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Beroculi (Sword Art Online) VS Natsuki Subaru (Re:Zero)

... How does Beroculi deal with Return by Death? Also, speed is not equal, so he might get speed blitzed, but I'll ignore that for now.

Ignoring those facts, for now, if this match favors Beroculi, the match would not be able to progress as Subaru will just be trapped in a death loop in the off-chance Beroculi goes around Beatrice's barriers and/or kills her once she runs out of mana because of the fact that Subaru is an extremely shitty supply of mana. In contrast, Subaru has infinite retries, so even if Beroculi's immorality makes him too hard to kill, Beatrice and Subaru would eventually BFR into another dimension with Al Shamac.

Also, Beroculi's time manip won't do shit with Subaru's RbD. Hell, for a match with Subaru to occur, you need either a way to bypass RbD's time rewind or give the opponent a way of victory that doesn't require killing Subaru, for example, using mind manip to render him unconscious for the rest of the match.
 
... How does Beroculi deal with Return by Death? Also, speed is not equal, so he might get speed blitzed, but I'll ignore that for now.

Ignoring those facts, for now, if this match favors Beroculi, the match would not be able to progress as Subaru will just be trapped in a death loop in the off-chance Beroculi goes around Beatrice's barriers and/or kills her once she runs out of mana because of the fact that Subaru is an extremely shitty supply of mana. In contrast, Subaru has infinite retries, so even if Beroculi's immorality makes him too hard to kill, Beatrice and Subaru would eventually BFR into another dimension with Al Shamac.

Also, Beroculi's time manip won't do shit with Subaru's RbD. Hell, for a match with Subaru to occur, you need either a way to bypass RbD's time rewind or give the opponent a way of victory that doesn't require killing Subaru, for example, using mind manip to render him unconscious for the rest of the match.
Beroculi can attack from the past: wouldn’t that kill Subaru permenantely? I mean if he kills him from the past than wouldn’t that mean that he’s already dead?
 
Then, the death loop will never end as Return by Death operates automatically independent from Subaru's control and desires, i.e, if Beroculi's attacks keep killing him in the past then RbD will just keep sending him back to that point since it is infinite and is fueled by the love of Satella. I think.

Also don't think Beroculi to kill him for good, since Subaru's immorality needs to be dealt with via existence eraser hax and the like.
 
Honestly, if you can find an SAO character who can seal Subaru, BFR him, keep him unconscious-slash-put him into a permanent coma or anything that can incapacitate him that prevents him from killing himself for a long time, then, you can have a match with him.

Incapacitation via mind manip, madness manip or curse manip is out due to his resistance towards them, but meh.
 
doesn't it say 'win by KO?' so if he fails to kill subaru and knocks him out instead it counts?
 
Also, can't Subaru+Beatrice affect space-time too? One of their spells literally manipulates space-time to make their bodies unchanged by whatever happens as long as Subaru has mana remaining.
 
Also, can't Subaru+Beatrice affect space-time too? One of their spells literally manipulates space-time to make their bodies unchanged by whatever happens as long as Subaru has mana remaining.
Oh, you mean that move that is oddly similar to Regulus' power? Doesn't that move also force them to stay in one place during the duration of its usage? And once that is done, Beroculi can just cut them in half?
 
Oh, you mean that move that is oddly similar to Regulus' power? Doesn't that move also force them to stay in one place during the duration of its usage? And once that is done, Beroculi can just cut them in half?
yeah, they have to stay in place while it's active and requires an incredible amount of mana to sustain. I was just bringing up the fact that Yin magic can also manipulate spacetime, and if subaru dies enough he'll probably try to factor that in.
 
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