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Brawl Stars: Brawl Talk Update | Part 1

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https://media.**********.net/attach...2695672e1ccb0137ff8b911aba06623e43513f590f24&
First Physiology and Abilities Page
https://media.**********.net/attach...21eeb471be7fd122f8b6300b1fa7080262b90322b52f&
Brawler Physiology
Hypercharge
Now Hypercharge Abilities for Brawlers
https://media.**********.net/attach...fe96ff26168632656b1c0f359bed4b162f1768b20ea6&
Hypercharge Amplification
https://media.**********.net/attach...4b594e1b001c46a62c45a3e604374dc49711b4d64fbf&
Every Brawler should be has amp with Hypercharge
Notes:
  1. There are more characters has Hypercharge in Brawl stars but I only put characters that have a profile in VSBW
  2. Brawlers who have profiles in VSBW but their Hypercharge are not been announced will only have a "higher with Hypercharge", as all characters are supposed to have Hypercharge, as Frank said in "The Future of Brawl Stars in 2025!" All Brawlers will have Hypercharge.

This is supported by Supercell
https://media.**********.net/attach...4b90c00338ed0fa1747b618e3c285dcc82006640f09d&
Brawlers who has 20% amp would be has (1+0.20=) 1.20× amp
Brawlers:
Gray

Brawlers who has 24% amp would be has (1+0.24=) 1.24× amp
Brawlers:
Hank
Melodie
Edgar
Mortis
Mico
Crow
Leon

Brawlers who has 25% amp would be has (1+0.25=) 1.25× amp
Brawlers:
Dynamike
Shelly
Poco
Rosa
Bull
El Primo
Janet

Brawlers who has 26% amp would be has (1+0.26=) 1.26× amp
Brawlers:
Frank
Penny
Rico
Jessie
Gale
Nita
Colt
8-Bit
Colette
Spike
Brock
Barley
Brawlers who has 5% amp on damage would be has (1+0.05=) 1.05× amp
Brawlers:
El Primo
Hank
Bull
Rosa
Rosa
Shelly

Brawlers who has 15% amp would be has (1+0.15=) 1.15× amp
Brawlers:
Edgar
Poco
Gale

Brawlers who has 20% amp would be has (1+0.20=) 1.20× amp
Brawlers:
Gray

Brawlers who has 25% amp would be has (1+0.25=) 1.25× amp
Brawlers:
Brock
Barley
Spike
Colette
8-Bit
Colt
Nita
Jessie
Janet
Penny
Mortis
Mico
Crow
Leon
Melodie
Dynamike
Brawlers who has 5% amp would be has (1+0.05=) 1.05× amp
Brawlers:
Half of the Brawlers in Brawl stars

Brawlers who has 10% amp would be has (1+0.10=) 1.10× amp
Brawlers:
Gray

Brawlers who has 15% amp would be has (1+0.15=) 1.15× amp
Brawlers:
Gale
Poco
Edgar

Brawlers who has 25% amp would be has (1+0.25=) 1.25× amp
Brawlers:
Shelly
All tank Brawlers
Agree: @ActuallySpaceMan42
Disagree:
Neutral:
 
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Lacking in a lot of abilities every Brawler has, and a few grammatical mistakes but seems fine. Not sure if a CRT is needed to add abilities when a link is all that is needed to add stuff like Hypercharges.
 
The physiology profiles look good. Although where does the Type 3 Immortality/Low-Godly regen come from? (If it's from respawning then it shouldn't be added to the profiles since it's game mechanics unless there's something making it a canonical ability).

Also the Type 5 Immo isn't convincing, Mortis' description doesn't really mean anything ability wise and Collette's hypercharge would just give her self-soul manipulation (Nothing to imply Type 5 for all brawlers). Everything else in the physiology profiles should be fine (You can also add Transformation via Hypercharges as an ability to Brawler Physiology).

As for the stat amps I don't think they can be really used since they count as game mechanics.
 
