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Soshiro Hoshina(Numbers Weapon10)-1
![sddefault.jpg](https://i.ytimg.com/vi/RFxj5jDzgv4/sddefault.jpg)
Iori the Purple Tear
Distance: 10 meters
Speed Equalized
Soshiro starts in 51% and can go up to 56%
SBA for the rest
Last edited:
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This is a viable matchup, right?wonder when anyone’ll notice this thread
The 1st one would probably be a last resort, since she never used it in her fight.How quick is this to come out
Paralysis Inducement, Time Manipulation (With the T Corp. Assassination Device. This device paralyzes the victim before using time manipulation to force them to experience 1,000 years within the span of one real time second, ruining the victim's mind)
And this
Blood Manipulation (Capable of increasing the efficacy of blood loss induced by her attacks to a rather extreme degree with her piercing stance and Snake's Prey, causing her to be capable of quickly inducing fatal exsanguination even against heavily augmented fixers),
How severe is the blood loss?The 1st one would probably be a last resort, since she never used it in her fight.
While the second one is something she can do anytime she wants.
Hmm, the abilities description doesn't really say how severe the blood loss, only that it is severe. With that said, since Soshiro's suit gives him a self-healing ability it probably won't be too detrimental for him.How severe is the blood loss?
How severe is the blood loss?
BumpHmm, the abilities description doesn't really say how severe the blood loss, only that it is severe. With that said, since Soshiro's suit gives him a self-healing ability it probably won't be too detrimental for him.
The reason I listed it as outright blood manipulation in the first place is both because of how she has a bunch of stuff to specifically buff the efficacy of her blood loss attacks, but also because getting rapidly fatal bleeding out of someone who's built to be so resilient to it is rather ridiculous.Augmented endurance is very common among combatants in the setting, especially at high levels. Examples of this include Grade 4 Fixer Pameli surviving long enough as just a head to be evacuated and transplanted onto a hastily cloned body of Pamela, Index Messenger Yan surviving the removal of a significant chunk of his head long enough to be found by Proxies, a Docent of the Ring remaining in fighting shape even after being punched through by Vergilius in a manner described as breaking bones and tearing through organs,[11] and a member of the Rabbit Team itself being fine enough to maintain a lighthearted mood and finishing the job even after having their innards melted by PALE damage.[12]
SHEEEEESHThe blood loss is noted to quickly kill even extremely augmented fixers, which is a category she herself belongs to. For a taste of what that entails, you can look at her stamina section, particularly the boilerplate part.
The reason I listed it as outright blood manipulation in the first place is both because of how she has a bunch of stuff to specifically buff the efficacy of her blood loss attacks, but also because getting rapidly fatal bleeding out of someone who's built to be so resilient to it is rather ridiculous.
The blood loss is noted to quickly kill even extremely augmented fixers, which is a category she herself belongs to. For a taste of what that entails, you can look at her stamina section, particularly the boilerplate part.
The reason I listed it as outright blood manipulation in the first place is both because of how she has a bunch of stuff to specifically buff the efficacy of her blood loss attacks, but also because getting rapidly fatal bleeding out of someone who's built to be so resilient to it is rather ridiculous.
Wow, that ability is a lot stronger than I thought. Well even if the healing won't help him recover from Iori's attacks he does still have his suit's forcefield so he won't get damaged too easily.That seems far greater than the suits healing can hold off, this is factoring in that she'll be able to land more than one hit and will also have other hax going on with comparable skill if not superior. I'll wait for others but I am leaning to Iori.
True the shields can be remade quick as well. Given their range, this'll probably be a mid range fight of sword slashes. She has teleportation to close the distance though. I'm wondering if she uses the teleportation constantly though? Could make this a bit harder for SoshiroWow, that ability is a lot stronger than I thought. Well even if the healing won't help him recover from Iori's attacks he does still have his suit's forcefield so he won't get damaged too easily.
She doesn't spam it or anything, she'd mainly use it to escape from an unwinnable situation, and even then her ability comes with an unnamed cost that means she can't use it willy-nillyI'm wondering if she uses the teleportation constantly though?
