• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

[R1M2] 1st Generals of Grove Tournament - Yarrow vs. Clover (0-0-0)

ExSENNA

Any/All
2,196
690
Welcome to the Second Match of the First Round of the 1st Generals of Grove Tournament! (Bracket) (Event Leaderboard)

On the blue corner, we have Yarrow, submitted by @Rayfire!
On the red corner, we have Clover, submitted by @SSB64!
Duel 2, let's go!

Yarrow is 12 Tons. Clover is 12 Tons. Their AP is equal.
Yarrow has Unknown/Class M, Yarrow has Class 100/Class M LS. I don't know who has the LS Advantage.

Genocide Route Clover is used and determination restricted
Anything above 8-A is restricted.
Speed is equalized.
Starting distance is 7 meters.

Yarrow:
Clover:
Incon:
 
Last edited:
So if yarrow manages to grab clover with his plants, clover is screwed. Clover has a "Possibly" Class M rating which means it may be possible for him to escape, but without determination i don't think he's very likely to have this, which is obviously significantly detrimental to him beyond LS too. His stamina will probably suffer and he may not get the 'persist' option using ACT without willpower.

As for actually damaging yarrow, not only should he be able to take a few hits from clover due to being, y'know, a hero, and having equal AP, but it will be harder for him to land shots than usual, as he hasn't dealt with opponents that have Extrasensory Perception before. (Canon Flowey doesn't have this, and i think this version of flowey also doesn't unless he's completely different)
I think yarrow is also smart enough to use his plants to block any attacks too, especially if he's up against a fricking kid with a gun 🗿 Especially since he's seen on his picture to have some plants by his side at all times.

And i did just find this on his durability section on his profile as well 👀
Took blows from Nectrus, higher by protecting himself with plants
Yarrow has plenty of offensive and defensive methods he could go for, especially when he could potentially create the plants underneath him for sneak attacks.
 
So if yarrow manages to grab clover with his plants, clover is screwed.
Not quite. See, Clover in the Neutral Route, during the final battle against Flowey, is able to break out of Flowey's grasp. For that fight specifically, Clover doesn't actually die and revive. Instead, Flowey grabs Clover and tries to absorb their SOUL, only for Clover to break out of it (This was a much weaker version of Clover, when Flowey still had all of the Determination, and thus, control over everything. It should also be noted that Clover upscales almost everything their Neutral and Pacifist Route counterparts did due to being a stronger version of them.) Even then, Clover could concern and scare Flowey in the Vengeance Route to the point where Flowey was listening to Clover's commands (The start of the Steamworks for reference.) This same Flowey also has Class M Lifting Strength, and also uses plants and vines. If Clover was concerning Flowey at that point, no doubt that LV 20 would be a decent bit higher.


As for actually damaging yarrow, not only should he be able to take a few hits from clover due to being, y'know, a hero, and having equal AP, but it will be harder for him to land shots than usual, as he hasn't dealt with opponents that have Extrasensory Perception before. (Canon Flowey doesn't have this, and i think this version of flowey also doesn't unless he's completely different)
None of this should really matter. Unless Yarrow wears armor or blocks with his vines, the SOUL cannon should be capable of bypassing Yarrow's Durability since Yarrow hasn't been shown to resist Soul based damage before.

As for Yarrow's Extrasensory Perception, again, this shouldn't matter too much. Clover is the kind of character to fight directly facing their opponent and not exactly playing games to get around them.

But going back the vines, let's give Yarrow the benefit of the doubt. Let's say that Clover doesn't have the LS necessary to break out of the vines. One good vine grab will do it. The question now becomes, how is Yarrow going to get that hit in the first place? Don't forget that Clover is an Undertale character, meaning that they're used to modest levels of Danmaku dodging, usually within the dozens, and Clover is no different. This includes Zenith Martlet's claws which directly appear on top of Clover, so that partly helps even if Yarrow tries to snipe Clover from underground.