The physiology profiles look good. Although where does the Type 3 Immortality/Low-Godly regen come from? (If it's from respawning then it shouldn't be added to the profiles since it's game mechanics unless there's something making it a canonical ability).
Respawning should be canon. They come back from nothing. An official livestream that takes place within the world of Brawl Stars and is operated by Starr Park (called WKBRL) confirms Brawlers can "fight and respawn". The Resurrection should be Mid-Godly since Brawlers can respawn even with their souls taken away (stated here), and even after Mortis absorbs their life essence after being killed with his Star Power.

Most Brawlers should possess Type 5 immortality, since regular Brawlers are shown to survive and regenerate from being liquified somehow, and getting flattened (although this is a cartoon, the one being flattened, Kit, is an actor who appears as a cartoon character according to his game description. The cartoon shown is just him acting irl)
 
The physiology profiles look good. Although where does the Type 3 Immortality/Low-Godly regen come from? (If it's from respawning then it shouldn't be added to the profiles since it's game mechanics unless there's something making it a canonical ability).
It's canon as come from Game
I'm pretty sure Brawlers being able to respawn is canon.

One of the characters in the game, Surge, has an ability that is tied to one of his Star Powers, which allow him to keep one stage he got (he ramps up in stages during the fight) even after he is killed. Which would only be usable in the first place if he could respawn.

Not only that, but unlike other games where characters groan when they die, in Brawl Stars characters say whole entire voices and sentences upon being killed, implying that they actually aren't dead completely. Frankly, characters dying isn't actually a big deal to them, since they just seem dissapointed or something when they die.

In addition, it's implied that the game's mechanics are for the most part canon or exist in some form in reality, like Emz talking about only fighting for trophies in a match (trophies are an ELO game mechanic and dont exist in any form of canon media Brawl Stars has as of now), Brock talking about getting nerfed (though he's a gamer so he could just talk like that), or Edgar calling himself the CEO of the game ("CEO of Brawl Stars!"), despite the word Brawl Stars never being used in the game or in canon ever, and is mainly reserved to the game's title.

In the investor video in regards to lore as well, when a character speaks in reverse, when reversed, they say that in the future, given the video took place in the 80s, children (Admittedly, Brawl Stars' playerbase and target audience) will control them with glowing rectangles. Glowing rectangles are obviously the person, who somehow had a vision to the future's, own perception on what a smartphone (what you play Brawl Stars on) is, which implies that characters and the game itself is just people controlling whoever the Brawler we play as, within the real world.
(Note: All this thanks to @MaybeWantsToEdit)
Also the Type 5 Immo isn't convincing, Mortis' description doesn't really mean anything ability wise and Collette's hypercharge would just give her self-soul manipulation (Nothing to imply Type 5 for all brawlers). Everything else in the physiology profiles should be fine (You can also add Transformation via Hypercharges as an ability to Brawler Physiology).
Means that All Brawlers in Brawl stars, can't be dead, and they can still survive after being killed for example:
  • Poco can still alive even after lose his own vital organs
  • Collette still even after the separate her soul from her body
Collette's Hypercharge was separate her soul from her body, isn't just Sal-soul manipulation, is also means can still alive even after lose their soul
As for the stat amps I don't think they can be really used since they count as game mechanics.
Game is canonical.
 
Oh man I hate being the opponent for small verses that I kinda like but here we go.
For the brawl physiology:
  1. You must note a brawler can ONLY have 2 gears at once. Meaning they don't get access to all 4 of the listed gear abilities at once. Ideally make a new separate section for equipment where you list the gears
  2. The first 2 immortalities definitely don't work as a solid rating. They seem more like game mechanics because the resurrections purely depend on the game mode. While certain modes like Brawl Ball allow for infinite deaths, modes like Knockout only allow for 2 deaths/resurrections and Solo Showdown doesn't allow you even a single death/resurrection. So either we take them as limited, depending on the game modes setting, or we don't include them at all.
  3. Shield gear isn't damage reduction but statistics amplification. Damage reduction would be something like Bibis or Mandy's star power that reduce the damage taken by 30%. The shield gear simply adds extra health which would in practice serve as simply having higher durability as they don't reduce the amount of damage the opponent does but instead simply increase the amount of damage they can take.
For hyper charges I only have 1 major issue (other than minor grammatical errors):
You should list another weakness that mentions a brawler MUST first damage their opponent enough to charge the HC before using it.
 
