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A friend of mine wanted me to ask what the fragmentation-pulv values are based on and why
 
A friend of mine wanted me to ask what the fragmentation-pulv values are based on and why
Frag is based on low-end shear strength, mostly due to the force being applied on the area and there being a displacement (i. e. how far the material moves) along the cracks, going for sliding failure and what not last I remember. Bit of a high-ball, powder factor would be more accurate but only works for rocks, doesn't work for metal or wood. So this is the best we got for now for the foreseeable future.

V. frag is based on high-end shear strength or low-end compressive strength of a material. Compressive strength crushes the material slowly to tiny bits. Kinda a low-ball, straight up compressive strength is what this'd use.

Pulverization is based on... well, pulverization, turnign things to dust, and it uses high-end compressive strength. But this is actually a low-ball, since crushing is slow and pulverization is... well, rapid and impact loading happens last I checked. It'd also use powder factor in a realistic scenario and would be way, way higher than what we actually use for pulv. But again, powder factor only works for rocks, doesn't work on wood or metal. So once again, the best we got ATM.
 
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