Jerry59
Any/All- 2,005
- 887
- This calc now gives us High 7-C (428.89 KT) from CoKM, though given the inconsistencies in their size, it will work as a 'Possibly' rating. Anyone who is currently 7-C gets this.
- Four Filths were able to break a wall in Prelude, which means we can use the Steel Door Frag for them albeit divided by four. Still 9-B, but pretty deep into it. (EDITED: It's 9-A now)
- Sisyphus Prime's dash can reach Mach 103.2, so that means a MHS upgrade for anyone who scales or downscales from V1 and Sisyphus.
- A bunch of Low Tiers (currently Soldiers and Mannequins) will get punched to Hypersonic+ reactions because Soldiers can react to and block explosion indefinitely (which should be this fast since we count these blasts as TNT) and it's also shown that the actual beam from the Railcannon blitzes them. Some other supporting feats include the Streetcleaner parrying rockets and dodging projectiles like the Whiplash hook and nails (maybe Filths will scale to these too ?).
- A lot of enemies and V1 are unaffected by 0-E's temperature, which has ice so cold that it can block the exit door and immune to gasoline fire, Streetcleaner's flamethrower and rockets. The latters' heat are potent enough to melt through the foliage in 7-3 (really damn strong foliage) that cannot be burned by regular fire. It's also so cold that it damaged V1's heat shield when they brought the heat back, even though they were fine with the same thing back in Prelude. Demons, Machines, Husks, and Angels all have this resistance, with others who aren’t actually present there should realistically have it too, given their similar physiology. Only Prime Souls and Unclassified don’t have it.
- V1 is also fine being underwater in 5-4, which should be around 1000 meters deep, considering it took several seconds to reach the surface even while riding rockets (a nice supporting feat ig).
- The enemies in this game can have their weak points blasted and pierced by coins, railcannons, and explosives, their flesh torn by the Screwdriver, and a whole shower of blood pouring from them throughout entire fights, yet they can still keep going.
- Husks: Change from Presumably Infinite to just Infinite as they suffer eternal torment, likely without rest + the current justification for Presumably Infinite stamina
(might not even need scans for this, ngl cuz this game is loosely based on a 14th-century fanfiction about God) - Prime Souls: Infinite or At least Superhuman, likely/possibly Infinite. Most Husks, as stated above, endure eternal punishment, having their flesh and bodies torn apart, with Sisyphean Insurrectionists boil with fierce fury and Ferrymen tear off their own skin and flesh in devotion to God's order, yet they still cannot amass enough power to become Prime Souls. Being described as "manifestations of pure will" and "incredibly powerful, to the point that even the prideful angels see them as a threat" seems to imply that they outclass Husks and sinners in every stats.
- Demons and Angels: At least Superhuman. Cerberi are the protectors of Hell, and they can keep their energy orbs stable even though it takes considerable focus and effort as a display of power to scare off intruders, even while dormant. Smth like Minotaur also blindly running through the labyrinth for thousands of years. Lesser Angels like Virtue act as wardens of Hell and are supposed to constantly keep watch and punish sinners.
- Flesh Panopticon: At least Superhuman. Should have the same rating as Flesh Prison. They are organic machines powered by both divine power and Hell energy and can heal themselves mid-battle.
- V1 can still perform a ton of other mobility movements while regenerating dash stamina, smth I don't think other Peak Humans can do. So Superhuman without blood i guess.
- All the Demons should have Energy Manip, just like Mindflayer, for being masters of using Hell Energy as a weapon, including Maurice.
- All of them also have Immo type 2. For example, Cerberus can survive losing half their head and part of their arm; Minotaur's body falling apart and having its face fractured in the second phase.
- Leviathan now gains Breath Attack and Explosion Manip via Laser and Hell Mortars.
- Mannequin gains Acrobatics for jumping high
- New intelligent tabber cuz why not (there are two of them btw, depending on which one you guys prefer).
- New weakness: Is vulnerable to sudden extreme temperature changes and will take a while for the heat shield to be repaired.
- Limited Invulnerability: V1's dash grants invincibility, as stated in this terminal, and the fact that magenta lasers can negate it. It's not actually intang since V1 can still be tagged by harpoons. But here's the catch- V2 can also dash like V1, and it doesn't grant her the same invincibility. This could suggest that it's just a game mechanic and a way to show that V1 is simply really good at dodging or sum. The terminals also mix mechanics with lore, so... ehhh, dunno.
- With the new menu, we got a few new things:
- Matter and Energy Manipulation: His wings act as a matter-energy conversion storage system.
- Body Control: Via Instant Propulsion System, Continuous Propulsion System, Automatic Body Reorientation System, Inertia Correction System, Center-of-Gravity Autobalancer, Fall Impact Reduction System, Weight Redistribution System, Potential Energy Storage System (slam storage ig)
- Vector Manipulation: Via Vector Redirection System; Might explain why Parry (also called Cross Counter now) allows the Feedbacker to hit things and either cancel out or reflect effects that normally shouldn't respond to physical force in that way.
- Further Healing: Speaking of Feedbacker, V1 can heal not only with blood but also by parrying, as they can heal and regenerate dash stamina even when parrying enemies that do not bleed.
Gabe's range should change from:
to:up to Several Meters with weapons (Has shown to be capable of creating greatswords and lances with his powers, and constantly uses them as throwing weapons), Unknown with teleportation (Can seemingly teleport everywhere around Hell, teleported to the Council of Heaven after his first duel against V1)
Aye, the place where Gabe had his epiphany is actually the Moon, and the planet in the background is Earth, as you can see its continents. This is also confirmed.up to Tens of Meters with weapons (Has shown to be capable of creating greatswords and lances with his powers, constantly using them as throwing and tracking weapons), at least Planetary with teleportation (Can teleport across layers of Hell. Teleported to the Council of Heaven and the Moon after his first and second duels against V1)
Any other Several Meters projectiles and shockwaves should be upgraded to Tens of Meters considering their range is much greater than just 10 meters, especially with homing projectiles.
Extrasensory Perception for Gabriel
Resistance to Radiation for V1 and V2
- V1 can resist the rats' radiation. It do mess with their camera a bit, but there are no other negative effects. The same applies to Something Wicked-
HAH! GET JUMPSCARED I DID THAT ON PURPOSE
Agree: @Armorchompy (Though changing some stuff. Also neutral on Limited Invulnerability. Disagree with Body Control), @DMUA (Disagree with Limited Invulnerability and Body Control), @Vzearr (Also want to change some stuff. Disagree with Body Control i guess, cos of the lack of scans)
Disagree:
Neutral
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