Oh man I hate being the opponent for small verses that I kinda like but here we go.
For the brawl physiology:
  1. You must note a brawler can ONLY have 2 gears at once. Meaning they don't get access to all 4 of the listed gear abilities at once. Ideally make a new separate section for equipment where you list the gears
Tho, I had to change all of this and make it through Salf-Power Modification.
  1. The first 2 immortalities definitely don't work as a solid rating. They seem more like game mechanics because the resurrections purely depend on the game mode. While certain modes like Brawl Ball allow for infinite deaths, modes like Knockout only allow for 2 deaths/resurrections and Solo Showdown doesn't allow you even a single death/resurrection. So either we take them as limited, depending on the game modes setting, or we don't include them at all.
We can add as weakness or note as isn't limetd in many mods, like this
Though it should be noted that Type 4 can't be use in Solo Showdown, and it's limted in Knockout mod.
  1. Shield gear isn't damage reduction but statistics amplification. Damage reduction would be something like Bibis or Mandy's star power that reduce the damage taken by 30%. The shield gear simply adds extra health which would in practice serve as simply having higher durability as they don't reduce the amount of damage the opponent does but instead simply increase the amount of damage they can take.
Fair, but it look like Forcefield Creation or Blood Manipulation as they enhance their health
For hyper charges I only have 1 major issue (other than minor grammatical errors):

You should list another weakness that mentions a brawler MUST first damage their opponent enough to charge the HC before using it.
Ok
 
Last edited:
Tho, I had to change all of this and make it through Salf-Power Modification.
You mean "Self-Power Modification"?.
I don’t think that's the appropriate ability. Gears are literally optional equipment you pick before a fight, not an ability that makes you change your powers.
We can add as weakness or note as isn't limetd in many mods, like this
That's progress but it doesn't actually cover my issue.

It's not that it's limited in different mods, I believe it's CAUSED by certain mods. Respawn mechanics and behavior is completely dependent on the mode and map and mode the brawler is playing rather than on the abilities of the brawler himself.
Fair, but it look like Forcefield Creation or Blood Manipulation as they enhance their health
What their health measures is how much damage they can take before dying. That's just basic durability and extra HP would be extra durability.
 
You mean "Self-Power Modification"?.
I don’t think that's the appropriate ability. Gears are literally optional equipment you pick before a fight, not an ability that makes you change your powers.
Oh sorry I didn't concentration about "a".
I would maybe add as optional equipment
That's progress but it doesn't actually cover my issue.

It's not that it's limited in different mods, I believe it's CAUSED by certain mods. Respawn mechanics and behavior is completely dependent on the mode and map and mode the brawler is playing rather than on the abilities of the brawler himself.
And for this reason I said that you should put a note for this point
What their health measures is how much damage they can take before dying. That's just basic durability and extra HP would be extra durability.
So it's Healing/Blood Manipulation & Statistics Amplification (Durability)
 
I agree with David here, the resurrection thing is definitely too much and seems to be more game-mechanics than anything, at the very least using the evidence currently presented.
I think the whole Dynamike murder and revival is far better evidence than whatever was shown before
At the same time it seems that the gems are what makes them revive since it literally makes spike (previously a random cactus) and 8-Bit (previously a random arcade machine) come alive in later sections and Brock seems to murder a guy only for him to get revived again. There's this and also the fact that the games make people go out of control...do with that what you will...
 
So maybe a immo type 8 with mid regen (dyna revived from a hole in his torso) would work. The low to mid-godly proposals are game-mechanics, the whole soul stealing thing being part of a temporary event rather than something canonical.
 
I have plan to add it in another abilities page and Power Cubes would has profile
Why not just add it here? It perfectly fits a physiology page.
I meant add as Note
Me? I mean I can if you want but that's usually what the person making the CRT does.
More Heal/Blood=More Durability, it should Self-Healing/Blood Manipulation & Statistics Amplification
There is no blood idk where do you get blood manip from. It's literally just additional durability.
And while the shield does regen it's completely separate from main HP. We can see this as HP can't regenerate while you attack but shield can.

