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So Exalts would beIf we assume it’s shaped like a cone with a base diameter roughly equal to its height, the mountain has a volume of 2.35705129e+23 cc
If we assume it has a density 2.7g/cc (granite) that gives us 6.36403849e+20kg for mass.
The actual tier is dependent on how high it falls from, but to give you an idea of the range it could be, at one meter this would result in 6.17948137e+21 Joules (Small Country level), and at escape velocity (which is also the maximum speed for an object to fall on Earth with only gravitational forces being applied to it) it would result in 3.97728222e+28 Joules (Multi Continent level)
Bare in mind I had to get this from Spacebattles because nobody else cares to calc Exalted feats like I do- However, they universally provide complete protection against "uncountable" damage, and a single use protects against recurring damage from the same source. Examples include "an island [...] disintegrated by the sky-shattering blast of a supervolcano", "falling from a great height", "a cyclone tear[ing] apart a mountain", or "the Pole of Earth spill[ing] down atop her" (and note that the Pole of Earth is a mountain six hundred miles high).
ARSENAL OF DAYSTAR
i thin exalted 3E has big lore changes from 1E and 2E, AND the mechanics are different. In Exalted, the game mechanics are actually the rules of how the setting works from 1E to 2E (not sure about 3E). So the gamebook is basically the source code of Exalted's universe. So 1 + 2 composites would be allowed, but 3 would have to be separate.Regarding combining different editions, it depends.
If the lore and stories don’t carry over across editions, then you probably can’t combine editions.
If there’s no in universe explanation for the edition change, and new editions continue on the lore and/or stories from previous editions, then you can probably combine them. This wouldn’t be any different from cases where a video game sequel comes out with different mechanics and abilities, and the character is still assumed to have their abilities from the previous game.
However, if there is a lore explanation for the change in editions, then you need to look at whether this would change a character and/or their abilities. For instance, as a hypothetical, if the change in editions was justified in the lore by saying that a restriction was placed on the gods that limited the powers they could grant exalts, you wouldn’t be able to list exalts as having their abilities from previous editions, but since the gods hadn’t actually had their own abilities changed you could still merge stuff from the different editions for them.
Regarding the 3-A stuff, make sure the feats are things the characters can reasonably be expected to face within the game. The description you just quoted kinda sounds like it’s telling GMs “there’s almost no reason this should ever be set off on your players”, in which case it seems questionable to scale player characters to something they aren’t reasonably supposed to encounter, though it might be better to ask knowledgeable members of other role playing verses like D&D or Anima about how they handle that.
thanks brahI see, in that case the 3-A rating would make sense.
This is our list of knowledgeable members for various verses.