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ULTRAKILL - SSShitstorm Revision

Jerry59

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Ah, already ****** up 2025, worry not tho! 2026 gonna be my year!

also before I go in, I'll note that there will be quite a bit of WoGs used here. Most of them come from the official Ultrakill server with 15k members, so it should be allowed, neato

AP Upgrades & some changes

For Mid-Tiers, any characters and their keys that are currently 8-C should upgrade to 7-C and having HHS+ combat speed. V2's terminal entry and the game itself imply that V1 is not like, thousands of times stronger than most other enemies, and is actually a fragile machine. In fact even V1's profile states this
Also quoting DMUA: "V1 just isn't monumentally above tough enemies like Guttertanks or more specifically the Swordsmachine, which it directly takes the shotgun from and thus should be comparable in raw firepower (and the game's whole schtick is outclassing them with arsenal including some higher caliber weapons and skill in utilizing it, along with mobility and speed)"

For the fodder enemies (Filth and Soldier), there’s not much change for them, except that their projectiles could downscale from 7-C. Hear me out, their projectiles are powered by Hell energy, just like those of the Corpse of King Minos or Maurices, they can also be parried by V1 and nuke others, just like pretty much every other parriable attack. Additionally they do attempt to fight other enemies, as shown most clearly in level 7-3 (ya know, the level that shows V1 isn’t even that big of a threat and they have some kind of battle royale or whatever). I’m not saying they’re fully comparable, but their Hell bullets or whatever could downscale
They should have "At most HHS+ combat and reaction speed" since as mentioned earlier, they do try and can somewhat hold their own against other enemies

The 8-C calc should be removed, as it was created back when someone thought that the "weaker" characters didn't scale physically from V1. Huh, I wonder who was that stupid looking at myself Erm, that calc also has a huge problem as it assumes the bomb dropped directly on them and damaged them, which is clearly not the case. The bombs only hit random locations, and for some reason the calc spawns the enemies on top of these explosions looking at myself again
Oh and for that reason, the Mannequin also gets downgraded to 9-B physically. This isn't just because the 8-C calc is being removed, but also because it's stated that their bodies were created from the Husks' broken limbs. They do have stone cells to reduce damage from explosions just like most other Demons, but eh, also they get one-shotted by the Minotaur lol so uhh

Statistics Value Upgrades

Remember our beloved Projectile Boost tech? Turns out it has a specific amplification value. Basically, any projectiles (Gabriel's lance, Hell energy projectiles, etc.) that get parried are always reflected at twice their normal speed. (For example, it always takes 14 frames for normal pellets and 7 frames for boosted pellets to cover the distance at 25fps here) With the projectiles not only being 2 times faster but also changing color and exploding on contact, it proves that in context, their AP gets amplified as well. We also know that one single pellet from the Shotgun and Jackhammer can reflect Minos' punch away, just like the Feedbacker, this means Projectile Boosts should provide a 2x amplification on the initial value, thus we have 27.7 Kilotons rating for most of the weapons, since things like Railcannons, explosives bla bla should realistically be comparable to or stronger than Projectile Boosts/parried projectiles
Also, for stronger characters like V2, they should scale/upscale from these amplified values. My point is that V2 is heavily implied and stated to be much more durable than V1, it's almost a common sense thing, saying its durability being specifically at least 2 times higher than V1 isn't that big of a stretch ngl

Scaling

Now that we finally have enough stuff, I can present this kind of scaling based on my perspective:
  • Minos and Sisyphus Prime: At least 7-C (At least 27.7 KT)
  • Gabriel, Flesh Prison, Panopticon, V2, Earthmover's brain and defence system, Swordsmachine (Original Form), Ferryman, Leviathan and Minotaur: 7-C (27.7 KT)
  • V1: 7-C, higher with weaponry (13.85 KT, 27.7 KT with weaponry)
  • Corpse of King Minos, Swordsmachine (Copycat Scrapheads), Mindflayer, Guttertank, Sisyphean Insurrectionist, Hideous Mass, Malicious Face and Cerberus: 7-C (13.85 KT)
  • Filth, Soldier and Mannequin: 9-B physically, at most 7-C with Energy Projection (516644.24 Joules physically, at most 13.85 KT with Energy Projection)

LS Upgrades:

We kept CoKM's weight from scaling to his own lifting strength for a while, but honestly, it's clear he can support his own mass or at least his arm mass, he can walk around and punish sinners, throw punches, cover his face and so on, it’s a bit silly to think he can’t lift even a single percent of that for some reason. The same can be said for Leviathan. Leviathan also pushed and flipped Ferryman's ship, idk the weight of that ship, but one thing I do know is that it shouldn't be below 1,000 metric tons aye
Though not only CoKM and Leviathan have Class M lifting strength, some other enemies might have it too. Ya know, Minos' arm got flung away when he was parried right? The same thing happens to enemies who can’t handle the force of the parry ("Parry" here ofc also includes Jackhammer, which is a shockwave attack that also pushes V1 backwards, meaning it has force and such). Essentially, this is what I found:

Light - Light enemies are able to receive knockback, and are pulled to the player when grappled using the Whiplash Whiplash.
Medium - Medium enemies are also able to receive knockback, but the player is pulled to them when grappling instead of the other way around.
Heavy - Heavy enemies cannot receive knockback, and the player is still pulled to them when grappling with the Whiplash.
Superheavy - Superheavy enemies cannot receive knockback, and the player is still pulled to them when grappling with the Whiplash. In addition, the player cannot dash or slide through superheavy enemies.