So it's just Statistics Amplification
 
I’ll look at this more in depth later, but first and foremost, you’re gonna need to add a shit ton of references to all of the scans you’ve got in order for this to get really accepted. But from a glance, the actual abilities look decent enough.
 
I agree with David here, the resurrection thing is definitely too much and seems to be more game-mechanics than anything, at the very least using the evidence currently presented.
The game-mechanics is canonical tho.
I think the whole Dynamike murder and revival is far better evidence than whatever was shown before
At the same time it seems that the gems are what makes them revive since it literally makes spike (previously a random cactus) and 8-Bit (previously a random arcade machine) come alive in later sections and Brock seems to murder a guy only for him to get revived again. There's this and also the fact that the games make people go out of control...do with that what you will...
Thx for more proof.
So maybe a immo type 8 with mid regen (dyna revived from a hole in his torso) would work.
Looks good but with Mid to Mid-Godly
The low to mid-godly proposals are game-mechanics, the whole soul stealing thing being part of a temporary event rather than something canonical.
Same above, it's not the only feat in a game where they come back to life after losing their lives with body, mind and soul, and even after Mortis absorbs their life essence after being killed. Also this event is canonical as the whole event is exists in Brawl stars/Star Park
Why not just add it here? It perfectly fits a physiology page.
It's just optional gears that a person in Versus Threads can say the Brawler can only use Shield Gear or Vision Gear or both of them and they can also change one or both of them to another Gear.
Me? I mean I can if you want but that's usually what the person making the CRT does.
Ok
There is no blood idk where do you get blood manip from. It's literally just additional durability.
Isn't HP is Blood? It increases the rate of health, so it should be Sal-Healing Manipulation
"Gain extra 900 health as a consumable shield. The shield regenerates in 10 seconds, when at full health."
And while the shield does regen it's completely separate from main HP. We can see this as HP can't regenerate while you attack but shield can.
What do you mean?
So it's just Statistics Amplification
It should be Healing Amplification?
 
The game-mechanics is canonical tho.
Even if we were to consider them canonical to the story (which idk if there's any evidence of) they would still ultimately be an aspect of the game mode, not an ability of the brawlers.
Same above, it's not the only feat in a game where they come back to life after losing their lives with body, mind and soul, and even after Mortis absorbs their life essence after being killed. Also this event is canonical as the whole event is exists in Brawl stars/Star Park
Simple soul stealing doesn't account for low godly or above.
It's just optional gears that a person in Versus Threads can say the Brawler can only use Shield Gear or Vision Gear or both of them and they can also change one or both of them to another Gear.
Yeah exactly but they're optional gear that every brawler can use (with few rare individual exceptions that don't exactly matter for the wiki) so they very much fit to the physiology page imo.
Isn't HP is Blood?
No, why would HP be blood? Half of the brawlers aren't even living biological entities.
Half of the cast are robots, then there is Shade who's a ghost, Meeple who's made out of dices and similar objects, or entities which also have HP like shade which is just a shadow, grigri which is just a doll, etc.

HP has no ties to blood, it just symbolizes how much damage/force can a brawler take before dying.
It increases the rate of health, so it should be Sal-Healing Manipulation
As consumable shield. The shield is very much disconnected from the main HP and even behaves differently. It's essentially the equivalent of wearing armor.
What do you mean?
HP starts regenerating only after you don't attack for multiple seconds and stops if you attack.

Shield from the shield gear only needs your HP to be full to the regenerate. You can attack all you want while your shield regenerates and it won't stop.
It should be Healing Amplification?
No, Durability Amplification. It doesn't do anything to your healing.

Regeneration Amplification would be the healing gear which allows you to regenerate 50% more efficiently.

Healing Amplification would be enhancing the amount you can heal other people. So if Poco had a gadget that makes him heal 15% more HP with his super THAT would be healing amp.
 