Much greater AP? They're both 8-A's with a "higher" rating so how could Soshiro have the AP advantage here?Overall, I'd say Soshiro's much greater AP alongside the fact that Iori's bleed stuff is significantly hampered by forcefields means he has the edge here
Soshiro is 950 tons, Iori is scaling to 203 tons. Even going into highers, Soshiro will always be higher unless Iori's got amps that are 4x.Much greater AP? They're both 8-A's with a "higher" rating so how could Soshiro have the AP advantage here?
Speed is equalized to Soshiro's 51% and I specified in the OP that he can only go as high as 56%(which has a far higher rating). With that said, since Iori has Instinctive Action, Precognition, and Mirage Storm(a speed amp with a far higher rating) I'd say she won't have any trouble keeping up with Soshiro.Soshiro is 950 tons, Iori is scaling to 203 tons. Even going into highers, Soshiro will always be higher unless Iori's got amps that are 4x.
Soshiro also has greater speed amps so he'll be landing more hits here while dodging Iori's more.
That's kinda weird to just remove his speed amps. He doesn't have to start at 51 you know that right? He can amp up to there. He himself has IA, Precog, and enhanced invisible attacks as well.Speed is equalized to Soshiro's 51% and I specified in the OP that he can only go as high as 56%(which has a far higher rating). With that said, since Iori has Instinctive Action, Precognition, and Mirage Storm(a speed amp with a far higher rating) I'd say she won't have any trouble keeping up with Soshiro.
What are the three techs?As for Soshiro's AP advantage, Iori has 3 techniques that can weaken an opponent's offensive capabilities as well as having a defensive amp with her Guarding Stance so I'd say she can also handle it.
Soshiro's 41%, 51%, and 56% all have "far higher" ratings, so if I didn't do this then Iori would just end up getting speed blitzed. I did consider unequalizing speed while also letting Soshiro go up to 67-70%, but I didn't think that would be enough to let him keep with Iori's Massively Hypersonic speed so I just went with this approach.That's kinda weird to just remove his speed amps. He doesn't have to start at 51 you know that right? He can amp up to there. He himself has IA, Precog, and enhanced invisible attacks as well.
What are the three techs?
Lacerations won't happen given the forcefields so that one may not be serious.Laceration: Her stabs, including the automatic parry, inflict massive bleeding and weaken her enemy's offenses.
Duel: Iori again attacks with a singular heavy swing before defending. This swing will diminish the enemy's immediate capabilities, causing their next actions to not work as well, and her defenses share this effect.
Mirage Storm: Her slashes inflict more harm than usual, her blunt strikes stagger her foes more than usual, and her punctures cause heavy bleeding and weaken her victim's offenses.
She could still use it after she breaks through Soshiro's forcefield.Lacerations won't happen given the forcefields so that one may not be serious.
Duel being a heavy swing will be countered given Soshiro's own precog, ia and attack reflection.
Mirage Storm might be harder but Soshiro's acrobats and senses should allow him to keep up or even just be superior to it.
I'm kinda lost on Iori's skill here, what is her skill in swords and acrobats? There isn't much stated or shown while Soshiro's intel section is a wall of text I don't even wanna read.
Her precog seems cracked though, how exactly does it work and would Soshiro even have a counter to getting precogged on a multiversal level?
And how skilled is Roland?I'm not sure about the specifics, but in her profile it said she's "Likely the most skilled combatant depicted in her franchise so far, only really having Roland as competition", so she's definitely in the top of the skill chain.
From Myo's profilethe members of R Corp effectively benefit from a form of clone based machine learning, in which the combat instincts of an individual are cloned and pitted against one another to produce the most elite version of the individual possible, as the winner is put back with the rest of their memories. This process is done relatively often, and Myo has been with R Corp for at least ten years and has undergone these cycles throughout her tenure.
I'll count this but you should give a reason why you think so, since no one gave a reason yet.Voting Soshiro for now
BumpI still think a 4.7x AP gap isn't really something that Iori's amps can negate that easily, and Soshiro has his own amps that judging from the profile are roughly as potent as hers anyway. Mirage Storm could be a major problem but she doesn't open with it and maybe Soshiro's speed amps can somewhat deal with it. Skill wise, I don't think he's quite on par. He isn't going to get styled on, but she's definitely going to be the one that lands more blows than him. How quickly does his shield go down against threats that are capable of damaging it?
I think he has better skill in combat. He has enhanced invisible slashes that Iori has no way of reacting to, he's got the higher ap, and his arsenal has more diversions and allows for more planning.Reason?