ShakeResounding
He/Him- 8,548
- 7,205
So... How's the weather over there? You eating healthy? Excercising? Sweet.
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Alright, time to get down to the nitty gritty of this thread.
For starters. Base characters should get Dimensional Travel via the Chaos Emeralds
There's also this sca that shows Enerjak's magic only "annoys" Super Sonic, but the scan is repetitive to have in the profile twice.
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Alright, time to get down to the nitty gritty of this thread.
For starters. Base characters should get Dimensional Travel via the Chaos Emeralds
- The Sword of Light's Power Nullification on Sonic's profile should be specified. Here's the image.
- Sonic should have Absorption with Sword of Acorns, as it allows somebody to drain another's power and give it to themselves.
- Sonic's Magic Nullification should also be specified further. It makes it seem like his aura nullifies all Magic, which isn't the case. The Sword of Light is magical, and Sonic can use it just fine.
There's also this sca that shows Enerjak's magic only "annoys" Super Sonic, but the scan is repetitive to have in the profile twice.
- Sonic should also have Weapon Mastery, as he's used the Sword of Acorns/Light on several occasions to combat those like Ixis Naugus.
- Sonic should have a higher level of Regenerationn with the Elasticity Stone, and only with the Elasticity Stone, which has show to let Sonic survive being flattened. Not sure if this would be Low-High, but it's definitely higher than Low-Mid... I think. (Credit to Maverick for giving me the scan). It would look something like this.
- Sonic should have resistance to some form of absorption from this image. This should not be labelled under Sonic's resistances from Enerjak, and should also be removed from his Immortality justification to be a standalone thing.
- Anything relating to Power Rings within Sonic's profile should be clumped together instead of spread out. For example, like this.
- Credit to ShadowWarrior for the reminder on this. All Super Forms should have most of the listed abilities from Power Rings, as they're the by-products of them. Now obviously we haven't seen a lot the stuff from Power Rings being used in Super Form, but I assume it isn't a stretch to say that what the Power Rings are derived from also have their abilities. There is that whole "Thoughts into power" shtick.
- Credit to my boy ShadowWarrior again for bringing up the idea. Sonic should have his Fate Manipulation expanded upon in his profile, as it can be seen as tedious to find it in a blog when it can be easily explained (see below).
- In relation to the above, Sonic would be given Limited Chaos Manipulation. It isn't something he can influence or do willingly, it's just part of his nature.
- Probably the most controversial one, but there seems to be stuff backing it up, I'll see how this goes. Sonic could potentially have Type 3 Abstract Existence. He's constantly referred to as the Embodiment of Chaos, and has has been exposed to more Chaos Energy than any other mobian. While he can't exactly manipulate Chaos to his own volition, it's still a "weapon" or "force" that aids him (see above). Keep in mind that this wouldn't really change much. He can still get killed by things like AP, and he doesn't rely on it to survive. He's basically just like anybody else, it's only because of his nature and affinity involving Chaos itself that grants him AE. It would end up looking something like this.
- Super Forms should have Resistance to Existance Erasure via Super Sonic and Mega Man tanking the SGW. Just another missed shared resistance is all.