The game-mechanics is canonical tho.
Not really, all you provided were brawl talk excerpts and they talk about gameplay, not lore
Looks good but with Mid to Mid-Godly
Nah
Same above, it's not the only feat in a game where they come back to life after losing their lives with body, mind and soul, and even after Mortis absorbs their life essence after being killed. Also this event is canonical as the whole event is exists in Brawl stars/Star Park
Life essence is life force, not soul, it's life manipulation not soul manipulation. The soul stealer event is an event but not really a canonical part of the lore, similarly to how kaiju skins aren't part of the actual canon and how we don't see Jacky turn into a 100 meter monster mid-gameplay. Season events should stay as season events, unless you can place Godzilla and Buzz Lightyear into the lore somehow
 
Not really, all you provided were brawl talk excerpts and they talk about gameplay, not lore
Even if we were to consider them canonical to the story (which idk if there's any evidence of) they would still ultimately be an aspect of the game mode, not an ability of the brawlers.
I'm not even use brawl talk in all scans, a use many statements from official livestream as you see above
It's canon as come from Game

(Note: All this thanks to @MaybeWantsToEdit)

Means that All Brawlers in Brawl stars, can't be dead, and they can still survive after being killed for example:
  • Poco can still alive even after lose his own vital organs
  • Collette still even after the separate her soul from her body
Collette's Hypercharge was separate her soul from her body, isn't just Sal-soul manipulation, is also means can still alive even after lose their soul

Game is canonical.
Respawning should be canon. They come back from nothing. An official livestream that takes place within the world of Brawl Stars and is operated by Starr Park (called WKBRL) confirms Brawlers can "fight and respawn". The Resurrection should be Mid-Godly since Brawlers can respawn even with their souls taken away (stated here), and even after Mortis absorbs their life essence after being killed with his Star Power.

Most Brawlers should possess Type 5 immortality, since regular Brawlers are shown to survive and regenerate from being liquified somehow, and getting flattened (although this is a cartoon, the one being flattened, Kit, is an actor who appears as a cartoon character according to his game description. The cartoon shown is just him acting irl)

Simple soul stealing doesn't account for low godly or above.
Low godly not come only this
Life essence is life force, not soul, it's life manipulation not soul manipulation.
Life "essence" is Soul/Spirit/Nature, not Life Force.
The soul stealer event is an event but not really a canonical part of the lore, similarly to how kaiju skins aren't part of the actual canon and how we don't see Jacky turn into a 100 meter monster mid-gameplay.
It is as Set in Star Park/official livestream, We didn't talk about skins in a topic we talk about the event
Skins≠Event
Since what Jacky was in this event?
Season events should stay as season events, unless you can place Godzilla and Buzz Lightyear into the lore somehow
Not all of them, some of them, just Angel vs Demon. Both don't take place in Star Park/official livestream.
 
That doesn't confirm anything here. Especially not that it's not an aspect of the modes rather than the brawlers
It is also because it is mentioned in official livestream. Not only from Brawlers tho, but also from official livestream.
 
It is also because it is mentioned in official livestream. Not only from Brawlers tho, but also from official livestream.
it simply supports the idea in the camera fotage that the gems let them respawn. It also doesn't support Low Godly or above at all.
 
https://media.**********.net/attachments/1073237190101958706/1349310992240083014/ezgif-6c7404451b7e8c.gif?ex=67d2a349&is=67d151c9&hm=5472d2682bc3ac01a4632695672e1ccb0137ff8b911aba06623e43513f590f24&
First Physiology and Abilities Page
https://media.**********.net/attachments/1073237190101958706/1349412559647936562/ezgif-7a0affa9f4794a.gif?ex=67d301e1&is=67d1b061&hm=25ad230728bff9e3db5321eeb471be7fd122f8b6300b1fa7080262b90322b52f&
Brawler Physiology
Hypercharge
Now Hypercharge Abilities for Brawlers
https://media.**********.net/attachments/1073237190101958706/1349310966860349541/ezgif-63c984b887d4c9.gif?ex=67d2a343&is=67d151c3&hm=a8b38fec8906438f7172fe96ff26168632656b1c0f359bed4b162f1768b20ea6&
Hank:

Poco:

Melodie:

Penny:
Hypercharge Amplification
https://media.**********.net/attachments/1073237190101958706/1349518723505197189/ezgif-7748ddc922fcaf.gif?ex=67d364c0&is=67d21340&hm=65f7f93d9cbdac6998c94b594e1b001c46a62c45a3e604374dc49711b4d64fbf&
Every Brawler should be has amp with Hypercharge
Notes:
  1. There are more characters has Hypercharge in Brawl stars but I only put characters that have a profile in VSBW
  2. Brawlers who have profiles in VSBW but their Hypercharge are not been announced will only have a "higher with Hypercharge", as all characters are supposed to have Hypercharge, as Frank said in "The Future of Brawl Stars in 2025!" All Brawlers will have Hypercharge.

