Mashle Scaling Revisions
1. Mash Overcomes Lance's Reaction Speed
Current Scaling: Subsonic+ (Mach 0.51)Proposal:
- Utilize Lance's peak human perception timeframe, which aligns with the high-end calculation for this feat.
- Lance's perception should not be limited to that of a regular human, considering his status as a powerful magic user with Double-Liner.
Agree: @CloverDragon03, @SunDaGamer, @KLOL506
Disagree:
2. Abyss Blitzes Mash
Current Scaling: Hypersonic+ (Mach 11 to 16.59)Proposal:
- Recalculate using the maximum human reaction time (0.08 seconds) instead of the outdated fighter pilot perception time (1/220 seconds).
Mashle - Abyss blitz Mash
vsbattles.fandom.com
Agree: @CloverDragon03, @SunDaGamer, @KLOL506
Disagree:
3. Mash Speedblitzes Domina
Current Scaling: FTL+ (35.38c)- The calc group consensus rejects using perception timeframes derived from the formula "1 / speed" for subsequent calculations.
- This formula, applied in the current calculation, yields Domina's perception time as 1/2401 = 0.00041649312 seconds, which constitutes a Calc Stacking.
- Proposing a more reasonable perception time of 0.08 seconds for Domina.
Method 1
- Distance: 4421057.54258 meters
- Timeframe: 0.08 seconds
- Speed: 4421057.54258 / 0.08 = 55263219.2823 m/s or 0.18c (Relativistic)
Method 2
- We may be able to take advantage of Slow Motion Calculations such as this calculation.
Mashle - Mash creates tens of thousands of afterimages
vsbattles.fandom.com
Agree (1):
Agree (2): @SunDaGamer, @KLOL506
Disagree:
4. Mash is a great swimmer
Current Scaling: Subsonic (Mach 0.18)- Measuring the distance that Mash moves is too 2D. I think we can calculate it to look 3D using the width of Mash's body.
Mashle - Mash is a great swimmer
vsbattles.fandom.com
Agree: @CloverDragon03, @SunDaGamer, @KLOL506
Disagree:
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