The knockback thingy includes the parry where they get flung really far away. From that, we have this scaling:
  • Superheavy enemies: Class M (Scales or upscales from 28979186.63 kg, possibly 445833640.511 kg)
  • Heavy enemies: Class M (Scales from 28979186.63 kg)
  • Medium enemies: At least Class K (Still upscales from 283.42 Tonnes)
  • V1: Class K (Still scales from 283.42 Tonnes)
  • Light enemies: Peak Human (Scales from 261.818 kg; The weakest enemy, Filth, can jump really high into the air. Based on the height of the jump, I guess using this calc as a reference isn’t that bad)
Ferryman's stuff

Ferryman's holy cloaks granted the Idols the ability to make others invulnerable upon exposure to them. This would grant these peeps Holy Manipulation and Limited Power Bestowal

Idols
and Freezeframe Rocket Launcher could be added as Optional Equipment, as one of the Ferrymen had access to the Rocket Launcher that V1 later stole from a corpse (which is highly likely to have been Hank's neighbor) and used

Resistance to Electricity

For most of these folks because they can "endure various attacks from the Electricity Railcannon and Nailgun variants, such as JumpStart" (should have included this in the previous revisions damn)

2 Prisons' abilities and immunity

There was actually a CRT about this already but it got abandoned for some reason, but basically:
  • Both of them get "Resistance to Soul Manip (Immunity; Flesh Prison/Flesh Panopticon does not possess a soul at all)"
  • For Panopticon, adding "The Panopticon's Eyes gaze can stop all wounds from regenerating" on its already existing Healing Nullification (and yes, it's different from the game mechanic hard damage)
Removing "Possibly Pocket Reality Manipulation" from CoKM

Gluttony isn't inside Minos at all, that's just Hell with its weird abstract space manipulation stuff

Extraordinary Genius for V1 & Information Analysis for V2

Based on Hakita's reply to this person's theory or headcanon (tho not really), we know one thing: Checkpoints are canon, or at least somewhat, it works as an impossible foresight that gives V1 the ability to calculate and simulate entire fights in their head to find the most successful route. The fact that simulation spaces actually exist in the verse further solidifies this. This gives V1 Extraordinary Genius combat skills, as they can and must know everything about their opponent the moment they gaze at them (with their sheer calculation too)

V2 will have a non-combat applicable IA, as stated in her their entry: "In order to prepare for their second and final encounter, it researched the combat data from their previous battle to copy strategies and techniques from the older and more experienced V1 to give itself an upper hand."

Speaking of that puddle of blood

Separate keys for V2

They need two keys for the two Acts. V2 (1) is skilled sure, but compared to V2 (2), who has much better aiming feats, more experience, and has 2 entirely new weapons, the differences are quite huge

Power Nullification for parries ?

Weird case, every time Sisyphus' YOU CAN'T ESCAPE explosion gets parried, it gets canceled out, no matter the difficulty and phase. Either the parries can nullify charged attacks or it's simply a game mechanic thing, seems like the latter is more likely but idk

Removing Sisyphus Prime's Immortalities

Pisyphus got immo 1 and 7 for no reasons. Clearly, the Prime Souls are not undead, they are haha funny local king dropkicks through your skull and the light bulb guy who explodes

Acrobatics for Minos Prime

"Prepare Thyself" kick shows that he never skips leg day. He can also control his movements as seen when he runs toward V1 and then decelerates mid-air to perform a dropkick. These are just a few examples btw

Homing Attack for Gabriel

Couldn't make a vid scan for this by the time I made this, but some of Gabriel's moves have tracking

Phew welp that’s all ig

Credits go to @Minos_the_Judge, @DMUA and @SJG13673 btw

Agree: @Minos_the_Judge (Disagree with everyone scales to 7-C and removing Sisyphus' immortalities), @god_cat (Disagree with removing Sisyphus' immortalities), @Armorchompy (Disagree with low-tiers' projectiles downscale from 7-C, removing Sisyphus' immortalities, power nullification, LS and V1 skills upgrades), @DMUA (Disagree with V1 skills upgrade)
Disagree:
Neutral:
 
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I agree with everything except the Prime Souls being deprived of immortality. They are still souls, and souls are usually immortal things. At least there is no indication that they are now capable of aging and dying of old age, this is only a problem for biological beings (blood is not a sign that you are a mortal, after all, everyone in this world has it).

By the way, speaking of acrobatics, it is probably worth scaling Minos's combat skills higher than Gabriel's, at least this is what Hakita jokingly hints at. This is noteworthy, because Gabriel was able to survive two battles with V1. Although he lost, but I believe that at least some combat skills are needed to hold out against us and survive. Especially considering Gabriel held back against us in the first boss fight.

An interesting point about Sisyphus, it seems as if I remember another case when V1 was able to disable someone's ability with a parry, but I do not remember exactly what I was talking about then. As I said, I agree with this.

In general, I think we should add supernatural willpower... Almost every character in ULTRAKILL. They are able to ignore the pain of the green railgun, which literally painfully drills into the body with a sharp drill to create a fountain of blood for the player. And those like Gabriel are considered stronger in terms of will than other characters, and even more so Minos, and even more so Sisyphus, they are generally considered the most strong-willed characters in the verse. The more Husk is in ULTRAKILL, the higher the willpower and respect for him in life (Please crop this screenshot yourself if you use it for profile). Prime Souls should have the same rule, but without taking into account respect.

However, there is something I have a problem with.

