- 1,250
- 370
I know this is a bit ironic since I made the Mega zombie profile and created a horrible 'calc' which gauged its durability (The calc in question used the same logic as the old ARK: Survival Evolved profiles, which was then changed due to said reason), looking at the current profiles somebody has made, I will request if I could make a few possible changes:
Mega zombie:
Its description for the durability/attack potency should be changed to something like this:
Durability: Wall level+ (Should be able to survive its own attacks, can endure weapons stronger than the concrete blocks it throws), higher when summoned with horde beacon (Capable of enduring much more attacks than normal).
Attack potency: Wall level+ (The concrete it throws generates this much kinetic energy [With a link to the calc])
The Player:
I feel as if the stats should be tweaked a bit:
'Attack potency:' 'Street level while unarmed (Capable of punching zombies hard enough to cause huge amounts of blood to spill out from them , Street level to Wall level with melee weapons Can easily kill zombies within a few hits, able break wooden walls with chainsaws or sledgehammer), Wall level to Wall level+ with firearms (Various weapons, such as the maple strike, can knock down thick, wooden walls over a period of a several seconds, certain weapons can also easily kill mega zombies) | Street level while unarmed (Same as before, but can kill zombies even quicker, and are capable of fazing them with each strike), Wall level to Wall level+ with melee weapons (Should be stronger than before; can break down walls even quicker, and is capable of quickly killing mega zombies with katanas), Wall level to Wall level+' with firearms (Same as before)
Their durability should be changed, too:
Durability: Street level at the very least (Can endure powerful strikes from a sledgehammer, all while drawing out a huge amount of blood in the process),Wall level with armor (Capable of surviving gunshots that can knock down log walls, albeit while bleeding in the process) | Street level at the very least (More durable than before, can endure shots from weapons such as glocks), Wall level+ with armor (Can endure large chunks of concrete thrown by the mega zombie)
Speed: Peak Human movement speed (Capable of running at a portion of the speed of the rockets fired from an RPG, which have a muzzle velocity of 115 M/S), with Supersonic+ combat speed and reactions (Can react to - and dodge - missiles fired from tanks), Supersonic to Supersonic+ attack speed via firearms (Weapons can vary from glocks - whose projectiles move at 390 m/s - and Grizzlies, which are sniper rifles based off of the Barrett M82), Supersonic flight speed via fighter jets (Can pilot flighter jets, which appear to be F-15 jets - of which can fly at a velocity of up to 1,875 MPH) | SuperHuman movement speed (Faster than before) with Supersonic+ combat speed and reactions (Should be faster than before), and Supersonic to Supersonic+ attack speed via firearms (Same as before). Supersonic flight speed via jets (Same as before)
(If you're going to replace the durability/AP/Speed parts of the profile with the final, tweaked version of this, replace them with the names of the tiers).
(The speed changes were part of the upgrades)
Kinetic energy of mega zombie throwing concrete:
So, finally have I decided to calc the kinetic energy of the concrete chunk that the mega zombie throws when attacking a player, as shown in this video .
I've taken a screenshot of one of the frames, which I then pixel scaled.
Red line = player height
Blue line = concrete height
Green line = concrete width
Red line = 25.1 pixels
Blue line 19 pixels
Green line = 7.6 pixels
The length of the block is going to be 15.2 pixels long, as it is 2x as long as the width.
I will use the average height of an American man for the player, which is 5'10 (177.8 cm)
177.8 / 25.1 = 7.08366533865 centimeters/pixel
The dimensions of the concrete block are 15.2 pixels (length),7.6 pixels (width), and 19 pixels (height).
But first, I have to multiply these numbers by the amount of centimeters per pixel.
7.08366533865 x 15.2 = 107.671713147 centimeters
7.08366533865 x 7.6 = 53.8358566 centimeters
7.08366533865 x 19 = 134.589641 centimeters.
I have to then find the volume of said block in CM^3
134.589641 x 53.8358566 x 107.671713147 = 780162.166 cubic centimeters
Accoring to google, concrete is 0.0024 kilograms per cm^3
780162.166 x 0.0024 = 1872.3891984 kilograms, which is the weight of the block.
Now, I will go for a lowball and highball for the speeds.
Lowball:
The block of concrete is comparable in speed to that of rockets fired from the RPG ingame. The RPG-7 in real life has a muzzle velocity of 115 M/S.
The formula for kinetic energy is K = M * 0.5 * v^2. 1872.3891984 x 0.5 x 115^2 = 12381173.5744 joules, or Wall level+.
