Testarossa002
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The big revision is here
Major credits to @SODAKU
Arthur's profile is being revised and the most obvious change would be two different profiles. One for his Mana core which spans from Volume 1 to Volume 7 and the other for his Aether Core which covers from Volume 8 onwards
Like I mentioned on the General discussion thread, I'm not really knowledgeable on Fate and its implication for scaling. So someone else can make a separate CRT on it.
That's all
Major credits to @SODAKU
Arthur's profile is being revised and the most obvious change would be two different profiles. One for his Mana core which spans from Volume 1 to Volume 7 and the other for his Aether Core which covers from Volume 8 onwards
Powers and Abilities
Abilities
Base
Added:
Added:
Base
While the stats have been accepted in the previous stat thread, there's one minor addition in the Realmheart scaling for his last key. Arthur usually holds back Realmheart because of the stress it takes on his body. For example, in his fights VS. Jagrette and Nico, he had to consciously go all out
It doesn't really change much scaling wise. It's just needed to reconcile some feats in the last key
Range
Upgraded it with the range of various attacks
Intelligence
Added more feats to solidify his EG rating
Abilities
Base
Added:
- Social Influencing
- Acrobatics
- Weapon Creation
- Greater Stealth Mastery
- Weapon Mastery
- Power Nullification
Added:
- Power Nullification
- Attack Reflection
- Greater Analytical Prediction
- Spatial Manipulation
- BFR
- Danmaku
- Homing Attack
- Instinctive Action
Base
- Soul Destruction
- Perception Manipulation
- Soulfire
While the stats have been accepted in the previous stat thread, there's one minor addition in the Realmheart scaling for his last key. Arthur usually holds back Realmheart because of the stress it takes on his body. For example, in his fights VS. Jagrette and Nico, he had to consciously go all out
I responded in turn, igniting Realmheart Physique to its fullest extent. From what I’d seen so far, his spell formations were almost instant. If I was going to get out of this alive, I needed to know where and how his spells were going to form beforehand.
So I divided Realmheart into Version 1 and 2My first thought was that I should conserve mana during this battle. Then I realized, for the first time in a long while, that I had no reason to hold back. Most likely, she was either a retainer or a Scythe, one of the key enemies against whom I had spent years training to fight in the land of asuras.
Breaking open the metaphoric wall I had built to control my mana, I felt it pour out of my core in a rush. The once-dim runes that ran down my arms and back glowed brightly, clearly visible even through the thick mantle I wore over my undershirt.
It doesn't really change much scaling wise. It's just needed to reconcile some feats in the last key
Range
Upgraded it with the range of various attacks
Intelligence
Added more feats to solidify his EG rating
Powers and Abilities
Abilities
Same with his mana core plus King's Gambit
Abilities
- Social Influencing
- Acrobatics
- Non-Physical Interaction
- Regeneration Negation
- Energy Projection, Weapon Creation and Barrier Creation
- Homing Attack
- Flight
- Everything under God Step
- Power Nullification (Destruction)
- Everything under Realmheart
- Everything under King's Gambit
- BFR
- Soulfire
- Illusion Creation and Perception Manipulation
- BFR
- Durability Negation and Paralysis Inducement
- Soul Destruction
- Time-Stop
Same with his mana core plus King's Gambit
That's all