This is supported by Supercell
https://media.**********.net/attachments/1073237190101958706/1349463025949606039/Screenshot_20250312_222326_com_android_chrome_CustomTabActivity.jpg?ex=67d330e1&is=67d1df61&hm=dc9e897973f9e88786aa4b90c00338ed0fa1747b618e3c285dcc82006640f09d&
Brawlers who has 20% amp would be has (1+0.20=) 1.20× amp
Brawlers:
Gray

Brawlers who has 24% amp would be has (1+0.24=) 1.24× amp
Brawlers:
Hank
Melodie
Edgar
Mortis
Mico
Crow
Leon

Brawlers who has 25% amp would be has (1+0.25=) 1.25× amp
Brawlers:
Dynamike
Shelly
Poco
Rosa
Bull
El Primo
Janet

Brawlers who has 26% amp would be has (1+0.26=) 1.26× amp
Brawlers:
Frank
Penny
Rico
Jessie
Gale
Nita
Colt
8-Bit
Colette
Spike
Brock
Barley
Brawlers who has 5% amp on damage would be has (1+0.05=) 1.05× amp
Brawlers:
El Primo
Hank
Bull
Rosa
Rosa
Shelly

Brawlers who has 15% amp would be has (1+0.15=) 1.15× amp
Brawlers:
Edgar
Poco
Gale

Brawlers who has 20% amp would be has (1+0.20=) 1.20× amp
Brawlers:
Gray

Brawlers who has 25% amp would be has (1+0.25=) 1.25× amp
Brawlers:
Brock
Barley
Spike
Colette
8-Bit
Colt
Nita
Jessie
Janet
Penny
Mortis
Mico
Crow
Leon
Melodie
Dynamike
Brawlers who has 5% amp would be has (1+0.05=) 1.05× amp
Brawlers:
Half of the Brawlers in Brawl stars

Brawlers who has 10% amp would be has (1+0.10=) 1.10× amp
Brawlers:
Gray

Brawlers who has 15% amp would be has (1+0.15=) 1.15× amp
Brawlers:
Gale
Poco
Edgar

Brawlers who has 25% amp would be has (1+0.25=) 1.25× amp
Brawlers:
Shelly
All tank Brawlers

@Da3ggman I have problem with gif, can you fixing it?
 
This is probably fine.

Should note, that Low-Godly is correct, as you'd need proof both mind and soul got ****** to be Mid-Godly
 
@Da3ggman I have problem with gif, can you fixing it?
Not like directly or anything, but if the gifs are funky, I’d recommend uploading them to a site like Tenor or Giphy if you really want to use them, then copy those links into the add image option.

But if you’re using them as evidence, you should probably just upload them to Imgur for easier use when linking and stuff.
 
The first 2 immortalities definitely don't work as a solid rating. They seem more like game mechanics because the resurrections purely depend on the game mode. While certain modes like Brawl Ball allow for infinite deaths, modes like Knockout only allow for 2 deaths/resurrections and Solo Showdown doesn't allow you even a single death/resurrection. So either we take them as limited, depending on the game modes setting, or we don't include them at all.
WKRBL live stream.
Sort of blatant that Brawlers often respawn. If you want to assume that Showdown is canon (which it is), then everyone participating in it would only be able to do so once, since you're saying they can't respawn there. However, Brawlers simply just die and then presumably just respawn somewhere else.

