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If a character can spin quickly for a long time without getting dizzy, is this some type of resistance to something? Stamina? Or what?
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Why? If a character spins quickly to attack and doesn't get dizzy that's a "ability" that should be indexed because it gives them a advantage over characters who attack by spinning but get dizzy. Plus the characters who can't get dizzy this way would prevent the opponent from dizzying them by grabbing them, spinning them around and throwing them or something like that. It's occasional but it's something.I don't think it's really anything notable enough to index
Maybe you can just add it in the feats sectionWhy? If a character spins quickly to attack and doesn't get dizzy that's a "ability" that should be indexed because it gives them a advantage over characters who attack by spinning but get dizzy. Plus the characters who can't get dizzy this way would prevent the opponent from dizzying them by grabbing them, spinning them around and throwing them or something like that. It's occasional but it's something.
I know, but like in terms of "resistance to something" what kind of resistance similarly enough could be used for this specific case? Just for example as we use resistance to poison manip for certain things that are harmful to the body but not immediately lethal, like alcoholMaybe you can just add it in the feats section
Entirely depends how it's depicted honestly. In an RPG for example, a character using a move to spin an enemy around to get them dizzy to affect their stats would be a form of Status Effect Inducement and Statistics Reduction, and a character who's immune to that would get a resistance to that.If a character can spin quickly for a long time without getting dizzy, is this some type of resistance to something? Stamina? Or what?