combat skills, as they can and must know everything about their opponent the moment they gaze at them (with their sheer calculation too)
V2 will have a non-combat applicable IA, as stated in
Speaking of that puddle of blood
Separate keys for V2
They need two keys for the two Acts. V2 (1) is skilled sure, but compared to V2 (2), who has much better aiming feats, more experience, and has 2 entirely new weapons, the differences are quite huge
Power Nullification for parries ?
Weird case, every time Sisyphus' YOU CAN'T ESCAPE explosion gets parried, it gets canceled out, no matter the difficulty and phase. Either the parries can nullify charged attacks or it's simply a game mechanic thing, seems like the latter is more likely but idk
Removing Sisyphus Prime's Immortalities
Pisyphus got immo 1 and 7 for no reasons. Clearly, the Prime Souls are not undead, they are haha funny local king dropkicks through your skull and the light bulb guy who explodes
Acrobatics for Minos Prime
"Prepare Thyself" kick shows that he never skips leg day. He can also control his movements as seen when he runs toward V1 and then decelerates mid-air to perform a dropkick. These are just a few examples btw
Homing Attack for Gabriel
Couldn't make a vid scan for this by the time I made this, but some of Gabriel's moves have tracking
Phew welp that’s all ig
Credits go to @Minos_the_Judge, @DMUA and @SJG13673 btw
Agree: @Minos_the_Judge (Disagree with everyone scales to 7-C and removing Sisyphus' immortalities), @god_cat (Disagree with removing Sisyphus' immortalities), @Armorchompy (Disagree with low-tiers' projectiles downscale from 7-C, removing Sisyphus' immortalities, power nullification, LS and V1 skills upgrades), @DMUA (Disagree with V1 skills upgrade)
Disagree:
Neutral:
Last edited: