ShakeResounding
He/Him- 8,792
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It's me again, swerving in for more time in the spotlight Archie revisions.
Time to get into the nitty-gritty of this thread. Archie Sonics (both Pre-Ge and Post-Ge, as well as many other Archie Characters) are severely lacking a Notable Attacks/Techniques section or have a shamefully small one. While this is more focused on Pre-Gen, I aim to fix that down the line.
Keep in mind that these descriptions are subject to change, so we'll be discussing some things to reword or add to this list.
Status: Complete.
Pre-Gen Sonic Quote Addition:
Credit to Maverick for this.
Pre-Gen Stamina Upgrade:
Extremely high. (Sonic can fight for hours without tiring and can take large amounts of punishment with only mild annoyances. He can endure things such as holding onto a rocket that's leaving the atmosphere, taking direct plasma blasts head-o, and harsh beatings. Despite this, Sonic always recovers moments later.
Pre-Gen Range (Base) Update:
Standard melee range normally. Extended melee range with basic sword attacks. Tens of kilometers with various attacks and abilities.
Pre-Gen Intelligence Upgrade:
Combat/Tactical genius. Sonic's combat experience has made him very skilled, formidable, and experienced in combat despite his younger age. He has gone toe-to-toe with people who trained in martial arts their entire lives with his own fighting style, focused on complimenting his ability to curl into a ball, which utilizes high-speed offense and defense. Sonic is also a cunning and tactical fighter, as has shown a willingness to manipulate a fight to be on his terms as well as using the environment to his advantage in multiple ways. Sonic also has perfectly precise control over his speed and mobility, enough to create sculptures in seconds, run in between falling raindrops, and even across tightropes while carrying another person. Sonic has also been shown to be capable of fighting and even defeating a large variety of opponents. Noteworthy individuals are evil super scientists, formidable powerhouses, similar speedsters of equal or deadly skill, merciless machines dedicated to researching and fighting him, experienced robots, deadly wizards, enhanced mobias with thousands of years under their belt, a deity of time, and a ruthless Chaos Force Demigod.
Powers and Abilities:
Pre-Gen Sonic:
-Sonic Ma
Post-Gen Super Sonic should have invulnerability as well due to some of the same reasonings. He has never really been harmed by normal attacks to my knowledge.
Ultra Sonic:
Pre-Gen Sonic:
Time to get into the nitty-gritty of this thread. Archie Sonics (both Pre-Ge and Post-Ge, as well as many other Archie Characters) are severely lacking a Notable Attacks/Techniques section or have a shamefully small one. While this is more focused on Pre-Gen, I aim to fix that down the line.
Keep in mind that these descriptions are subject to change, so we'll be discussing some things to reword or add to this list.
Status: Complete.
Pre-Gen Sonic Quote Addition:
Credit to Maverick for this.
You can't really claim to "control" the planet when you're fighting for it every waking hour! Sure, you beat me fair and square not too long ago. I'll give you props for that. But how many Badniks have I stomped? How many times have I sent you packing? I've beaten you before, Eggman. A lot. And I'll do it again. | ||
~ Sonic the Hedgehog |
Extremely high. (Sonic can fight for hours without tiring and can take large amounts of punishment with only mild annoyances. He can endure things such as holding onto a rocket that's leaving the atmosphere, taking direct plasma blasts head-o, and harsh beatings. Despite this, Sonic always recovers moments later.
Pre-Gen Range (Base) Update:
Standard melee range normally. Extended melee range with basic sword attacks. Tens of kilometers with various attacks and abilities.
Pre-Gen Intelligence Upgrade:
Combat/Tactical genius. Sonic's combat experience has made him very skilled, formidable, and experienced in combat despite his younger age. He has gone toe-to-toe with people who trained in martial arts their entire lives with his own fighting style, focused on complimenting his ability to curl into a ball, which utilizes high-speed offense and defense. Sonic is also a cunning and tactical fighter, as has shown a willingness to manipulate a fight to be on his terms as well as using the environment to his advantage in multiple ways. Sonic also has perfectly precise control over his speed and mobility, enough to create sculptures in seconds, run in between falling raindrops, and even across tightropes while carrying another person. Sonic has also been shown to be capable of fighting and even defeating a large variety of opponents. Noteworthy individuals are evil super scientists, formidable powerhouses, similar speedsters of equal or deadly skill, merciless machines dedicated to researching and fighting him, experienced robots, deadly wizards, enhanced mobias with thousands of years under their belt, a deity of time, and a ruthless Chaos Force Demigod.
Powers and Abilities:
Pre-Gen Sonic:
- Transformation (Can transform through the Chaos Emeralds, Power Rings and Chaos Energy, or a Super Emerald)
- Limited Instinctive Reaction (When he becomes sufficiently serious, Sonic has been shown to be capable of fighting like normal and pulling off evasive maneuvers without forethought.)
- Paralysis Inducement (By precisely striking nerve clusters with fast-paced pressure points, Sonic is able to take down physically superior opponents and cause paralysis in others.) (Needs to be clumped with pressure point strikes.)
- Speed Augmentatio (With Super Peel Out or a Super Emerald.)
- Pseudo-Flight (The Super Peel Out has been shown capable of allowing Sonic to launch himself up to hover above the ground, as well as keeping him aloft.)
- Adhesivity (Can run down towers and skyscrapers.)
- Summoning (By vibrating his vocal cords and whistling at a high pitch unattainable by anyone else that only certain beings can hear, Sonic is capable of summoning a drago to aid him in the heat of battle.)
- Size Manipulation (With the Reduce/Enlarge component, which can shrink or enlarge the size of others or himself.)
- Energy Projection (Can shoot lasers with a special glove.)
- Limited Water Manipulation (Can throw balls of water.)
- Limited Earth Manipulation (Can burrow out of collapsing caves and collapsed buildings.
- Resistance to freezing temperatures (Remains indifferent to being trapped and encased in ice, as well as cold areas.)
-Sonic Ma
- Self-Sustenance (Types 2 and 3) (He's a damn robot.)
- Intangibility (Phasing. Is capable of passing through others.)
- Invulnerability (Unscathed by the riptides of Perfect Chaos. Shrugged off the magic, physical strikes, and blasts of Enerjak, as well as referring to himself as invulnerable multiple times throughout their fight. Scourge also stated the same thing.)
- Resistance to Paralysis Inducement (Scaled from Scourge, who effortlessly moved in and broke out of Silver's psychokinesis.)
Post-Gen Super Sonic should have invulnerability as well due to some of the same reasonings. He has never really been harmed by normal attacks to my knowledge.
Ultra Sonic:
- Enhanced Water Manipulation
- Enhanced Earth Manipulation
- Barrier Creation (Can create shields of ice water and walls of granite.)
Pre-Gen Sonic:
- Spin Dash: Sonic curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility. Sonic has also been shown being able to bounce and deflect himself off of objects for greater defense and mobility.
- Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target. This allows him to attack the same enemy repeatedly, or attack other enemies in his range.
- Sonic Spi Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk. This move has been shown capable of effortlessly cutting through thick steel floors, as well as shearing off a cliff. He has also been shown capable of doing something similar with his hands to effortlessly shred handcuffs, and also helps Sonic defend himself from being grabbed.
- Supersonic Spin: Also known as the Triple-S Spi. A variation of the Sonic Spi, used to launch Sonic into the air and allowing him to burrow upwards.
- Super Peel Out: Also known as the Figure-Eight Peel-Out. Sonic begins to move his legs in a pattern similar to the "infinity" symbol to build up speed while remaining stationary, or allowing him to move at speeds faster than he's normally capable of. In one instance against the Egg Beater, he used this move to cross the continent before returning and ramming into his opponent at breakneck speeds.
- Air Manipulation: By moving at great enough speeds, Sonic can manipulate the wind by creating large hurricanes. He can even rotate his arms for more direct and concentrated blasts of winds.
- Fire Manipulation: Sonic quickly runs around his opponent, allowing a ring of fire to surround them, flames to burn them, and even trapping their legs and feet in things such as melted asphalt. Sonic has even been able to trap people within glass using sand.
- Invisibility: By repeatedly twisting himself at fast enough speeds, Sonic can turn himself invisible and fight while hidden from sight.
