I disagree. DLC Personas are actually canon, as confirmed by
Comic A La Carte. Regardless, Myriad Truths is essentially just a
combination of enhanced Resistance Negation and Existence Erasure that scales to Izanami-no-Okami. Given that members of SEES, the Investigation Team, and the Phantom Thieves were
able to recover from Enlil, who is at least comparable to I-n-O, erasing them from existence, I doubt such an ability will turn the tide of battle.
Pfffft.
Ok... Does Enlil have Resistance Negation though?
That isn't how stat equalization works. She'll be just as durable and have just as much stamina as any other character in the battle. Additionally, Persona users (as well as spiritually empowered humans in general), have demonstrated on a multitude of occasions the
ability to evolve rapidly in the face of danger,
stomping foes who were previously impervious to their attacks.
This is less about Dura/Stamina, and more about Biology. So like... How about this. You cut off a normal guy's arm? They gonna bleed out. You cut off a Robot's arm? Nothing. There's no blood to bleed. In essence, what is lethal to a person is not inherently lethal to a robot.
Do you have any scans to support this claim?
No. No I don't. But since this is in fun and games, I'd imagine defenses would be able to be a little more... Lenient. Seeing as IT is just a bunch of Kid's and PT's are just a bunch of smart criminal kids, whereas SEES acts more like a Private Military Squad Unit (Being funded by a extra rich man, given some real equipment off the bat, and being advised by a Adult, all for the serious purpose of eliminating 12 (+) threats to humanity), it's easy to conclude they probably have a more serious, less "I can do cool and flashy stuff!" Approach to battle, instead of... Well, the obviously less focused IT and more Chaotic and less well Supplied/Supported PT's.
Anyone with the
"Regenerate" does too. Granted, Junpei's
"Spring of Ability" is slightly better, though the difference wouldn't be enough to have any noticeable effect in-battle. All Persona users would have Regeneration Negation by virtue of slaying
Nagas and
Blobs, anyway.
From what I recall, most Persona User's don't have Regeneration- ... Though, I seem to keep forgetting that the Persona's have the same hax as the figure would in Mythology/Religion/Fiction/Real Life (kinda on that last one)... Yeah, that would kinda make Junpei just mid then.
Armageddon is simply an exceptionally powerful Almighty attack. I've explained how that wouldn't have much impact. There are also no lore feats for the spell, making it hard to pinpoint its potency. At best, you could say it scales >= Satan (a component of the fusion), but both Joker and Yu would also scale above him anyways.
Hm, Lore wise... You are right. That being said, Armageddon should by default be stronger than Megidolaon looking at the damage output, and seeing that stats are equalized, shouldn't that also apply to how strong Armageddon is in relation to the Protag's other attacks? I might be stretching, granted, but like, it can cleave off a massive chunk of hp compared to other attacks when used against bosses...
While that is true, I don't believe any of their unique spells would grant them access to anything the other groups couldn't handle. It's been awhile, however, and I don't entirely remember what they were.
Yosuke's is just Heal + Speed Amp, bit mid. Chie is Party wide Heat Riser, pretty good as it means that P4 would take less time/resources to get their stats amped than the other teams. Yukiko'sis just renamed Blazing Hell. Kanji's has a chance of downing all enemies + making them dizzy. Rise's basically let's her see all enemies affinities turn one, in contrast to the time it takes for Fuuka and Futaba. Teddies... Does a lot of weird things- It's stated to cause a random effect, but from the wiki itself...
1. All allies and/or all foes' HP and SP fully recovered;
2. All allies and/or all foes downed;
3. All allies and/or all foes inflicted with random status ailment;
4. Nothing.
... So basically, a last ditch effort luck based skill. And finally, Naoto's... The big game changer here. Naoto's Party Wide shield, which would give the IT much more survivability.
Kasumi, Akechi, Morgana, Makoto, Chie, and Teddie all either resist or outright nullify Bless or Curse attacks. All End-Game Persona users have
High-Godly regeneration as well, so Insta-Kill hax won't have too much effectiveness.
.
I thought we were reffering to Yaldabaoth End Game PT
Not Royal Maruki endgame
... Well.
That changes everything.
Not even just the inclusion of the possibility of their third tiers alone (Buff's from Ann, Ryuji, and Yusuke constantly, Makoto's constant debuff's, and Haru's shield? Hot damn...), not even just Kasumi, who's crit can hit for miles.
The simple inclusion of Akechi ***** the other teams.
Looking at the Loki boss fight and the... Sheer bs he can pull, and his skill range...
Not to mention the self Berserker amp he can apply. Before the Amp, he was roughly comparable to a average PT, a little closer to Joker. Afterwards w/ Loki? The whole PT had to team up to beat him. Meaning Akechi could essentially attempt to solo IT or smth while his teammates fight SEES (Akechi's increase would prolly be weakened as I'd imagine Loki's stats would be equalized, but the IT have less fighter's than the PT, so it kinda evens out to a limited extent). At the very least, Akechi would act as a force on the battlefield much too powerful for anyone to take on without assistance. This isn't even to mention how much experience he has, having been Shido's assassin in Cognition for years and grasping a likely better understanding of his Persona's than most other fighter's here. He likely just blatantly outskills the whole IT and at least half of SEES tbh. If you give PT's Akechi, I'd have to vote for them because Akechi simply takes the advantages they already had, and makes them even more problematic than SEES or IT's advantages can handle.