I do not agree that we can scale everyone to V1. I understand that V1 is stated as a non-special robot. But this clearly refers to the fact that his motivation is not special, and not strength.

We still have the statement that all characters in ULTRAKILL, when in the same room with us, even if they are from enemy factions to each other, attack only us not because it is a game mechanic, but because they are trying to kill the strongest creature here first.

And apparently, V1 is a countermeasure against Earthmover. At least that is what the plate on his body hints at. Earthmover was one of the final machines that ended the war by destroying the surface of the planet, and as we know, V1 was a machine that was built literally at the end of the war. Each subsequent machine was created to destroy the previous one. So, it turns out that V1 was the only one who was able to defeat Earthmover.

I am not saying that V1 scales to Earthmover beams or something, I am saying that he is considered unique in terms of lethality. Once again, Sisyphus is much bigger than Minos, Minos can easily destroy Gabriel and only a huge army can help Gabriel POSSIBLY come to a draw with Minos, in turn, Gabriel is a unique angel in strength (Hakita says that in the ULTRAKILL world, there are no other classes of angels besides Angels and Archangels, and he didn't explain that Archangels are stronger than Angels because it's intuitive. Also, Gabriel single-handedly killed a group of Archangels in the finale of Act 2), Angel is stronger than any Husk, even Corpse of King Minos (As I remember, it is the source of 7-C level). And at the same time, V1 is able to physically damage them and even completely extinguish their blows with all their power when they fly into us with all their mass and speed, and the red hand is even stronger than the blue one.

It seems to me that although this has been said many times, but we cannot take into account the words that V1 is a fragile machine and other characters should not scale to him. In reality, this is not true. It scales much higher than 7-C's feats and many other characters in the story.

But I agree that V2 is equal to V1 and even scales higher in terms of durability. V2 is literally built as a more promotional version of V1 that doesn't require blood to regenerate. Otherwise, they are the same.
 
I do not agree that we can scale everyone to V1. I understand that V1 is stated as a non-special robot. But this clearly refers to the fact that his motivation is not special, and not strength.

We still have the statement that all characters in ULTRAKILL, when in the same room with us, even if they are from enemy factions to each other, attack only us not because it is a game mechanic, but because they are trying to kill the strongest creature here first.
Eh I'm pretty sure that V1 being the biggest threat is because they can skillstomp the other machines and enemies really, really, REALLY badly. Also when V1 doesn't join the fights in time, they just continue slapping each other, most clearly seen in 7-3 again. And I mean if V1 is a thousand times stronger than them, what's even the point of fighting back ? Especially when the machines might actually have some sort of consciousness and emotions ? (ex: Mindflayer likes its plastic body, the Scraphead Swordsmachines think scavenging scrap is beautiful, that one specific Gutterman in 7-2, V2 itself, etc.)
And apparently, V1 is a countermeasure against Earthmover. At least that is what the plate on his body hints at. Earthmover was one of the final machines that ended the war by destroying the surface of the planet, and as we know, V1 was a machine that was built literally at the end of the war. Each subsequent machine was created to destroy the previous one. So, it turns out that V1 was the only one who was able to defeat Earthmover.

I am not saying that V1 scales to Earthmover beams or something, I am saying that he is considered unique in terms of lethality. Once again, Sisyphus is much bigger than Minos, Minos can easily destroy Gabriel and only a huge army can help Gabriel POSSIBLY come to a draw with Minos, in turn, Gabriel is a unique angel in strength (Hakita says that in the ULTRAKILL world, there are no other classes of angels besides Angels and Archangels, and he didn't explain that Archangels are stronger than Angels because it's intuitive. Also, Gabriel single-handedly killed a group of Archangels in the finale of Act 2), Angel is stronger than any Husk, even Corpse of King Minos (As I remember, it is the source of 7-C level). And at the same time, V1 is able to physically damage them and even completely extinguish their blows with all their power when they fly into us with all their mass and speed, and the red hand is even stronger than the blue one.
It seems to me that although this has been said many times, but we cannot take into account the words that V1 is a fragile machine and other characters should not scale to him. In reality, this is not true. It scales much higher than 7-C's feats and many other characters in the story.
As you just said, V1 doesn't scale to Earthmover beams, and being considered unique in terms of lethality is more of a combat skills thing I'm pretty sure. Think about it, V1 is the counter to the Earthmovers because they have extremely high mobility and precision. All they need to do is get inside, destroy the brain, and one Earthmover will just die, not even counting the fact that they are supposed to be mass-produced
I guess you could say that Angels upscale from CoKM, and Prime Souls massively upscale from Angels, BUT to an extent that V1 should still be able to harm and beat them through, you guessed it, sheer skills and mental calculations. They also have amps and weapons with enough AP to be comparable if not even higher than that amped stuff, enough for them to hurt beings who are WAY stronger than V1 physically
Also iirc V2 has something to do with "standardized plating" which essentially means their durability might not be too far off compared to others. And like, if the gap between V1 and the Mindflayer is THAT huge, then what about the gap between the Mindflayer and the very first machine, Gutterman ? Clearly AP isn't the issue here, it's about their proficiency, skills and bla bla bla they counter each other via these things
V1 doesn't scale WAY higher than that 7-C 13.85 KT value, they just... scale. They are the God-Tier in the verse is simply thanks to their agility and all the other crazy shit they can do

