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[R1M2] 1st Calamity of Cities Tournament - High-Flyer vs. Abliter (0-0-0)

ExSENNA

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Welcome to the Second Match of the First Round of the 1st Calamity of Cities Tournament! (Bracket) (Event Leaderboard)

On the blue corner, we have High-Flyer, submitted by @MintyBoi1
On the red corner, we have
Abliter, submitted by @VeneficaAuthor
Duel 2, let's go!




High-Flyer is 27.74 Megatons, Abliter is 24 Tons. High-Flyer has a 1.15x AP advantage.
High-Flyer has Class G, Abliter has Class G LS. I don't know who has the LS Advantage.



Supression Mode Abliter is used.
Rinser Arc High-Flyer is used.
Anything above 7-B is restricted.
Speed equalized
The starting distance is 30 meters.
Everything else is SBA.

High-Flyer:
Abliter:
Incon (coin flip):
 
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HF should scale a good bit higher in physicals going off earlier SDSxVVerse matches. And his fireball transformation is hotter than what Alb has taken going off scaling somewhere near Cinner’s 3000 F while 500 C is only 932. But Abliter has a ton of abilities, so I’ll see what he’d start with here.
 
Abliter in Suppression Mode always starts with the Suppression Field
  • Suppression Field: A stronger version of the Pluto Field which allows him to be able to absorb 7-B energy-based attacks and which can only be destroyed by 7-B and up overwhelming physical moves. It also applies a close-ranged 'sap' effect which transfers opponents' energy into himself without having to absorb any moves, the range being 15 meters. It has a faster recovery time as well.
Disaster Level Scanner also shows the strength of High-Flyer so Abliter will knows to take it 100% serious. As for his offensive approach, his first move will be to fire off a small burst of 25 energy spheres in five groups of five. They curve towards High-Flyer, 5 from the front, 5 on both sides (left/right), 5 on top, and 5 going ahead and curving around from behind to gauge his intentions/reaction capability
 
Abliter in Suppression Mode always starts with the Suppression Field
  • Suppression Field: A stronger version of the Pluto Field which allows him to be able to absorb 7-B energy-based attacks and which can only be destroyed by 7-B and up overwhelming physical moves. It also applies a close-ranged 'sap' effect which transfers opponents' energy into himself without having to absorb any moves, the range being 15 meters. It has a faster recovery time as well.
Disaster Level Scanner also shows the strength of High-Flyer so Abliter will knows to take it 100% serious. As for his offensive approach, his first move will be to fire off a small burst of 25 energy spheres in five groups of five. They curve towards High-Flyer, 5 from the front, 5 on both sides (left/right), 5 on top, and 5 going ahead and curving around from behind to gauge his intentions/reaction capability
When it says it absorbs energy, would it also absorb Aura which is bodily energy? I think we dismissed that in the Kaint thread but I wanna be sure. Also would the fireball still work properly?

High-Flyer should be able to deal with the starting move pretty seamlessly. He can grapple plenty of places since SBA puts characters in Central Park and his enhanced hearing will let him know all the blasts are coming from different angles. From there he can try for melee or throw his shuriken. And with the LS advantage, he could latch onto Alb and pull him to him for a hit or throw him through a building.
 
When it says it absorbs energy, would it also absorb Aura which is bodily energy? I think we dismissed that in the Kaint thread but I wanna be sure. Also would the fireball still work properly?

High-Flyer should be able to deal with the starting move pretty seamlessly. He can grapple plenty of places since SBA puts characters in Central Park and his enhanced hearing will let him know all the blasts are coming from different angles. From there he can try for melee or throw his shuriken. And with the LS advantage, he could latch onto Alb and pull him to him for a hit or throw him through a building.
It absorbs beams, blasts, and other stuff (like generic stuff based around energy much like Abliter's own attacks), this also includes radioactive blasts from Cobalt. it would make sense for these blasts to possess some sort of thermal energy considering the fierry explosions they do typically make, but he also hasn't been explicitly shown absorbing fire outright. I say the field at least weakens these things

Suppression Fire Lasers and/or Suppression Fire Wall could potentially disintegrate the grappling hook, but beyond that, Tornado Shot/Tornado Chest could just toss it away outright, Suppression Whip could be a direct counter wrapping around the grapple and paralyzing it (potentially reaching High-Flyer too if he's holding onto it), Skate Mode could be used to give him a speed boost and good dodge option instead, there's multiple things he can do here
 
It absorbs beams, blasts, and other stuff (like generic stuff based around energy much like Abliter's own attacks), this also includes radioactive blasts from Cobalt. it would make sense for these blasts to possess some sort of thermal energy considering the fierry explosions they do typically make, but he also hasn't been explicitly shown absorbing fire outright. I say the field at least weakens these things

Suppression Fire Lasers and/or Suppression Fire Wall could potentially disintegrate the grappling hook, but beyond that, Tornado Shot/Tornado Chest could just toss it away outright, Suppression Whip could be a direct counter wrapping around the grapple and paralyzing it (potentially reaching High-Flyer too if he's holding onto it), Skate Mode could be used to give him a speed boost and good dodge option instead, there's multiple things he can do here
There’s also a distinction between Ki and regular energy attacks. So High-Flyer shouldn’t be too hindered, but there could be some affect like his fireball being smaller or something.

