Nonynho
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Heya
Those 3 profiles that the books have could be a little better, so lemme try and get then that! Today it'll be by applying self-evident powers or a bit complicated ones and also some explanations for some abilities and stats already there. Shall we?
Imma upgrade Movies' Paul whenever the next movie is released, since Denis Villeneuve has stated that he planned to only adapt to that point.
Agrees: (2) @Oiguana2701 @henryzx900ruly, @Confluctor, @EL_xWatcher1234x, @Mr. Bambu, @Catzlaflame
Neutral:
Disagrees:
Those 3 profiles that the books have could be a little better, so lemme try and get then that! Today it'll be by applying self-evident powers or a bit complicated ones and also some explanations for some abilities and stats already there. Shall we?
Quote: "Over here sand blows, over there sand blows. Over there a rich man waits, over here I wait."―The Voice of Shai-Hulud, from Oral History ~ God-Emperor of Dune
Classification:
Shai-Hulud
"Old Man of the Desert"
"Old Father Eternity"
"Grandfather of the Desert"
(Those are all meanings of "Shai-Hulud" in Fremen language)
Longevity, Possibly Immortality (Type 1, it is undetermined how long a sandworm can live, it was estimated to be thousands of years)
Limited Crystal Manipulation, Poison Manipulation, Bodily Weaponry
(Their teeth are made of a incredibly sharp crystal imbued with an unnamed mortal poison on the tip. When removed, Fremen people craft with it a sacred blade called Crysknife with those same properties)
Enhanced Senses (They can hear both people walking and Thumpers, tools made to call their attention with the rhythm, from several hundreds of meters away)
Regeneration (High-Low), Multiple Selves (Type 3) Limited Fissionism, Limited Duplication (if any segments are severed from the worm's body, they grow into young, new worms as each of them has a life of its own. Furthermore, the segments regenerate on the original.)
Underground Mobility (Naturally moves under the deserts for most of their lives)
Superhuman Speed (Takes only a couple seconds to reach a Thumper or someone stepping regularly in Arrakis' deserts)
Electricity Manipulation Resistance (unharmed by the electricity its surfacing can generate)
Classification:
Shai-Hulud
"Old Man of the Desert"
"Old Father Eternity"
"Grandfather of the Desert"
(Those are all meanings of "Shai-Hulud" in Fremen language)
Longevity, Possibly Immortality (Type 1, it is undetermined how long a sandworm can live, it was estimated to be thousands of years)
Limited Crystal Manipulation, Poison Manipulation, Bodily Weaponry
(Their teeth are made of a incredibly sharp crystal imbued with an unnamed mortal poison on the tip. When removed, Fremen people craft with it a sacred blade called Crysknife with those same properties)
Enhanced Senses (They can hear both people walking and Thumpers, tools made to call their attention with the rhythm, from several hundreds of meters away)
Regeneration (High-Low), Multiple Selves (Type 3) Limited Fissionism, Limited Duplication (if any segments are severed from the worm's body, they grow into young, new worms as each of them has a life of its own. Furthermore, the segments regenerate on the original.)
Underground Mobility (Naturally moves under the deserts for most of their lives)
Superhuman Speed (Takes only a couple seconds to reach a Thumper or someone stepping regularly in Arrakis' deserts)
Electricity Manipulation Resistance (unharmed by the electricity its surfacing can generate)
10-A AP : Trained with the best soldiers in the Imperium since his childhood, also trained with the Fremen people on the years he was there, who are, collectivelly, the best army in the Imperium, despite many erroneously saying it's the Sardaukar)
9-B Durability (Imperium's Shields hold off gunshots from any caliber with no difficulty, to the point that in the great majority of the depicted combats, only blades are used in both sided)
Weaknesses: Slow objects penetrate the shield, being the main strategy to bypass it to fool your opponent and end them with a slow attack (there are also bullets that vibrate in a way to slowly penetrate the shield)
9-B Durability (Imperium's Shields hold off gunshots from any caliber with no difficulty, to the point that in the great majority of the depicted combats, only blades are used in both sided)
Weaknesses: Slow objects penetrate the shield, being the main strategy to bypass it to fool your opponent and end them with a slow attack (there are also bullets that vibrate in a way to slowly penetrate the shield)
Fusionism, Limited Duplication, Limited Fissionism, Regeneration (High-Low), Multiple Selves (Types 1 and 3; Fused with a colony of Sandtrouts, the larval state of a [[Sandworm]], meaning his body should regenerate and operate like one, whose segments have a life of its own which grows into a full being of itself if severed and the injured Sandworm regenerate lost segments. Since his young age he listens and learns from all of his ancestors, from decades to thousands of years ago, to the point where he describes his mind like a 'council' to the point where he can describe precisely what every single one of them felt in moments of war)
Precognition (Divination - Through his Kwisatz Haderach powers he can see infinite timelines much like his father or his grandmother and possibly other ancestors)
Weapon Mastery & Martial Arts (Together with a training in his early years, his ancestors shared all of their experiences and knowledge with him, which include those)
Mind Control (with The Voice he can control people's actions and influence their minds)
Electricity Manipulation & resistance to it (His body should also attract draw lightning towards him when he surfaces from underground)
Underground Mobility (Like a regular sandworm, he can move under the deserts)
Superhuman Possibly Subsonic Speed (Like a regular sandworm, he can move through hundreds of meters only in a couple seconds. With the usage of his precise muscle control from his special prina-bindu training, he's possibly able to achieve higher speeds)
Class 10 LS (Able to support his always-growing height and, by the end of his life, 5 tons of weight)
SS (should scale to his AP. Both changing to "at least")
Wall level Durability (Regularly showcases to be immune to knives, sandworm skin is also immune to gunshots of all calibers)
Superhuman Stamina (needs only few hours of sleep in a month and is able to constantly use his power, describing his mind/his process of thinking as a council with his ancestors, while to others with similar Voice or Kwisatz Haderach powers it is proven to be considerably hard to keep this level of usage)
Standard Equipment: None notable
Weaknesses: Water is poisonous to Sandworms.