Still counted tho
 
For Mid-Tiers, any characters and their keys that are currently 8-C should upgrade to 7-C and having HHS+ combat speed. V2's terminal entry and the game itself imply that V1 is not like, thousands of times stronger than most other enemies, and is actually a fragile machine. In fact even V1's profile states this
Also quoting DMUA: "V1 just isn't monumentally above tough enemies like Guttertanks or more specifically the Swordsmachine, which it directly takes the shotgun from and thus should be comparable in raw firepower (and the game's whole schtick is outclassing them with arsenal including some higher caliber weapons and skill in utilizing it, along with mobility and speed)"
I didn't know Swordsmachine wasn't scaled to 7-C, that seems straightforward. Not so sure about Guttertanks, they're not really boss battles like SM, but IDK too much so neutral about that.
For the fodder enemies (Filth and Soldier), there’s not much change for them, except that their projectiles could downscale from 7-C. Hear me out, their projectiles are powered by Hell energy, just like those of the Corpse of King Minos or Maurices, they can also be parried by V1 and nuke others, just like pretty much every other parriable attack. Additionally they do attempt to fight other enemies, as shown most clearly in level 7-3 (ya know, the level that shows V1 isn’t even that big of a threat and they have some kind of battle royale or whatever). I’m not saying they’re fully comparable, but their Hell bullets or whatever could downscale
They should have "At most HHS+ combat and reaction speed" since as mentioned earlier, they do try and can somewhat hold their own against other enemies
Sharing a source isn't really evidence of scaling to one another, and "attempting to fight other enemies" is just gameplay mechanics, by that logic a lot of low end enemies can also take hits from V1. I disagree.
The 8-C calc should be removed, as it was created back when someone thought that the "weaker" characters didn't scale physically from V1. Huh, I wonder who was that stupid looking at myself Erm, that calc also has a huge problem as it assumes the bomb dropped directly on them and damaged them, which is clearly not the case. The bombs only hit random locations, and for some reason the calc spawns the enemies on top of these explosions looking at myself again
Oh and for that reason, the Mannequin also gets downgraded to 9-B physically. This isn't just because the 8-C calc is being removed, but also because it's stated that their bodies were created from the Husks' broken limbs. They do have stone cells to reduce damage from explosions just like most other Demons, but eh, also they get one-shotted by the Minotaur lol so uhh
okay
Remember our beloved Projectile Boost tech? Turns out it has a specific amplification value. Basically, any projectiles (Gabriel's lance, Hell energy projectiles, etc.) that get parried are always reflected at twice their normal speed. (For example, it always takes 14 frames for normal pellets and 7 frames for boosted pellets to cover the distance at 25fps here) With the projectiles not only being 2 times faster but also changing color and exploding on contact, it proves that in context, their AP gets amplified as well. We also know that one single pellet from the Shotgun and Jackhammer can reflect Minos' punch away, just like the Feedbacker, this means Projectile Boosts should provide a 2x amplification on the initial value, thus we have 27.7 Kilotons rating for most of the weapons, since things like Railcannons, explosives bla bla should realistically be comparable to or stronger than Projectile Boosts/parried projectiles
Something moving twice as fast doesn't imply it's also twice as strong (that's not really how KE works to begin with), and even if it the speed multiplier would need to be stated, not calculated.
We kept CoKM's weight from scaling to his own lifting strength for a while, but honestly, it's clear he can support his own mass or at least his arm mass, he can walk around and punish sinners, throw punches, cover his face and so on, it’s a bit silly to think he can’t lift even a single percent of that for some reason. The same can be said for Leviathan. Leviathan also pushed and flipped Ferryman's ship, idk the weight of that ship, but one thing I do know is that it shouldn't be below 1,000 metric tons aye
Though not only CoKM and Leviathan have Class M lifting strength, some other enemies might have it too. Ya know, Minos' arm got flung away when he was parried right? The same thing happens to enemies who can’t handle the force of the parry ("Parry" here ofc also includes Jackhammer, which is a shockwave attack that also pushes V1 backwards, meaning it has force and such). Essentially, this is what I found:
They definitely scale to a fraction of their weight, but you don't really know how much that is and scaling them to the full weight is against standards. They're standards I disagree with but it is what they are, it's stupid that we don't have any guidelines for this but I've tried arguing against them and been outvoted. Scaling off the punch/parry also wouldn't work, they're strikes, can't be scaled to LS, that's another standard.
Ferryman's stuff

Ferryman's holy cloaks granted the Idols the ability to make others invulnerable upon exposure to them. This would grant these peeps Holy Manipulation and Limited Power Bestowal

