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You know what? I think a very easy to way to fix this issue with the demogorgon and xenomorph is to honor both the ingame statistics and the lore of the game by having their in game speed values listed as Travel Speed, and their combat speed as Superhuman. This solves your issue of them all walking at the same speed and the other scaling issues you had in the OP, but doesn't throw out the fact that Demogorgon and Xenomorph logically should not be slowing itself down according to it's own lore and character. They'd still be downgraded to be traveling in comparable speed to the survivor's average human, but would be going in superhuman speeds in combat, which lines up pretty well with everything we know about the two creatures, and everyone else in game. It would look like this on the page;
Average Human Travel Speed (Faster than survivors, in game statistics, personal feats, ect ect ect), Superhuman Combat and Reaction Speed (Xenomorph/Demogorgon scaling)
Lore wise it makes sense, and gameplay wise it makes sense and lines up perfectly.
Average Human Travel Speed (Faster than survivors, in game statistics, personal feats, ect ect ect), Superhuman Combat and Reaction Speed (Xenomorph/Demogorgon scaling)
Lore wise it makes sense, and gameplay wise it makes sense and lines up perfectly.
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