- Intangibility: By vibrating his molecules at fast enough speeds, Sonic can turn himself and others intangible to pass through objects, attacks, and barriers.
- Laser Glove: A special feature installed in his glove by Eggman. By putting his right hand on top of a pad covering his knuckles, Sonic is capable of shooting lasers from his left glove.
- Burrowing: By using his Sonic Spin, Sonic is capable of burrowing through the ground at high speeds. This allows for defensive maneuvers to escape troubling situations and hide from sight.
- Dust Clouds: By moving in circles around his enemies in a sufficient environment, Sonic can create clouds of dust to confuse and blind enemies.
- Fissure: Sonic runs circles around the opponent, cutting a hole in the ground to drop them in a trench and bury them alive.
- Enhanced Durability: Due to the amount of Power Rings Sonic has collected, he has greater durability than he normally should. A robot that spent three thousand years of studying life forms took note that he's exceeded the limitations that sentient life should be capable of. Sonic has also survived being thrown 849,000 light years across the universe in a short timeframe.
- One Billionth Power Ring Aura: A constant, invisible, passive aura that always surrounds Sonic at all times, gifted to him by The Ancient Walkers after collecting his Billionth Power Ring. It has been shown to act on it's own volition to protect Sonic on several occasions. It has restored Sonic's physical and spiritual essence, absorbed and retained his Life Force, has nullified magic that's targeted him, and even brought him back after being erased from existence by the Ultimate Annihilator after it overloaded.
- Spin Attack: While moving at high speeds, Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk.
- Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target. This allows him to attack enemies again immediately afterward (potentially repeatedly), or attack other enemies in the vicinity.
- Boost: Accelerating to top speeds while coated in a blue aura, Sonic rockets forward as a highly destructive projectile to mow down anything in his way.
- Afterimage Creation: Sonic moves at high speeds to create afterimages of himself, which is used to confuse opponents.
- Chaos Control: With a Chaos Emerald handy, Sonic is capable of warping the fabric of space-time by manipulating Chaos Energy. This can be used for a variety of different powers, such as to instantaneously teleport himself as well as other people objects across vast distances, open gateways (portals) through space-time to travel from one place to another, perform inter-dimensional and time travel, pause the flow of time to immobilize enemies for potentially decades, manipulate matter, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
- Forcefield Creation: Enveloping himself in a golden aura, Sonic creates a protective forcefield around himself. This can also be used to fire multiple beams of Chaos Energy, which allows for simultaneous offense and defense.
- Holy Manipulation: A passive effect used to continuously weaken beings of negative or evil energies, such as when he did so with the angered Perfect Chaos or Enerjak.
- Reality Warping: Sonic can use the power of Chaos Energy to warp reality, such as when he was able to rewrite history on a planetary scale.
- Existence Erasure: The Chaos Emeralds have been shown capable of erasing people from existence, making it as if that never existed in the first place.
- Sealing: The Chaos Emeralds have been shown to be able to seal beings inside of them, such as Mammoth Mogul.
- Conceptual Manipulation: With Chaos Energy, Sonic is able to rewrite or destroy the very concepts that shape reality. As shown as when the Chaos Force and Illumina were erased during Sonic's attempt to reverse the Super Genesis Wave, as they are both confirmed to no longer exist in the Post-Super Genesis Wave timeline.
- Charged Chaos Control: After just seconds of charging, Sonic is able to rewrite the entirety of the multiverse in several ways using Chaos Control. Should be comparable or greater than the Super Genesis Wave used by Eggman and Wily due to sharing the same source of power, who attempted to use the Chaos Emeralds to rewrite both multiverses in their own image by warping reality, removing memories, erasing beings, changing history, and manipulating all laws of both multiverses down to the finest detail to make them gods.
- Elemental Manipulation: Sonic can manipulate the elements at the atomic level with his mind alone, as displayed when he fought Ugly Naugus.
- BFR: By opening a portal, Sonic is able to use this to suction enemies. He can send others to the Zone of Silence, and presumably to any other location of his choice.
- Adaptation: Sonic can adapt to his surroundings, such as when he transformed to match the heat of a desert, the cold of a tundra, and the plant life of a forest.