Idols
and Freezeframe Rocket Launcher could be added as Optional Equipment, as one of the Ferrymen had access to the Rocket Launcher that V1 later stole from a corpse (which is highly likely to have been Hank's neighbor) and used
aight
For most of these folks because they can "endure various attacks from the Electricity Railcannon and Nailgun variants, such as JumpStart" (should have included this in the previous revisions damn)
Yep
There was actually a CRT about this already but it got abandoned for some reason, but basically:
  • Both of them get "Resistance to Soul Manip (Immunity; Flesh Prison/Flesh Panopticon does not possess a soul at all)"
  • For Panopticon, adding "The Panopticon's Eyes gaze can stop all wounds from regenerating" on its already existing Healing Nullification (and yes, it's different from the game mechanic hard damage)
Sure
Yeah
Based on Hakita's reply to this person's theory or headcanon (tho not really), we know one thing: Checkpoints are canon, or at least somewhat, it works as an impossible foresight that gives V1 the ability to calculate and simulate entire fights in their head to find the most successful route. The fact that simulation spaces actually exist in the verse further solidifies this. This gives V1 Extraordinary Genius combat skills, as they can and must know everything about their opponent the moment they gaze at them (with their sheer calculation too)
He doesn't really seem to be confirming it, if anything he's agreeing with the latter post that the assumption is too far-fetched.
V2 will have a non-combat applicable IA, as stated in her their entry: "In order to prepare for their second and final encounter, it researched the combat data from their previous battle to copy strategies and techniques from the older and more experienced V1 to give itself an upper hand."
That's just like, training.
They need two keys for the two Acts. V2 (1) is skilled sure, but compared to V2 (2), who has much better aiming feats, more experience, and has 2 entirely new weapons, the differences are quite huge
Stats are the same, I wouldn't bother having different keys, just P&A tabbers.
Weird case, every time Sisyphus' YOU CAN'T ESCAPE explosion gets parried, it gets canceled out, no matter the difficulty and phase. Either the parries can nullify charged attacks or it's simply a game mechanic thing, seems like the latter is more likely but idk
ehhhhh
Pisyphus got immo 1 and 7 for no reasons. Clearly, the Prime Souls are not undead, they are haha funny local king dropkicks through your skull and the light bulb guy who explodes
Maybe? Idk
Sure
Couldn't make a vid scan for this by the time I made this, but some of Gabriel's moves have tracking
Probably would need footage for the page
 
I didn't know Swordsmachine wasn't scaled to 7-C, that seems straightforward. Not so sure about Guttertanks, they're not really boss battles like SM, but IDK too much so neutral about that.
"Original" SM was scaled to 7-C, albeit with an 'at most' rating, their common enemy key didn’t scale to that yet however. Idk, the game makes it pretty clear that it doesn’t have that Doom level of differences between characters. They’ve also been shown canonically boxing with each other so any fella who isn’t at like, Filth level, could reasonably scale to or at least downscale from Minos and V1
Sharing a source isn't really evidence of scaling to one another, and "attempting to fight other enemies" is just gameplay mechanics, by that logic a lot of low end enemies can also take hits from V1. I disagree.
That mechanic actually has a lore reason. In short it’s meant to reflect the theme of that level (violence ya know) and to show that V1’s presence doesn’t really matter and it’s not always the star of the show or whatever. And I mean "attempting to fight other enemies" doesn't necessarily mean they tanked the beating or anything like that, hence "projectiles", "downscale" and "at most". If their projectiles are only 9-B, then V1 could unironically make them vanish with a single touch instead of just being able to punch them away the first time they saw them in Prelude, or the projectiles wouldn’t be able to damage tougher enemies after being parried, unless V1 has completely mastered the use of that energy or smth
Something moving twice as fast doesn't imply it's also twice as strong (that's not really how KE works to begin with), and even if it the speed multiplier would need to be stated, not calculated.
The shotgun's entry does directly mention that parrying makes the pellets "far" stronger and faster though so uh, It’s at least confirmed to be an amp, quite a big one
They definitely scale to a fraction of their weight, but you don't really know how much that is and scaling them to the full weight is against standards. They're standards I disagree with but it is what they are, it's stupid that we don't have any guidelines for this but I've tried arguing against them and been outvoted. Scaling off the punch/parry also wouldn't work, they're strikes, can't be scaled to LS, that's another standard
Yea that’s really weird, especially since we have a lot of profiles that scale LS via sheer size (a good example being some of Godzilla pfps). I’m kind of interested in what their arguments were and how they managed to outvote you (just curious tho, don’t want to argue back)
I know the parries are striking strength thingy, so they don’t scale LS for V1, but eh, I mean the Jackhammer parries come from shockwave based attacks. They generate forces that push both V1 and the attacker back, so unless they (the enemies/attackers) have LS to hold themselves in place, they would still get flung away even if they had the durability to tank it, that’s what I think
That's just like, training.
Doubt it tbh, they researched and copied the combat data, not learning and training to acquire these techniques
Going to assume that as a neutral lel
Maybe? Idk
Well according to the fellas above, Prime Souls are still souls and there is no indication that they are now capable of aging and dying, so uhhhh probably not ig ?

Also I’d like to know your thoughts on the AP scaling stuff I made, not counting the value ofc
And maybe we can still scale the high tiers to a specific value, like around 20 kilotons for being much stronger than the G or V characters physically. I think some verses have done that, but might check again
 
