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Counter Strike Player Revision

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I mad this thread to revise the Player movement speed.

According to the TF2 wikia , alongside the Official valve developer software: Hammer units are the unit of measurement used by Source Engine games. It is also used to judge the speed of and players in-game, mostly for competitive play. 1 Hammer unit is 1/16 of a foot (or 1.904 centimeters), and is the minimum distance the Source Engine can measure. / The distance is equal to 1 inch, or 3/4 of an inch (varies by game, some games may not even have a definite scale). Speed is a measurement of how fast something moves. Source measures speed in units per second, almost universally.

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Almost all Valve games, if not em all, uses the same measurement, which is hammers per second or units per second. TF2 also shares the same measurement as CSGO and other valve games, such as left 4 dead. The fastest character in the TF2 is the Scout. He moves at 400 Hammer Units. The Player from CS, however, moves at 250 Hammer Units by default while holding the Knife.

The Heavy also moves at 230 Hammer Units.

CSGO :

Speed in games is measured in hammer units. The speed at which the player moves is dependent on the player's current active equipped weapon - a bulkier and heavier weapon like the AWP will slow down the player, while a smaller and lighter weapon like the Knife will allow the player to move at high speeds.

Equipping the Knife allows the player to move at default speed in all games, at 250 hammer units/second. In earlier games, pistols, grenades, and some submachine guns also allow players to move at this speed, and the Scout increases the players' speed to 260 units/second. These attributes were removed in Global Offensive, and only the knife and the C4 will grant the players the highest movement speed of 250 units/second.

Note: While bunny hopping the player could surpass 2000 Units per second in earlier versions. The speed changes depending on the amount of fps of a player

How is 260 units per second considered Below Average Human and 230 units per second considered Subsonic? I dont get it.
 
This seems strange, yes. It is best if you create a calculation blog post and then ask the calc group members for evaluations.
 
Heavy's speed is rated at subsonic via downscaling from Soldier's rockets, who have been measured to move at 1100HU/s, which means that 1100HU/s equals to 294m/s. Heavy moves at 230HU/s; which means that he moves at about 61.5 m/s.
 
Perhaps the intended scaling should be better clarified within the profiles themselves? That would likely be helpful.

Also, if necessary, you can ask other members listed in the Counter-Strike verse page to help out here.
 
Schwxnz said:
Heavy's speed is rated at subsonic via downscaling from Soldier's rockets, who have been measured to move at 1100HU/s, which means that 1100HU/s equals to 294m/s. Heavy moves at 230HU/s; which means that he moves at about 61.5 m/s.
TF2 and CSGO have the same speed measurements. Theorically Counter-Strike characters can move at Subsonic speeds too, since their base speed is faster than the Heavy.
 
As Antvasima said, is hella weird a character who moves at 230 u/s Considered Subsonic and a character of the same engine who moves 3x more faster be scaled at Below Average.
 
So how should we solve this problem?
 
Unlike the TF2 mercs, CSGO Players can't be downscaled from subsonic speeds, as there aren't any rockets in the game.
 
So should the below average speed be upgraded to subsonic?
 
No. The CSGO player doesn't scale to the mercs at all-- CSGO & TF2 are two completely different verses; the TF2 players have been measured to move at x% of the speed of a rockets, whereas the CSGO players don't even have access to rockets. Sure, both games use the source engine and the CSGO player is faster than one of the mercs; but that isn't enough to upgrade the CSGO player IMO- this sorta seems like crossover scaling.

I'd be okay with 'Below Average Human, possibly Subsonic' at most.
 
Okay. That seems to make sense. Should the reasons for the statistics be better explained in the pages?
 
Schwxnz said:
No. The CSGO player doesn't scale to the mercs at all-- CSGO & TF2 are two completely different verses; the TF2 players have been measured to move at x% of the speed of a rockets, whereas the CSGO players don't even have access to rockets. Sure, both games use the source engine and the CSGO player is faster than one of the mercs; but that isn't enough to upgrade the CSGO player IMO- this sorta seems like crossover scaling.
I'd be okay with 'Below Average Human, possibly Subsonic' at most.
How is this not enough? You are basically ignoring a fact that is being thrown in front of you. I know CSGO and TF2 have different verses and in CSGO dont have rockets, but within Source Engine both characters have the same speed measurement, so if the CSGO player can't move at Subsonic, so do the mercenaries. "but that isn't enough to upgrade the CSGO player IMO-" Resuming: Changes will not be made simply because you are disagreeing against a fact. I'm pretty sure that's not the way things work around here. Also 260 u/s being Below Average doesn't even make sense.
 
Bizarre thing is: They put TF2 characters at Subsonic because they saw in Source that they move at 200 to 400 Hus, everyone agreed. But when we put another character at Subsonic because it moves at the same speed as the previous one based on what we see in the engine, nobody agree with it. Just another normal day at VSBattles wiki.
 
I suppose that's a good point.
 
That's not what I am saying at all. Rockets don't exist in CSGO and scaling the CSGO Player to TF2's rockets is insanely faulty; who's to say that rockets in CSGO would be as fast as TF2's even when using the HU/s? Valve could've made rockets in CSGO faster than TF2's by x HU/s, but we don't know that for certain, because there aren't any rockets in CSGO, hence why possibly subsonic seems like the absolute highest rating you could give the CSGO Player based on such scaling, even though it isn't reliable at all.

Also saying stuff such as "Just another normal day at VSBattles wiki." doesn't help your point at all; it's only making you come across like a dick.
 
So should we scale both verses the same way or not?
 
We could give the CSGO Player a "possibly subsonic" rating at best, even though there is nothing to imply that rockets in CSGO would be just as fast as those in TF2

In case you don't know much about either game; TF2 has a character with a rocket launcher and his rockets have been measured to move at 1100 hammerunits. The slowest TF2 mercenary runs at 230 hammerunits, which means that he moves at about 61.5 m/s.

There aren't any rocket launchers in CSGO-- and frankly, there is nothing to imply that the speed of the rockets would be similar to TF2's-- but the CSGO player has been measured to move at 250 hammerunits, which would mean that he moves at roughly 66.84 m/s if the scaling would be accepted.

He is faster than the Heavy in-game, but seeing how rockets don't even exist in CSGO and even if there were any there is nothing to say that they would be as fast as the ones from TF2, I believe that possibly subsonic is the absolute best rating we can give the CSGO Player.
 
Okay. In that case I think that the profiles should remain as they are. Sorry about the misunderstanding.
 
So should I close this thread?
 
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