I have more to say, but I'll let Rayfire have a chance to make a rebuttal.
 
Last edited:
Not quite. See, Clover in the Neutral Route, during the final battle against Flowey, is able to break out of Flowey's grasp. For that fight specifically, Clover doesn't actually die and revive. Instead, Flowey grabs Clover and tries to absorb their SOUL, only for Clover to break out of it (This was a much weaker version of Clover, when Flowey still had all of the Determination, and thus, control over everything. It should also be noted that Clover upscales almost everything their Neutral and Pacifist Route counterparts did due to being a stronger version of them.) Even then, Clover could concern and scare Flowey in the Vengeance Route to the point where Flowey was listening to Clover's commands (The start of the Steamworks for reference.) This same Flowey also has Class M Lifting Strength, and also uses plants and vines. If Clover was concerning Flowey at that point, no doubt that LV 20 would be a decent bit higher.
That still doesn't really make it definitively easy for clover to get out of it though. Yarrow should still be decently into Class M as well, as he's comparable to Lilac who can casually twist and throw a bunch of buildings with her powers. If the two are comparable at all, i don't see being grabbed by the plants as anything beneficial to clover. It's gonna slow the dude down if he's lucky
None of this should really matter. Unless Yarrow wears armor or blocks with his vines, the SOUL cannon should be capable of bypassing Yarrow's Durability since Yarrow hasn't been shown to resist Soul based damage before.

As for Yarrow's Extrasensory Perception, again, this shouldn't matter too much. Clover is the kind of character to fight directly facing their opponent and not exactly playing games to get around them.

But going back the vines, let's give Yarrow the benefit of the doubt. Let's say that Clover doesn't have the LS necessary to break out of the vines. One good vine grab will do it. The question now becomes, how is Yarrow going to get that hit in the first place? Don't forget that Clover is an Undertale character, meaning that they're used to modest levels of Danmaku dodging, usually within the dozens, and Clover is no different. This includes Zenith Martlet's claws which directly appear on top of Clover, so that partly helps even if Yarrow tries to snipe Clover from underground.

I have more to say, but I'll let Rayfire have a chance to make a rebuttal.
Blocking with his vines is something yarrow has been implied to have done in fights before like i imagined he would, so yes, idk what the SOUL cannon is, but he can block it. if it works, it works 👀
(Took blows from Nectrus, higher by protecting himself with plants)
But going back the vines, let's give Yarrow the benefit of the doubt. Let's say that Clover doesn't have the LS necessary to break out of the vines. One good vine grab will do it. The question now becomes, how is Yarrow going to get that hit in the first place? Don't forget that Clover is an Undertale character, meaning that they're used to modest levels of Danmaku dodging, usually within the dozens, and Clover is no different. This includes Zenith Martlet's claws which directly appear on top of Clover, so that partly helps even if Yarrow tries to snipe Clover from underground.
I think that's more-so due to the SAVE and LOAD letting clover know what happened before and letting him plan ways around it. I'm not really an undertale yellow fan (My knowledge of the franchise is limited to the game from years ago and a bit of deltarune) but flowey does mention that he is literally the only reason clover can get around tight situations without his SAVE & LOAD ability or DETERMINATION, neither of which he has here. Without it, clover will always die if he's unable to keep coming back and get used to his opponents' moves, which is why flowey has to intervene, from what i gather, because clover is literally unable to adapt to 99% of situations on his first try without help. And flowey won't be here to steer him off the path of failure either.

Being in his genocide key obviously makes him more experienced and less likely to die, but in any case having zero DETERMINATION is gonna be weighing him down, because in canon undertale, frisk's stats literally hinge on how determined he is, Including LS, and i highly doubt undertale yellow is any different. They are from the same series basically. Overpowering flowey with minimal determination is one thing, but with none at all i don't think he'll be Class M without showings.
 
Back
Top