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"Original" SM was scaled to 7-C, albeit with an 'at most' rating, their common enemy key didn’t scale to that yet however. Idk, the game makes it pretty clear that it doesn’t have that Doom level of differences between characters. They’ve also been shown canonically boxing with each other so any fella who isn’t at like, Filth level, could reasonably scale to or at least downscale from Minos and V1
Is there an explicit difference? I'm not up with ULTRAKILL lore (Haven't played Violence yet, among other things)
That mechanic actually has a lore reason. In short it’s meant to reflect the theme of that level (violence ya know) and to show that V1’s presence doesn’t really matter and it’s not always the star of the show or whatever. And I mean "attempting to fight other enemies" doesn't necessarily mean they tanked the beating or anything like that, hence "projectiles", "downscale" and "at most". If their projectiles are only 9-B, then V1 could unironically make them vanish with a single touch instead of just being able to punch them away the first time they saw them in Prelude, or the projectiles wouldn’t be able to damage tougher enemies after being parried, unless V1 has completely mastered the use of that energy or smth
The projectiles not dissipating are clearly just an element of V1's parry given that they do dissipate upon hitting it. You could make an argument that V1's parrying something with 7-C strength and thus making it that strong (I mean you basically did with the shotgun) but honestly even without that it's pretty weak evidence to scale attacks from the most fodder of enemies to the high tiers.
Fair, it's definitely an amp, but you still can't really assume it's x2.
Yea that’s really weird, especially since we have a lot of profiles that scale LS via sheer size (a good example being some of Godzilla pfps).
"Godzilla pfps" is right, those pages are just sort of all made by the same people without much quality control.
I’m kind of interested in what their arguments were and how they managed to outvote you
I thought it was in this thread, though looking back at it I argued for it a lot less than I would today.
I know the parries are striking strength thingy, so they don’t scale LS for V1, but eh, I mean the Jackhammer parries come from shockwave based attacks. They generate forces that push both V1 and the attacker back, so unless they (the enemies/attackers) have LS to hold themselves in place, they would still get flung away even if they had the durability to tank it, that’s what I think
Maybe? I guess yeah
Doubt it tbh, they researched and copied the combat data, not learning and training to acquire these techniques
I guess that's true, they did specifically copy V1's stuff. My bad there, it'd be Info Analysis/Mimicry.
Going to assume that as a neutral lel
Eh it's like, probably a game mechanic IMO but you could assume it's some kinda minor energy manip since V1 does already have NPI? I dunno, personally I wouldn't.
Well according to the fellas above, Prime Souls are still souls and there is no indication that they are now capable of aging and dying, so uhhhh probably not ig ?
Yeah they're corporeal but I still think they're undead in some manner
Also I’d like to know your thoughts on the AP scaling stuff I made, not counting the value ofc
And maybe we can still scale the high tiers to a specific value, like around 20 kilotons for being much stronger than the G or V characters physically. I think some verses have done that, but might check again
Seems a bit weird to scale strong enemies to the same level as Corpse Minos, rest seems fine.
 
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Is there an explicit difference? I'm not up with ULTRAKILL lore (Haven't played Violence yet, among other things)
Uhhhh I only know that the copycats SM are common, so they might or should be weaker than the original. Other than that they’re literally just the same with no real difference (also you can watch people's Violence lore vids if you don't have time to play the game yet. This is probably the best one)
I thought it was in this thread, though looking back at it I argued for it a lot less than I would today.
yea there were barely any arguments from you in that thread lol
i really like "It's hard to judge a general LS because there's many nuances involved in lifting strength for all kinds of animals including us. This is why I think ignoring physics and applying a multiplier based on their body types is probably the best bet." ngl. I also doubt the authors even bother thinking about LS and physics in their fics most of the time so If the character can perform basic movements like throwing punches, their LS should at least scale to their arms and such, even if they don't actually have any feats of lifting similarly sized objects or sum, but welp
 
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I see. So to be sure I understand, is the primary argument "Various heavyweight enemies can contest with one another (fine by me) and do not seem to regard V1 in combat, thus hinting that it is not the only threat to them"?
i really like "It's hard to judge a general LS because there's many nuances involved in lifting strength for all kinds of animals including us. This is why I think ignoring physics and applying a multiplier based on their body types is probably the best bet." ngl. I also doubt the authors even bother thinking about LS and physics in their fics most of the time. If the character can perform basic movements like throwing punches, their LS should at least scale to their arms and such, but welp
Yeah subjectively I'd agree with that, but on the other hand I can't/don't really want to OK that on a thread on my own since it's sort of against standard.
 
That... Doesn't make any sense, it's physically impossible to hit something with one pellet at any accuracy, especially the point blank range necessary for a shotgun parry

Though it doesn't seem that important to the overall point, I'd just also say that it kinda implies the opposite, that V1 is twice as weak as the corpse of minos, which... Is consistent given it's not his best weapon as has been passed around before, but yeah that'd downgrade
Based on Hakita's reply to this person's theory or headcanon (tho not really), we know one thing: Checkpoints are canon, or at least somewhat
I'm not sure that's what this is saying? It seems like they're bringing up that concept and then saying it's kinda nonsensical compared to "V1 is really good" which Hakita then supports with his own insight that he'd need "impossible" levels of calculating and the ability to instantly know what something can do on sight
Weird case, every time Sisyphus' YOU CAN'T ESCAPE explosion gets parried, it gets canceled out, no matter the difficulty and phase. Either the parries can nullify charged attacks or it's simply a game mechanic thing, seems like the latter is more likely but idk
We know Standard is what's used to test and presumably the closest and canon, and he can also cancel Sisphyus's shockwaves through successful parries too, I definitely agree with this
 
I see. So to be sure I understand, is the primary argument "Various heavyweight enemies can contest with one another (fine by me) and do not seem to regard V1 in combat, thus hinting that it is not the only threat to them"?
yep
I'd just also say that it kinda implies the opposite, that V1 is twice as weak as the corpse of minos, which... Is consistent given it's not his best weapon as has been passed around before, but yeah that'd downgrade
How can it imply that V1 is weaker than CoKM ? That 7-C value literally comes from him and the pellets are comparable to Feedbacker simply because each pellet can also parry Minos
We know Standard is what's used to test and presumably the closest and canon, and he can also cancel Sisphyus's shockwaves through successful parries too, I definitely agree with this
Ehh idk, I’m a bit unsure about Standard being considered the closest and canon for this game, since harder difficulties not only change the enemies' stats but also give them more movesets, but uh aight
 