Since the velocity of the rocket doesn't really change in velocity over a certain distance ingame, I might try using the maximum velocity of a rocket propelled grenade after reaching a certain distance (295 m/s) 1872.3891984 x 0.5 x 295^2 = 81472334.9954 joules, or Small building level
Highball:
The block of concrete is also comparable to that of the missiles fired from the tanks in terms of velocity. Assuming the tank is an M1 Abrams, I will use 1,580 m/s for the projectiles fired from the tanks.
1872.3891984 x 0.5 x 1,580^2 = 2.3371162e9 joules, or Building level
If this gets accepted, it should scale to the player, the mega zombie (obviously), and the kaiser/cursed pirate zombies. The player due to being able to harm the mega zombie and vice versa, and the kaiser/cursed pirate zombies due to essentially being stronger than the mega zombie. The mega zombie and kaiser/cursed pirate zombies (due to having the ability to throw concrete blocks, similarly to the mega zombie) should also have Class 5 lifting strength due to easily lifting and throwing the concrete blocks.
Profile merging / additions to zombie profiles:
I've looked at the verse page for Unturned and thought of several things
1. Mega zombie and Spec OPS mega zombie should be merged. Preferably, it should have a key with the Spec OPS mega zombie.
2. "Moon phase zombie" is a trait that all zombies have iirc, it simply increases their aggro range and awareness (Making it harder for players to sneak by them).
- Additionally, there should be a weakness on their profile that states how their glowing, red eyes during a full moon can reveal their position.
3. There should be a key on some of the zombie profiles (Normal, crawler, sprinter, flanker, burner, acid spitter, and radioactive) that includes the military variants of them. All of these zombies can become military variants that wear bullet vests and helmet, giving them extra durability.
4. The zombies should have their drops as their standard equipment, but there should be a note in parentheses that states that they never use said items ingame, but they still carry them around. However, it should state that they do wear clothes/body armor/hats, still.
5. There should be profiles for the puzzle variants of the zombie bosses.
So, TL;DR:
- Player gets speed upgrades and such, and a few minor downgrades.
- Mega zombie gets semi-downgraded to Wall level+
- Several zombie profiles get military variant keys.
- All zombies have the ability to enhance their own awareness to their surroundings if it is a full moon, which means to merge the moon phase zombie profiles into the other profiles as an ability.
. - Profiles for the puzzle zombie bosses.
Mega zombie:
Its description for the durability/attack potency should be changed to something like this:
Durability: Wall level+ (Should be able to survive its own attacks, can endure weapons stronger than the concrete blocks it throws), higher when summoned with horde beacon (Capable of enduring much more attacks than normal).
Attack potency: Wall level+ (The concrete it throws generates this much kinetic energy [With a link to the calc])
The Player:
I feel as if the stats should be tweaked a bit:
'Attack potency:' 'Street level while unarmed (Capable of punching zombies hard enough to cause huge amounts of blood to spill out from them , Street level to Wall level with melee weapons Can easily kill zombies within a few hits, able break wooden walls with chainsaws or sledgehammer), Wall level to Wall level+ with firearms (Various weapons, such as the maple strike, can knock down thick, wooden walls over a period of a several seconds, certain weapons can also easily kill mega zombies) | Street level while unarmed (Same as before, but can kill zombies even quicker, and are capable of fazing them with each strike), Wall level to Wall level+ with melee weapons (Should be stronger than before; can break down walls even quicker, and is capable of quickly killing mega zombies with katanas), Wall level to Wall level+' with firearms (Same as before)
Their durability should be changed, too:
Durability: Street level at the very least (Can endure powerful strikes from a sledgehammer, all while drawing out a huge amount of blood in the process),Wall level with armor (Capable of surviving gunshots that can knock down log walls, albeit while bleeding in the process) | Street level at the very least (More durable than before, can endure shots from weapons such as glocks), Wall level+ with armor (Can endure large chunks of concrete thrown by the mega zombie)
Speed: Peak Human movement speed (Capable of running at a portion of the speed of the rockets fired from an RPG, which have a muzzle velocity of 115 M/S), with Supersonic+ combat speed and reactions (Can react to - and dodge - missiles fired from tanks), Supersonic to Supersonic+ attack speed via firearms (Weapons can vary from glocks - whose projectiles move at 390 m/s - and Grizzlies, which are sniper rifles based off of the Barrett M82), Supersonic flight speed via fighter jets (Can pilot flighter jets, which appear to be F-15 jets - of which can fly at a velocity of up to 1,875 MPH) | SuperHuman movement speed (Faster than before) with Supersonic+ combat speed and reactions (Should be faster than before), and Supersonic to Supersonic+ attack speed via firearms (Same as before). Supersonic flight speed via jets (Same as before)
(If you're going to replace the durability/AP/Speed parts of the profile with the final, tweaked version of this, replace them with the names of the tiers).
