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Speed Equalization Slower Character’s Amps

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So in the past Speed Equalization used to have it that slower characters couldn’t use a speed amp that would make them absolutely win the match or be the big deciding factor, since it would be pretty nonsensical to have the slower character win a match via speed. However I have heard that has been removed. So this thread is to ask if it removal is the case and if the ruling should come back so we don’t have faster characters lose from being slower.
 
Read our Versus Thread Rules Page about speed equalization.

Any speed equalized match, in which a major reason a character loses is due to having a disadvantage against some speed value they usually wouldn't have a disadvantage against, may not be added to profiles.
  • As a result, winning a speed equalized match against a faster opponent due to a speed boost so large that it blitzes the opponent will not be added.
  • Matches in which characters with Immeasurable speed lose against non-immeasurable passive abilities would likewise not be added, as the Immeasurable characters would normally be faster than the instantaneous passives.
  • While time stop, which could be viewed as an infinite speed amplification, is assumed to work even on characters that would usually bypass it via speed, those matches can likewise not be added.
Abilities based on speed are assumed to be retained. Characters that can run over water via speed can, for example, still do so even if now technically too slow for that. Likewise, a character who can create a tornado by running fast in a circle can still create one in this manner, even though they are now running slower.
  • As a result, Immeasurable characters that get speed equalized retain their ability to travel through time, even if it now isn't via speed anymore.
 
I was having a stack overflow error while trying to open the page, and people were telling me the contrary, glad to see I remembered it correctly.
 
This is late, but the thread I made this about has brought up what counts as a blitz in that rule is incredibly vague. Like even in the generic sense of what counts as a near blitz versus an actual blitz.
 
"Any speed equalized match, in which a major reason a character loses is due to having a disadvantage against some speed value they usually wouldn't have a disadvantage against, may not be added to profiles."

It doesn't have to be a blitz, even a 2x speed increase can not be applicable if that speed amp is the biggest/major reason why the slower character wins.
 
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