How can it imply that V1 is weaker than CoKM? That 7-C value literally comes from him
Because the attack is allegedly being multiplied twice over to get that result
and the pellets are comparable to Feedbacker simply because each pellet can also parry Minos
I'm going to say this extremely slowly. You. Cannot. Hit a target. With a single pellet from a shotgun. You especially cannot do that at point blank range as required for a parry. The video you linked just shows a regular parry, I don't know what you're seeing otherwise.
Ehh idk, I’m a bit unsure about Standard being considered the closest and canon for this game, since harder difficulties not only change the enemies' stats but also give them more movesets, but uh aight
If the developer himself and main creative vision is testing the game primarily on that difficulty, yeah I'd probably lean most into that. Enemies having more stuff to work with doesn't really entirely take priority (Though it's one of those cases where I won't really care if higher difficulty stuff is included and as you've supplied evidence for, V1 can do that kind of thing even on the highest difficulty)
 
I'm going to say this extremely slowly. You. Cannot. Hit a target. With a single pellet from a shotgun. You especially cannot do that at point blank range as required for a parry. The video you linked just shows a regular parry, I don't know what you're seeing otherwise.
After the parry, you can see the remaining pellets still flying and hitting Minos, only one is needed to parry that punch. And what is "cannot do that at point blank range as required for a parry" or "just shows a regular parry" even supposed to mean ?
Edit: You "cannot hit a target with a single pellet from a shotgun" but a single pellet can parry an attack from the target lol! I don’t really know how to describe it but you can hop on the game and try it yourself a few times
 
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??? Me when I’m the one who made that video and actually performed that parry. Watch the video again closely, please. After the parry, you can see the remaining pellets still flying and hitting Minos, only one is needed to parry that punch.
You'd be surprised how many things can be missed on a platform that doesn't allow frame by frame movement... So what, by this logic is a full shotgun parry supposed to be a 20+ times multiplier? Why doesn't V1 just immediately one-shot Minos Prime after he tries judgement, is he stupid?
Edit: You "cannot hit a target with a single pellet from a shotgun" but a single pellet can parry an attack from the target lol! I don’t really know how to describe it but you can hop on the game and try it yourself a few times
You can't describe it because it's kind of nonsensical and certainly not an intended feature, I'm pretty sure pulling this off entirely comes down to hitbox jank, rather than a statement that one dinky pellet out of a scattershot weapon can repel skyscraper sized punches
 
You'd be surprised how many things can be missed on a platform that doesn't allow frame by frame movement... So what, by this logic is a full shotgun parry supposed to be a 20+ times multiplier? Why doesn't V1 just immediately one-shot Minos Prime after he tries judgement, is he stupid?
How can that logic count as a full parry giving such multiplier damn. What my sentences mean is one pellet is enough to match a Feedbacker, so if that’s the case, then if V1 punches all the pellets, each one would gain 2 (or whatever quantifiable value it would be if it’s ever stated) amps, not 20 times overall and wouldn’t be able to cause a Terminator 2 nuke blast on the poor guy drop kickin
Though admittedly, I just watched my mp4 file again and uh, there are still 10 pellets remaining after the parry. So like, the blast from the shotgun shot is the cause of the parry ig ? That still doesn’t mean it would be a downgrade. Being able to parry that punch back just like Feedbacker plus the fact that decked pellets explode on contact, just implies that Feedbacker can amp things that are already at least comparable to it in AP and SS
 
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Sisyphus is stated to have the radiant power of the sun, wouldn't that make him multi-continental since sun itself releases 384 septillion watts of energy?
 
Sisyphus is stated to have the radiant power of the sun, wouldn't that make him multi-continental since sun itself releases 384 septillion watts of energy?
I don't think so. Terminals say it makes his explosive attacks harder to avoid and suggests to iframe them. It also looks more straightfoward than "warcry so fierce it shook the foundations of hell"
"Radiant power of the sun" Well I mean his light bulb eye-blinding head is probably meant to represent the sun in this context. Also, ''makes his explosive attacks harder to avoid'' and releases petatons of energy per sec are completely unrelated to each other
 
"Radiant power of the sun" Well I mean his light bulb eye-blinding head is probably meant to represent the sun in this context. Also, ''makes his explosive attacks harder to avoid'' and releases petatons of energy per sec are completely unrelated to each other
I think that thing is meant to symbolize him getting decapitated by Gabriel.
Maybe we can use the stefan boltzman law to scale? It drops a few tiers that way though, probably small country level.
 
You'd be surprised how many things can be missed on a platform that doesn't allow frame by frame movement... So what, by this logic is a full shotgun parry supposed to be a 20+ times multiplier? Why doesn't V1 just immediately one-shot Minos Prime after he tries judgement, is he stupid?
How can that logic count as a full parry giving such multiplier damn. What my sentences mean is one pellet is enough to match a Feedbacker, so if that’s the case, then if V1 punches all the pellets, each one would gain 2 (or whatever quantifiable value it would be if it’s ever stated) amps, not 20 times overall and wouldn’t be able to cause a Terminator 2 nuke blast on the poor guy drop kickin
Though admittedly, I just watched my mp4 file again and uh, there are still 10 pellets remaining after the parry. So like, the blast from the shotgun shot is the cause of the parry ig ? That still doesn’t mean it would be a downgrade. Being able to parry that punch back just like Feedbacker plus the fact that decked pellets explode on contact, just implies that Feedbacker can amp things that are already at least comparable to it in AP and SS
(The way I'm yapping sound stupid ngl) what I'm trying to say is that Shotgun is somewhat or just very slightly above Feedbacker, and it can perform the same parry feat as the arm, which makes it 13.85 KT, thherefore Feedbacker should scale or downscale from that. There's no way that would downgrade V1 straight to only 7 kilotons, what ?? no ?
I think that thing is meant to symbolize him getting decapitated by Gabriel.
Maybe we can use the stefan boltzman law to scale? It drops a few tiers that way though, probably small country level.
Radiation energy formula: P = εAσT^4
Stefan Boltzman's constant (5.6710^-8W/m^2K^4)
Assuming the temperature is the same as the surface of the Sun, which is 5500 degrees Celsius
I'm not bothered calculating his head size, so let's assume a 25 cm radius, which would make the volume around 0.065 m3
(5.67 * 10^-8) * 0.065 * 5500^4 = 3372462.84375 watts (Wall level)

