• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Why not composite the Dead by Daylight pages?

9,781
8,600
While both the Survivors and Killers from Dead by Daylight have their own, unique identities, backstories, appearances, and physical characteristics, on a technical standpoint (which is all that really matters within The Realm), they are all respectively identical to each other.

Every Survivor plays the same, with the same running speed, the same repair speed, the same healing speed, and the same aura-sensing abilities. The only things that change these attributes are their Perks and Items, but all the Perks and Items in the game are available to every Survivor.

The same applies to the Killers, with the only things setting them apart being their Perks (which, once again, can be used by every Killer — no Perk is truly exclusive) and their Powers. But aside from those Powers, they are all identical to each other, with only minor differences in speed (literally a fraction of a meter per second). With Versus Battles, all you have to do is select a specific power you want the Killer to have, similar to how unOrdinary's John Doe has specific sets of abilities he can use in Versus Battles.

There is just a needless clutter of Killer profiles who all share the same stats and abilities, barring the Powers, so why not just composite them?
And then, there is Dwight.
 
cuz this wiki hates composites apparently

(which is why Link doesnt have a composite anymore, and XCOM doesnt have profiles)
 
cuz this wiki hates composites apparently

(which is why Link doesnt have a composite anymore, and XCOM doesnt have profiles)
Those are different types of composites, we don't allow merging different medias and continuities.


The reason why killers should be separated is that, despite sharing stats and powers, they act differently and have different pasts and stories, they aren't just clones.
 
they act differently
They all do the same thing in The Realm — hunt down Survivors to either murder them or sacrifice them to The Entity, splinter pallets, kick down doors, slowly vault over windows, use their Powers, damage generators, close Hatches, prevent the Exit Gates from opening. They all have the same two attacks (basic and lunge), they all have the same cooldown, they all are vulnerable to flashlights and fire crackers, they can all see the auras of unrepaired generators and hooks, and they all can hear loud noises from across the map. They all react the same to a Survivor wiggling out of their grasp, they all respond the same to pallets being dropped in front of them, they are all blocked off from the Exit Gates, and they all are servants of the Entity.

There is practically no nuance, with the only unique aspects of them being their appearance, their lore — which is irrelevant to The Entity and The Realm, because the Entity strips them mostly of their free will — their Powers, and their very minimal differences in speed. Within the context of the game (i.e., within The Realm), every Killer functions identically to each other, as per their "contract" with The Entity.
 
I'm sure that every Killers, aside of personality and backstory, possesses some unique powers, such the Wraith's invisibility, the Huntress and her proficiency of throwing axes, the Nurse's teleport, etc.
 
Using gameplay mechanics to say they're all the same is not proving anything. The Wraith is vastly different from the Trapper, the Oni, and others.

In game yeah they do the same thing, but I can say the same thing for many games. They share the same basic abilities but they each have unique powers, and vastly different personalities. Different mentality, weakness as well. Lightburn is a weakness that only applies to Wraith and Nurse.

How they act in game has literally nothing to do with our profiles. We are an indexing site, and they are unique enough to get their own profiles. They have their own lore, abilities, weaknesses, and even feats at times. Just because they all "play" the same in game doesn't mean anything for a profile.

All characters in a Dynasty Warrior type game should be composite for playing the same? Sure they have unique powers, but they're all the same in game right?
 
Now you can give thw Wraith's invisibility to the Hillbilly, or the Legion's frenzy to Boba? So much the game has changed? But yeah, interchanging unique traits is more of a game mechanic.
 
The reason why killers act the same within the game isn’t because of game mechanics. These killers are forced to hunt down and sacrifice survivors for The Entity for eternity. They are all different from each other in every other regard.
 
Despite having identical powers, they have different tactics.

They're also all their own unique characters in terms of lore. One true "The Killer (Dead By Daylight)" character doesn't exist, so why would they get a profile? It's best to keep them separate.
 
Back
Top