Also Low-Godly at least is blatant in the game. They come back from absolutely nothing when respawning.
Life essence is life force, not soul, it's life manipulation not soul manipulation. The soul stealer event is an event but not really a canonical part of the lore, similarly to how kaiju skins aren't part of the actual canon and how we don't see Jacky turn into a 100 meter monster mid-gameplay. Season events should stay as season events, unless you can place Godzilla and Buzz Lightyear into the lore somehow
The "life essence" were initially souls that Mortis could pick up after killing Brawlers to heal, before it got reworked to be easier to deal with and understand for players.

Also the Angels and Demons event isn't a crossover. Deleted game modes like Siege still canonically exist, they just aren't playable for various reasons. Brawlers dropping souls in other game modes besides Soul Collector would be incredibly pointless and redundant as well (the animation I gave a scan has characters control the Brawlers they're playing as. This doesn't contradict canon. People are canonically controlled "by glowing rectangles" in the future, and people who live in the world of Starr Park canonically play the game as it is (these videos are official))
For hyper charges I only have 1 major issue (other than minor grammatical errors):
You should list another weakness that mentions a brawler MUST first damage their opponent enough to charge the HC before using it.
This isn't how Hypercharges canonically work in their world. Brawlers just have to train to harness the power of Hypercharges, use powerized bullets, or simply through Awakened Power. You see Brawlers in this animation just pull out their Hypercharges immediately without charging them. It varies and seems to be just a "sometimes" thing Brawlers do when they want to.
 
The "life essence" were initially souls that Mortis could pick up after killing Brawlers to heal, before it got reworked to be easier to deal with and understand for players.
This seems like a retcon then
Also the Angels and Demons event isn't a crossover. Deleted game modes like Siege still canonically exist, they just aren't playable for various reasons. Brawlers dropping souls in other game modes besides Soul Collector would be incredibly pointless and redundant as well (the animation I gave a scan has characters control the Brawlers they're playing as. This doesn't contradict canon. People are canonically controlled "by glowing rectangles" in the future, and people who live in the world of Starr Park canonically play the game as it is (these videos are official))
This was an event related mode, it got nuked after the event ended mate. Siege was a full on mode for quite a while on the other hand. Anything done in events shouldn't be treated as canon.
The rest of the comment...I genuienly don't understand what this has anything to do with anything
 
WKRBL live stream.
?
Sort of blatant that Brawlers often respawn. If you want to assume that Showdown is canon (which it is), then everyone participating in it would only be able to do so once, since you're saying they can't respawn there. However, Brawlers simply just die and then presumably just respawn somewhere else.
Again you're missing the main point that the respawning is a mechanic of the game modes, not an ability of the brawlers.

Or at the very least that's the only interpretation that explains why the modes affect the respawn mechanics without just saying it's a non canon game mechanic.
This isn't how Hypercharges canonically work in their world. Brawlers just have to train to harness the power of Hypercharges, use powerized bullets, or simply through Awakened Power.
None of these prove they don't need to charge them up first. Bull for example has the tank trait making his super and HC charge by taking damage and we're shown Bibi charging it up by throwing stuff at him.

If you put such a fundamental mechanic into question you're immediately putting everything outside of the trailers into question. Because if even the most core aspect of hypercharges isn't canon and instead is just a gameplay mechanic, how can we know literally everything else isn't?
We don't have any evidence they didn't charge them up before this encounter. If anything Pearl only seems to charge her HC late in the fight in the trailer.
It varies and seems to be just a "sometimes" thing Brawlers do when they want to.
So what's the conclusion? I'm seeing multiple options here.
Either the gameplay is inconsistent and non canon making it unusable.
Or the short animated trailers are inconsistent and unusable.
Or both.
Or the brawlers just charged the HCs off screen.

So which interpretation do you suggest? Clearly both the games and animations can't be right at the same time because gameplay shows you ALWAYS have to charge them…
 