And even if you're really desperate and use the Sun's core temp to make it Island level for some reason, you'd still have to prove that his head is actually a sun. That statement clearly just refers to, idk, the artistic or the theme of his attacks, the layers he's in, or smth like that
 
you'd still have to prove that his head is actually a sun.
That's what I am trying to say. It makes more sense to scale from the explosive projectile he throws after uppercutting.
'makes his explosive attacks harder to avoid'' and releases petatons of energy per sec are completely unrelated to each other
He still has the power though, it's acknowledged in the vsbw page of sisyphus as well.
 
That's what I am trying to say. It makes more sense to scale from the explosive projectile he throws after uppercutting.
Yea that means he still doesn’t actually have the unmatched power of a thousands of miles wide sun that can nuke continents every sec
He still has the power though, it's acknowledged in the vsbw page of sisyphus as well.
Who said he doesn’t have "the power of the sun"? The problem here is that you need to prove the sun in this context actually represents the power of a freaking star bud! Plus it’s written on Sisyphus’ page to solidify his rating, and it has nothing to do with him emitting that much energy aye
 
I mean, there's only one thing in the universe we call "Sun", and its a star powerful enough to create the day cycle.

I don't think the statement itself represents something else. It comes from the strategy section of the terminal data, metaphors and stuff are not supposed to be there.
 
I mean, there's only one thing in the universe we call "Sun", and its a star powerful enough to create the day cycle.

I don't think the statement itself represents something else. It comes from the strategy section of the terminal data, metaphors and stuff are not supposed to be there.
https://media.**********.net/attachments/1045690963378585711/1328347341945831475/image.png?ex=67865f5d&is=67850ddd&hm=5bf9b08dbe87e6328101f55833336fee8a55168bc86056d9741b7a2683e64dc4&=&format=webp&quality=lossless&width=479&height=350

Ya know that goddamn the sun in Greed can also be called a sun in Ultrakill right ? Because it literally is ? This means anything can be called "the sun" in this context. And where do you think his power of the sun comes from? He wasn’t even born from a literal sun or anything like that lol, clearly the "sun" here refers to his head which empowers his attacks and it wouldn’t have the same power as an actual sun

Also a simpler explanation is that this is an outlier or sum, and it doesn’t even make sense if you think about it more, learn the lore dang. Or idk just ask Hakita if Sisyphus can actually punch with a force equal to the energy a sun emits per second ?
 
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what I'm trying to say is that Shotgun is somewhat or just very slightly above Feedbacker, and it can perform the same parry feat as the arm, which makes it 13.85 KT, thherefore Feedbacker should scale or downscale from that. There's no way that would downgrade V1 straight to only 7 kilotons, what ?? no ?
The OP insinuates that everything that gets parried is 2x'd by bringing up how the speed of projectiles gets boosted accordingly. If that's the case, the feedbacker would be using a multiplier to achieve the feat it does.

Granted armor already pointed out that 2x speed doesn't strictly mean twice the AP but it's still noteworthy for AP upscaling
How can that logic count as a full parry giving such multiplier damn.
We know a shotgun parry can be timed with a feedbacker parry for twice the effect, so it would track each pellet also proc the same phenomenon and then do an even absurdly higher amount of damage. Notably, this does not occur, indicating it's an unintended interaction for a single pellet to proc a parry.
 
The OP insinuates that everything that gets parried is 2x'd by bringing up how the speed of projectiles gets boosted accordingly. If that's the case, the feedbacker would be using a multiplier to achieve the feat it does.

Granted armor already pointed out that 2x speed doesn't strictly mean twice the AP but it's still noteworthy for AP upscaling
Funny, because the OP also points out that the shotgun can achieve the same feat. So basically the shotgun has that value, Feedbacker is somewhat comparable, and what it actually did in that feat was reflect the punch back with more force than the shotgun's parry because it had amp abilities aye

Eh that aside, you fine with the rest ?
 
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I don't agree with extraordinary genius, everything besides that is fine
 
I see. So to be sure I understand, is the primary argument "Various heavyweight enemies can contest with one another (fine by me) and do not seem to regard V1 in combat, thus hinting that it is not the only threat to them"?
Not sure if Armor has changed his opinion on 7-C enemies yet so lemme provide more stuff just in case
In addition to the heavy implications, the wording of V2's entry also suggests that V1 has less durability than the other machines, since V2 is only mentioned in the next paragraph

Aight uh bump
 
This thread already got applied because no one objected when I said this one should only require one vote for some reason
ic
so I'm guessing the 27.7 KT stuff wasn't accepted cuz I can't find em shi on the profiles you said would have them
 
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