(The speed changes were part of the upgrades)
Kinetic energy of mega zombie throwing concrete:
So, finally have I decided to calc the kinetic energy of the concrete chunk that the mega zombie throws when attacking a player, as shown in this video .
I've taken a screenshot of one of the frames, which I then pixel scaled.
Red line = player height
Blue line = concrete height
Green line = concrete width
Red line = 25.1 pixels
Blue line 19 pixels
Green line = 7.6 pixels
The length of the block is going to be 15.2 pixels long, as it is 2x as long as the width.
I will use the average height of an American man for the player, which is 5'10 (177.8 cm)
177.8 / 25.1 = 7.08366533865 centimeters/pixel
The dimensions of the concrete block are 15.2 pixels (length),7.6 pixels (width), and 19 pixels (height).
But first, I have to multiply these numbers by the amount of centimeters per pixel.
7.08366533865 x 15.2 = 107.671713147 centimeters
7.08366533865 x 7.6 = 53.8358566 centimeters
7.08366533865 x 19 = 134.589641 centimeters.
I have to then find the volume of said block in CM^3
134.589641 x 53.8358566 x 107.671713147 = 780162.166 cubic centimeters
Accoring to google, concrete is 0.0024 kilograms per cm^3
780162.166 x 0.0024 = 1872.3891984 kilograms, which is the weight of the block.
Now, I will go for a lowball and highball for the speeds.
Lowball:
The block of concrete is comparable in speed to that of rockets fired from the RPG ingame. The RPG-7 in real life has a muzzle velocity of 115 M/S.
The formula for kinetic energy is K = M * 0.5 * v^2. 1872.3891984 x 0.5 x 115^2 = 12381173.5744 joules, or Wall level+.
Since the velocity of the rocket doesn't really change in velocity over a certain distance ingame, I might try using the maximum velocity of a rocket propelled grenade after reaching a certain distance (295 m/s) 1872.3891984 x 0.5 x 295^2 = 81472334.9954 joules, or Small building level
Highball:
The block of concrete is also comparable to that of the missiles fired from the tanks in terms of velocity. Assuming the tank is an M1 Abrams, I will use 1,580 m/s for the projectiles fired from the tanks.
1872.3891984 x 0.5 x 1,580^2 = 2.3371162e9 joules, or Building level
If this gets accepted, it should scale to the player, the mega zombie (obviously), and the kaiser/cursed pirate zombies. The player due to being able to harm the mega zombie and vice versa, and the kaiser/cursed pirate zombies due to essentially being stronger than the mega zombie. The mega zombie and kaiser/cursed pirate zombies (due to having the ability to throw concrete blocks, similarly to the mega zombie) should also have Class 5 lifting strength due to easily lifting and throwing the concrete blocks.
Profile merging / additions to zombie profiles:
I've looked at the verse page for Unturned and thought of several things
1. Mega zombie and Spec OPS mega zombie should be merged. Preferably, it should have a key with the Spec OPS mega zombie.
2. "Moon phase zombie" is a trait that all zombies have iirc, it simply increases their aggro range and awareness (Making it harder for players to sneak by them).
- Additionally, there should be a weakness on their profile that states how their glowing, red eyes during a full moon can reveal their position.
3. There should be a key on some of the zombie profiles (Normal, crawler, sprinter, flanker, burner, acid spitter, and radioactive) that includes the military variants of them. All of these zombies can become military variants that wear bullet vests and helmet, giving them extra durability.
4. The zombies should have their drops as their standard equipment, but there should be a note in parentheses that states that they never use said items ingame, but they still carry them around. However, it should state that they do wear clothes/body armor/hats, still.
5. There should be profiles for the puzzle variants of the zombie bosses.
So, TL;DR:
- Player gets speed upgrades and such, and a few minor downgrades.
- Mega zombie gets semi-downgraded to Wall level+
- Several zombie profiles get military variant keys.
- All zombies have the ability to enhance their own awareness to their surroundings if it is a full moon, which means to merge the moon phase zombie profiles into the other profiles as an ability.
. - Profiles for the puzzle zombie bosses.