The rest of the comment...I genuienly don't understand what this has anything to do with anything
The rest is for the sake of proving the scan I gave's canonicity.
None of these prove they don't need to charge them up first. Bull for example has the tank trait making his super and HC charge by taking damage and we're shown Bibi charging it up by throwing stuff at him.
This doesn't explain Shelly and Colt putting hypercharged bullets in their weapons.
If you put such a fundamental mechanic into question you're immediately putting everything outside of the trailers into question. Because if even the most core aspect of hypercharges isn't canon and instead is just a gameplay mechanic, how can we know literally everything else isn't?
This animation is the reveal trailer for Hypercharges. Hypercharges needing to be charged up is fundamental for gameplay purposes but this animation depicts the world they're living in. Safe to say it's more accurate.
We don't have any evidence they didn't charge them up before this encounter. If anything Pearl only seems to charge her HC late in the fight in the trailer.
Bull was in prison for what seems to be a decent amount of time. He'd have no means of charging anything.
So what's the conclusion? I'm seeing multiple options here.
Either the gameplay is inconsistent and non canon making it unusable.
Or the short animated trailers are inconsistent and unusable.
Or both.
Or the brawlers just charged the HCs off screen.

So which interpretation do you suggest? Clearly both the games and animations can't be right at the same time because gameplay shows you ALWAYS have to charge them…
The animations and material that take place outside of the game is more trustworthy. The game is shackled by the fact that it has to be fair and balanced. It's a case-by-case basis. You can use ideas from the animations and videos, and if supported, you can use the gameplay to add onto that. And gameplay is fair to use as long as it's not obviously a gameplay mechanic unless supported by other sources.

Like the fact that Brawlers canonically respawn according to outside the game. How much of themselves can they respawn? Well they respawn from nothing before popping out of a bubble with a shield in the game, so safe to assume it's Low-Godly.
 
This doesn't explain Shelly and Colt putting hypercharged bullets in their weapons.
We don't know where or how they got them because we don't see anything prior to that.

And making them optional equipment would contradict the entire game portion of the knowledge we have. So no speed amps, durability amps, or anything like that.
This animation is the reveal trailer for Hypercharges. Hypercharges needing to be charged up is fundamental for gameplay purposes but this animation depicts the world they're living in. Safe to say it's more accurate.
So what you're saying is we should prioritize vague trailers over the actual game.

Again sure, then remove all the % buffs from HCs, all game-only abilities, and all game only mechanics such as the already discussed respawning etc. Because we even take the most fundamental aspects of abilities in the game as accurate.
Bull was in prison for what seems to be a decent amount of time. He'd have no means of charging anything.
Why would being in prison stop him from taking damage or doing damage?
The animations and material that take place outside of the game is more trustworthy. The game is shackled by the fact that it has to be fair and balanced.
Why are trailers more trustworthy? I could understand if there was some actual story like in Clasharama, but here it's literally just trailers.

We don't consider feats from movie trailers as canon unless they're actually in the movie either and certainly don't take them as superior to the movies themselves, so what's different here?
It's a case-by-case basis.
That just sounds like "I'll cherry-pick what I like". I mean the only regeneration and maybe respaw example we got in the animations was Dynamike healing a hole in his chest (low-mid injury) over the span of several days, but you didn't seem to disagree with the blog saying low-high regen only takes few seconds.

You're also not against the physical stat amps despite the animations only showing certain HCs as just special ammo.
And gameplay is fair to use as long as it's not obviously a gameplay mechanic unless supported by other sources.
And who decides what's "obviously a gameplay mechanic"? Because again you don't seem to agree that respawning is just a blatant gameplay mechanic despite it being fully dependent on the map and gamemode.
Like the fact that Brawlers canonically respawn according to outside the game. How much of themselves can they respawn? Well they respawn from nothing before popping out of a bubble with a shield in the game, so safe to assume it's Low-Godly.
See again that's the cherry picking I'm talking about.

The only brawler respawning we see in the animation is Dynamike who heals low-mid damage in FOUR DAYS at the same place he died. But we're for some reason ignoring the details and instead we're taking the low godly potency from the games and the few second timer from the games.

So why are we not taking either the animation or the game version alone? Seems to me like we're cherry-picking whichever details make the strongest ability.
 
Didn't read through the thread, but I moderately play this game, and the only power-scaling thing that ran through my mind is Low-godly regen, but moreso due to the fact that when they die, they completely acknowledge they were killed with dialogue, so their deaths are canonical, and they can still talk when killed, and then respawn. So yeah, agree with the regen
 
Assuming the immortality is canon and not just a game mechanic, then I also don't see an issue with any of this.
 
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