Second key: After his death, numerous Sandworms are said to carry his consciousness with them, with his legacy spreaded across Infinity within the generations of Sandworms living in Rakis for the centuries to come
Tier: Unknown
Key: Rakis' Sandworms
Age: Varies
PnA:
As a organized colony of them, should have all the abilities of [[Sandworms]] plus
Multiple Selves: (Type 3 - his consciousness is spreaded across thousands of Sandworms living in Rakis)
AP: Unknown, many at least Large Building Level creatures (Due to sheer size. One middle-sized sandworm was casually able to swallow a building-sized machine whole)
Speed Unknown, many Superhuman creatures (Sandworms rake only a couple seconds to reach a Thumper or someone stepping regularly in Arrakis' deserts)
Lifting Strength: Class M (Due to sheer size, also can swallow entire buildings whole while remaining on the move)
Striking Strength: Large Building level
Durability: Town level (Nothing short of a nuclear bomb can kill an entire worm, as each segment can regenerate the entire worm if allowed to persist), its regeneration makes it hard to kill and if any segments severed from the worm's body were to grow into new worms as each of them has a life of its own.
Stamina: Superhuman (Can constantly be on the move for twelve hours until it becomes too tired to move)
Range: Several hundred meters due to their sheer size
Standard Equipment: None notable
Intelligence: Bestial and mindless, only seeking its next meal like any other animal in the wild
Weaknesses: Water is poisonous to them
Precognition (Divination - Through his Kwisatz Haderach powers he can see infinite timelines much like his father or his grandmother and possibly other ancestors)
Weapon Mastery & Martial Arts (Together with a training in his early years, his ancestors shared all of their experiences and knowledge with him, which include those)
Mind Control (with The Voice he can control people's actions and influence their minds)
Electricity Manipulation & resistance to it (His body should also attract draw lightning towards him when he surfaces from underground)
Underground Mobility (Like a regular sandworm, he can move under the deserts)
Superhuman Possibly Subsonic Speed (Like a regular sandworm, he can move through hundreds of meters only in a couple seconds. With the usage of his precise muscle control from his special prina-bindu training, he's possibly able to achieve higher speeds)
Class 10 LS (Able to support his always-growing height and, by the end of his life, 5 tons of weight)
SS (should scale to his AP. Both changing to "at least")
Wall level Durability (Regularly showcases to be immune to knives, sandworm skin is also immune to gunshots of all calibers)
Superhuman Stamina (needs only few hours of sleep in a month and is able to constantly use his power, describing his mind/his process of thinking as a council with his ancestors, while to others with similar Voice or Kwisatz Haderach powers it is proven to be considerably hard to keep this level of usage)
Standard Equipment: None notable
Weaknesses: Water is poisonous to Sandworms.
Second key: After his death, numerous Sandworms are said to carry his consciousness with them, with his legacy spreaded across Infinity within the generations of Sandworms living in Rakis for the centuries to come
Tier: Unknown
Key: Rakis' Sandworms
Age: Varies
PnA:
As a organized colony of them, should have all the abilities of [[Sandworms]] plus
Multiple Selves: (Type 3 - his consciousness is spreaded across thousands of Sandworms living in Rakis)
AP: Unknown, many at least Large Building Level creatures (Due to sheer size. One middle-sized sandworm was casually able to swallow a building-sized machine whole)
Speed Unknown, many Superhuman creatures (Sandworms rake only a couple seconds to reach a Thumper or someone stepping regularly in Arrakis' deserts)
Lifting Strength: Class M (Due to sheer size, also can swallow entire buildings whole while remaining on the move)
Striking Strength: Large Building level
Stamina: Superhuman (Can constantly be on the move for twelve hours until it becomes too tired to move)
Range: Several hundred meters due to their sheer size
Standard Equipment: None notable
Intelligence: Bestial and mindless, only seeking its next meal like any other animal in the wild
Weaknesses: Water is poisonous to them
Imma upgrade Movies' Paul whenever the next movie is released, since Denis Villeneuve has stated that he planned to only adapt to that point.
Agrees: (2) @Oiguana2701 @henryzx900ruly, @Confluctor, @EL_xWatcher1234x, @Mr. Bambu, @Catzlaflame
Neutral:
Disagrees:
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