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Deceased by Daybreak - A DBD Downgrade Series (Part 1: Slow Start)

You know what? I think a very easy to way to fix this issue with the demogorgon and xenomorph is to honor both the ingame statistics and the lore of the game by having their in game speed values listed as Travel Speed, and their combat speed as Superhuman. This solves your issue of them all walking at the same speed and the other scaling issues you had in the OP, but doesn't throw out the fact that Demogorgon and Xenomorph logically should not be slowing itself down according to it's own lore and character. They'd still be downgraded to be traveling in comparable speed to the survivor's average human, but would be going in superhuman speeds in combat, which lines up pretty well with everything we know about the two creatures, and everyone else in game. It would look like this on the page;

Average Human Travel Speed (Faster than survivors, in game statistics, personal feats, ect ect ect), Superhuman Combat and Reaction Speed (Xenomorph/Demogorgon scaling)

Lore wise it makes sense, and gameplay wise it makes sense and lines up perfectly.
 
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You know what? I think a very easy to way to fix this issue with the demogorgon and xenomorph is to honor both the ingame statistics and the lore of the game by having their in game speed values listed as Travel Speed, and their combat speed as Superhuman. This solves your issue of them all walking at the same speed and the other scaling issues you had in the OP, but doesn't throw out the fact that Demogorgon and Xenomorph logically should not be slowing itself down according to it's own lore and character. They'd still be downgraded to be traveling in comparable speed to the survivor's average human, but would be going in superhuman speeds in combat, which lines up pretty well with everything we know about the two creatures, and everyone else in game. It would look like this on the page;

Average Human Travel Speed (Faster than survivors, in game statistics, personal feats, ect ect ect), Superhuman Combat and Reaction Speed (Xenomorph/Demogorgon scaling)

Lore wise it makes sense, and gameplay wise it makes sense and lines up perfectly.
But why would all of the other killers scale to those two? They don't interact with them, let alone show that they possess comparable reaction speed (Also it wouldn't be combat speed, it'd only be reaction/travel through those actions speed) and the survivors don't interact with the Superhuman speed stuff in any way to use to chain scale the other killers
 
But why would all of the other killers scale to those two? They don't interact with them, let alone show that they possess comparable reaction speed (Also it wouldn't be combat speed, it'd only be reaction/travel through those actions speed) and the survivors don't interact with the Superhuman speed stuff in any way to use to chain scale the other killers
You don't see the very very obvious problem with taking a feat of a character crawling through a vent and making it so that the speed only applies to it when they're in vents?
 
You don't see the very very obvious problem with taking a feat of a character crawling through a vent and making it so that the speed only applies to it when they're in vents?
They only move at those speeds in “vents” and always travel slower outside of it, so not really. Their reaction speed can scale to it, (I don’t know if you thought I meant otherwise, but I don’t think their reaction speed should only be Superhuman while they’re specifically moving through those areas) but survivors and other killers don’t scale to their reaction speed
 
I think that's the most obvious example of game mechanics ever... they clearly can move at those speeds, but they can't move that fast during normal gameplay or else the game would be basically unwinnable lol

Worth noting that Xenomorph's trailer depicts it going feral against Ripley, nothing like it's strut or crawl in-game

Also I really think the idea of there being several athletic police officers and such was swept under the rug too quickly here. From what I can find, being a cop or athlete typically scores a character Athletic speed by default. Maybe this is a wider issue, but the site seems to accept that line of thought

but survivors and other killers don’t scale to their reaction speed
They should most definitely scale to each other.

(Survivors would be more like a downscale, but still... They can do successful chases and slip away from Killers, react to projectiles, etc. There are also a handful of examples in lore of Survivors outspeeding or more directly keeping pace with Killers, such as the Tools of Torment lore, Castlevania stuff, the cast of Frank Stone, and Saku in Tome 10)

Even in lore, all Killers are roughly even with each other. The Entity is known to nerf or buff them as it sees fit, putting them at a relatively even playing field. They're all hindered by the same things, they all damage and keep pace with the same victims, they all damage the environment (walls, pallets, gens) the same, and they all share a basic physiology

There's also 2v8, where they interact and work together.

Then there are the Blighted skins, which imply they all fought against the Blight in some capacity

Also, I did some calcs, including an Average Human and Superhuman result for Survivors. I'm not getting it evaluated just yet, there are more I wanna do, but it exists. I don't consider myself a good calc guy, so take those with a grain of salt until someone checks the math
 
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