ShockingPsychic
He/Him- 4,220
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Scaling
Our Silent Hill profiles recently got out of 9-C purgatory in this thread, but today I want to work on actually working out some scaling chains and stuff. The last thread just handled the most obvious scaling and stuff, so let's get down to business here.
First off, the main thing here -- weapons. Shotguns, pistols, big knives, etc. Narratively, Silent Hill's protagonists are average joes who just so happen to be facing the horrors, and they all become armed to the teeth with guns and other weapons. There is no reason to treat one man's shotgun as 9-C and another man's shotgun as 9-A. In the world and narrative, they're both shotguns. There is no such thing as a 9-C shotgun and a separate 9-A shotgun. Both are simply, well, a shotgun, in the context of Silent Hill's universe.
I'd like to use this fact as the backbone of how scaling this verse works. Basically all protagonists share an arsenal, and basically every monster can trade blows with them and take hits from those weapons. Under this new scaling chain, Henry's shotgun is identical to Murphy's shotgun, no reason to treat them differently. And, once again, these are all average joes. None of these characters are trained soldiers or anything. They fight similar (and sometimes even identical) monsters.
Normal humans like Eddie can fight on par with James, taking shotgun blasts and whatever else.
So, essentially, every protagonist can scale to each other. Our current profiles already use this logic, as they should, but I'd like to update this scaling chain.
- At least Street level, possibly Small Building level (He should be physically comparable, if not superior to Harry Mason, who can kill Silent Hill's monsters with multiple hits of melee weapons. He can fight and kill Silent Hill monsters, comparable, if not stronger than the other monsters, who are strong enough to shatter glass with relative ease, survive point-blank Shotgun blasts, and rip humans apart with ease. Able to damage the Bogeyman, but is portrayed as weaker than him, as Murphy is still easily overpowered by him)
"At least 9-B, likely 9-A"
9-B is a tier that many protagonists and monsters already reach, scaling to either Henry or Siam's 9-B feats. Siam is a miniboss, a very "middle of the road" enemy. Alex can harm it with the typical weaponry and take hits from it, so Siam will serve as the lower bound of these character's power. Every miniboss monster in the series is comparable to Siam, and every protagonist takes down a miniboss or... five along their journey.
The strongest manifestations within the series are consistently 9-A, such as the Bogeyman and Earth Guardian, who the 9-A feats come from. These guys would be the height of the typical character's power, as they can still be faced by the protagonists. Murphy and the Player from Book of Memories are both able to take on these types of enemies. These guys should also be on par with similar, more "personal" manifestations such as Pyramid Head and Mary. In Book of Memories, Pyramid Head and Bogeyman appear as bosses, much more powerful than an average enemy. After they are defeated, the player can even use their weapons against the likes of Earth Guardian and Steel Guardian, lending credit to the idea that all the major threats are around the same level.
However, Bogeyman, Pyramid Head, and the Guardians are still depicted as among the strongest beings around (Pyramid Head terrorizes lesser enemies, Guardians tend to summon lesser monsters and can kill them), so I would like to stick with a lower and upper bound for those who scale (9-B from Siam, 9-A from Bogeyman/Earth Guardian)
As for fodder, I'd honestly grant them a flat 9-B rating. They can downscale from Siam and those comparable, as they can still be threats to the protagonists and also take hits from whatever gun or knife they happen to have. They're just so far removed from the 9-As that I don't feel like I should suggest scaling them to them.
- Undeniably flat "9-A"; Bogeyman, Wheelman, Earth Guardian, Steel Guardian, The Player (Book of Memories)
- Very close to undeniably flat "9-A", still gets the "At least 9-B, likely 9-A" rating; Pyramid Head, Mary, Incubus/Incubator/"God", other Guardians, Henry, Cheryl, James, Murphy
- Scales to the above, "At least 9-B, likely 9-A"; Every other boss/protagonist
- 9-B; Fodder
Power/Resistances Additions
- Immortality (Type 2) for Monsters/Manifestations
- Monsters in the Silent Hill series are able to "resurrect" even after taking a fatal beating. You can "kill" an enemy only for it to get back up minutes later, still retaining the injuries it had when it "died". I think this implies a certain degree of Type 2 Immortality, they can take a seemingly fatal beating and be fine. They're even called "tougher than people".
- Corrosion Inducement for Acid Users;
- Fairly self-explanatory. Certain enemies use acid to attack.
- This should also grant Resistance to Corrosion for the protagonists who can take these attacks. They get damaged, but they don't melt, sooo...
- My buddy Apex_Predator_GX has put together a great blog for standard monster abilities that I would wish to be posted and used.
LS Upgrade
Schisms can rip people in half. Siam can flip cars. Sounds like a Class 1 to Class 10 LS upgrade for miniboss and above monsters and protags.
I think the protags should get an "At least Athletic Human, possibly Class 1 to Class 10" or whatever rating, since while they can struggle against monsters like Siam and Schism, they can also get overwhelmed by them.
Sepulcher can crush humans into bloody bits (Class 25), but I don't think anyone scales. Seems to be a size thing
Alessa Additions/Changes
Alessa gets some new stuff.
The big thing, "7-C via Creation"
Alessa created the Otherworld after her powers spiraled out of control. The Otherworld is a reflection of Silent Hill, which is commonly referred to as a town. This doesn't scale to anything except her Creation powers.
New powers:
- Illusion Creation
- Death Manipulation
- Sleep Manipulation
- Telekinesis
- and Creation and Dimensional Travel/BFR, as explained above
Heather Stuff
Heather also gets some stuff from the guidebook and game itself.
- A non-specified immortality (probably Type 1 or 2?)
- Precognition (And here)
- Fire Resistance
TL;DR
- Fodder gets upgraded to 9-B
- Protagonists and Minibosses get a tier of At least 9-B, likely 9-A (possibly flat 9-A)
- Stronger monsters get 9-A
- Monster powers additions
- LS Upgrade to "At least Athletic Human, possibly Class 1 to Class 10"
- Alessa Stuff
- 7-C via creation
- Various powers
- Heather stuff
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