I’m not sure about that with High-Flyer being able to handle a constant 15000 degrees Fahrenheit without severe burns. HF’s LS advantage and the grapple being attached to his hand also means it’s more likely to just go along with him if he’s launched by wind. Tornado Shot is also said to be small and straightforward which he can handle. He avoided several chains coming at him at once. If he’s latched onto Alb already, he could possibly get through Tornado Chest to attack/grab him as well. High-Flyer can break out of paralysis faster than usual and resists electricity. He could force his way away from the whip or turn into a fireball and burn through Alb right there if he reaches his Shuriken. And the fireball form also gives him a good speed boost. Keep in mind he can have his Slowing Field up while Alb uses his skate mode on which will take a decent chunk out of his speed. Around 1.5x slower than usual.
 
There’s also a distinction between Ki and regular energy attacks. So High-Flyer shouldn’t be too hindered, but there could be some affect like his fireball being smaller or something.

I’m not sure about that with High-Flyer being able to handle a constant 15000 degrees Fahrenheit without severe burns. HF’s LS advantage and the grapple being attached to his hand also means it’s more likely to just go along with him if he’s launched by wind. Tornado Shot is also said to be small and straightforward which he can handle. He avoided several chains coming at him at once. If he’s latched onto Alb already, he could possibly get through Tornado Chest to attack/grab him as well. High-Flyer can break out of paralysis faster than usual and resists electricity. He could force his way away from the whip or turn into a fireball and burn through Alb right there if he reaches his Shuriken. And the fireball form also gives him a good speed boost. Keep in mind he can have his Slowing Field up while Alb uses his skate mode on which will take a decent chunk out of his speed. Around 1.5x slower than usual.
Verse equalization might have that as the same though, I based the field off of absorbing stuff like dragon ball energy attacks (also called ki) anyway, if it’s like a generic beam/ball attack formed by energy then he will absorb it

He’s not gonna just go through tornado chest, that is the opposite of how that works 🗿
  • Tornado Chest: Abliter blasts a whirlwind from his chest for an extended range and reach, far beyond that of his Tornado Shot, being closer to a full body move. The wind is intense enough to slap his opponent around multiple times and crack their armors if they have any. Also great for escaping situations where he is surrounded or under a close ranged assault.
When it says opponents, it means similar opponents and whatever differences there are between them are not enough for him to just power through this, plus it outright cracks armors so it would do good full-body damage anyway and it’s specifically designed to push away ranged attacks and such, mostly having to do with blasts, fires, etc so a grappling hook would be no problem. A simple LS advantage (both are class G one is just a bit higher into class G) doesn’t allow a blanket thing of overpowering moves, there will be struggle despite that

Skate mode is faster than that, I’d say it’s closer to a 4-5 times speed boost do to the way it completely flipped a speed disadvantage against Fly to where Abliter had the same advantage which Fly had over him previously. Plus the sapping aura will drain the speed (among other stats) of high-flyer every moment they are within 15 meters of each other and raise Abliter’s stats slightly
 
Oh yeah also skate mode doesn’t apply to air speed, so perhaps high-flyer could take advantage of Abliter is forced into the air for whatever reason but he can skate up and down sideways surfaces like buildings
 
Verse equalization might have that as the same though, I based the field off of absorbing stuff like dragon ball energy attacks (also called ki) anyway, if it’s like a generic beam/ball attack formed by energy then he will absorb it

He’s not gonna just go through tornado chest, that is the opposite of how that works 🗿
  • Tornado Chest: Abliter blasts a whirlwind from his chest for an extended range and reach, far beyond that of his Tornado Shot, being closer to a full body move. The wind is intense enough to slap his opponent around multiple times and crack their armors if they have any. Also great for escaping situations where he is surrounded or under a close ranged assault.
When it says opponents, it means similar opponents and whatever differences there are between them are not enough for him to just power through this, plus it outright cracks armors so it would do good full-body damage anyway and it’s specifically designed to push away ranged attacks and such, mostly having to do with blasts, fires, etc so a grappling hook would be no problem. A simple LS advantage (both are class G one is just a bit higher into class G) doesn’t allow a blanket thing of overpowering moves, there will be struggle despite that

Skate mode is faster than that, I’d say it’s closer to a 4-5 times speed boost do to the way it completely flipped a speed disadvantage against Fly to where Abliter had the same advantage which Fly had over him previously. Plus the sapping aura will drain the speed (among other stats) of high-flyer every moment they are within 15 meters of each other and raise Abliter’s stats slightly
High-Flyer doesn’t have any generic energy attacks, so that’s good.

