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When do we take gameplay feats as Canon

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I see plenty of profiles here on-site use such data when they may not line up with the lore (example: character tanks shotgun shoots to the face when they get threatened by stuff equal or smaller than guns to the face).

So, ditto this question from the OP
 
From what I recall, a gameplay mechanic is taken for like moves and such since characters don't use those in cutscenes like that, but heath bars and taking hits usually might not count.

Invalid: For example, Dante from Devil May Cry is easily able to take out fodder and most boss demons in a single strike or shot in the cutscenes but they take lots of hits in gameplay because that's how the games work and that's not acceptable scaling because in the actual story and lore they are vastly inferior.

Valid Interactive cutscenes that incorporate gameplay (quick-time events and such) count (like Metal Gear Solid and Final Fantasy 16 Boss battles.) because it's an actual sequence that happens and doesn't involve true gameplay mechanics like a heath bar.

Those are just my thoughts, however, we have an actual gameplay mechanics page that talks about this topic, I'll link it below.

 
From what I recall, a gameplay mechanic is taken for like moves and such since characters don't use those in cutscenes like that, but heath bars and taking hits usually might not count.

Invalid: For example, Dante from Devil May Cry is easily able to take out fodder and most boss demons in a single strike or shot in the cutscenes but they take lots of hits in gameplay because that's how the games work and that's not acceptable scaling because in the actual story and lore they are vastly inferior.

Valid Interactive cutscenes that incorporate gameplay (quick-time events and such) count (like Metal Gear Solid and Final Fantasy 16 Boss battles.) because it's an actual sequence that happens and doesn't involve true gameplay mechanics like a heath bar.

Those are just my thoughts, however, we have an actual gameplay mechanics page that talks about this topic, I'll link it below.

Then wouldn't that mean some of our fps/open world protagonist profiles have either wanked stats/abilities from gameplay, or that the said gameplay feats are canon in their respective verses?

Thanks for your input
 
Then wouldn't that mean some of our fps/open world protagonist profiles have either wanked stats/abilities from gameplay, or that the said gameplay feats are canon in their respective verses?
It depends, I don't know how every game verse functions so I can't tell. If they seem to lean on gameplay mechanics despite that going against the lore/cutscenes then you could potentially make a thread to discuss those verses specifically, especially if they don't match are gameplay mechanic page.

Those are just my thoughts though. Like I said, I don't know the verses so I can't comment on their scaling but overall, none should lean heavily on gameplay mechanics that heavily go against the rest of what we see.
 
Following this because I'd also like to know the answer. Especially since I work on RPG verses that have this in droves.

I think they're going to have to be evaluated on a case by case basis. But I think the ones that the OP is likely thinking of are the buffs and the modifiers.

So in one of the games there is a modifier that freezes the world but only after a perfect dodge.

As you can imagine freezing the world is a pretty powerful move but the 'only after a perfect dodge' sounds very gameplay mechanic. So how would this be treated? Whole package? Freeze the world at will? Or discard the whole thing? (Also if you're wondering if there's a cutscene or anything that can settle it, the answer is no clearer. Superspeed is a norm for this game so you regularly see them just vanishing at will so maybe that's the result of the mod or a norm since they can do it in gameplay without the mod as well. There's like one cutscene where a character just bliztes everyone including other speedsters while they're frozen but they don't state if it's this freeze ability or if it's just being dramatic)

Also RPG's will have A LOT of buffs that can do all sorts of crazy builds like 10x your attack power, 10x your speed, etc.

As you can imagine, that'd be rather broken in a match since if you face an RPG character they'd just need to reach into their bag of tricks.

Another issue is that RPG's tend to be really sparce on cutscenes. And when the cutscenes do play, their adherence to gameplay wildly varies. Sometimes they always revert the character back to base equipment. Like look at Mass Effect where Shepard can never use biotics in a cutscene. And sometimes they just yank a random trick from the arsenal.

But like buffs are also kinda hard to show in cutscene unless you want the anime scenario of the characters talking about it.
 
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