Then Tornado Chest could keep High-Flyer away for some time.

Then it’d be lowered to around 3.33x boost which while good, should be manageable. High-Flyer does have his own speed amp, granted for less time. He should be able to notice his stats being lowered and use his shurikens plus fireball to move in. And he should have a vast amount of energy to spare given the range his field can go.
Oh yeah also skate mode doesn’t apply to air speed, so perhaps high-flyer could take advantage of Abliter is forced into the air for whatever reason but he can skate up and down sideways surfaces like buildings
One of High-Flyer’s main strategies is forcing someone into the air so he can grab them or hit them with the fireball. He could finish off Abliter that way since he lacks the heat resistance to avoid being heavily burned.
 
High-Flyer doesn’t have any generic energy attacks, so that’s good.

Then Tornado Chest could keep High-Flyer away for some time.

Then it’d be lowered to around 3.33x boost which while good, should be manageable. High-Flyer does have his own speed amp, granted for less time. He should be able to notice his stats being lowered and use his shurikens plus fireball to move in. And he should have a vast amount of energy to spare given the range his field can go.

One of High-Flyer’s main strategies is forcing someone into the air so he can grab them or hit them with the fireball. He could finish off Abliter that way since he lacks the heat resistance to avoid being heavily burned.
At the very least it could take a severe physical attack in place of Abliter then since it does still act as a barrier for those

Yes the Tornado Chest will be key for Abliter

Suppression Fire Lasers and Wall will be good for those though, they can block/stop attacks with their force as well as nullify energy outright, instead of absorption like the field and this should induce stuff like fire as well considering this is outright nullification and not absorption. It will be very difficult to approach when Abliter can use these

Abliter can use Tornado Shot and obliteration mines to propel him through the air and stuff like that if he ever actually is forced up but he’s over 3 times faster now and primarily plays range, it would be difficult to do this as well. And Suppression fire wall should block those flames
 
At the very least it could take a severe physical attack in place of Abliter then since it does still act as a barrier for those

Yes the Tornado Chest will be key for Abliter

Suppression Fire Lasers and Wall will be good for those though, they can block/stop attacks with their force as well as nullify energy outright, instead of absorption like the field and this should induce stuff like fire as well considering this is outright nullification and not absorption. It will be very difficult to approach when Abliter can use these

Abliter can use Tornado Shot and obliteration mines to propel him through the air and stuff like that if he ever actually is forced up but he’s over 3 times faster now and primarily plays range, it would be difficult to do this as well. And Suppression fire wall should block those flames
Top two seem good for Alb. Though if HF wraps the chain around and tosses them, tanking physicals could be overwhelmed.

If he gets too comfortable with just the lasers working and doesn’t use a wall in time, HF going for multiple at a time could screw him. If he’s hit HF could have time to get in close. He could also go to the side with his grapple since the wall only faces where Abliter is. There’s also the heat resistance that could bypass the laser since it’s made for energy attacks and the heat might not be hot enough.

He still has to be vary of the fireball and multiple shuriken. Also I thought you said the speed boost from Skate doesn’t apply midair. Also how wide is the wall? High-Flyer can change directions rather quickly midair with the fireball. He could come in from a side where Alb isn’t facing or from under him.
 
Top two seem good for Alb. Though if HF wraps the chain around and tosses them, tanking physicals could be overwhelmed.

If he gets too comfortable with just the lasers working and doesn’t use a wall in time, HF going for multiple at a time could screw him. If he’s hit HF could have time to get in close. He could also go to the side with his grapple since the wall only faces where Abliter is. There’s also the heat resistance that could bypass the laser since it’s made for energy attacks and the heat might not be hot enough.

He still has to be vary of the fireball and multiple shuriken. Also I thought you said the speed boost from Skate doesn’t apply midair. Also how wide is the wall? High-Flyer can change directions rather quickly midair with the fireball. He could come in from a side where Alb isn’t facing or from under him.
But obliteration mines would explode and these are far reaching 7-B explosions, essentially blanketing a decent amount of space in 7-B damage. Many of these blasted far apart could make a gargantuan explosive wall and disrupt all that High-Flyer does, granted Abliter needs some way out or else risks damage

He has other stuff like Pluto wave or Pluto gas, tornado chest is still a factor as well. Wouldn’t air blasts from all directions strong enough to ragdoll and crack the armoring of opponents similarly as powerful as Abliter do a bunch of damage as well? As far as I can tell, HF doesn’t have outer armoring.

It doesn’t apply to the air but the shockwaves and forces from obliteration mines will, they would basically fire him like a cannon and get him out of there much faster than his air movement speed. If he’s on the ground, he can use danmaku and stuff while skating to avoid things. Suppression Fire Wall is large enough to completely block out Abliter from being hit in its direction when active
 
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