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Tyler......one of my fav red rangers, almost done with the dino charge revisions BUT now its time to get wild!!!. ik i promised a zord thread it will come out after the red ranger
about AP i said i will create a thread for that so onto the rest
Rage Power (Fury disrespecting his dad filled Tyler with anger which allowed Tyler to turn the tables and stomp Fury who was previously overpowering him)
Attack Reflection (All weapons in Dino Charge can reflect attacks)
Resistance to Ice Manipulation (The energem prevent the rangers from being frozen)
Resistance to Fear Manipulation through Supernatural Willpower (All rangers are capable of resisting the fear powers of Bones through their will and bravery)
Transformation (Can transform into the Red Dino Charge Ranger and the T-Rex Super Dino Charge Ranger)
Acausality (type 1), Immortality (type 1) and Resistance to Time manipulation (The energems completely trascend the space-time itself, this allows the rangers to completely bypass time as seen from them not being effected by time travel or making them forever young as time does not pass for them)
Statistics Amplification (The energem can amplify one's stats)
Resistance to Absorption (The energem allows rangers to break free from absorption)
Summoning (Can summon his motocycle, the Dino Cycle and his zords)
Information Analysis (His communicator contains a map and a scanner that traces alien biosights, his motorcycle, the Dino Cycle also tracks down energy)
Martial Arts (Tyler was repetitively shown to be a great fighter even while unmorphed, he is capable to engaging in combat with the most dangerous criminals in the universe including people like fury who are extremely skilled in their own right)
Weapon Mastery (The Dino Charge Morpher and the Dino Saber)
Acrobatics (All the rangers are very acrobatic)
Size Manipulation (Can change the size of his Zord so he can transform into the T-Rex Super Dino Charge Ranger)
Fire Manipulation (With Dino Blaze Charger he can make his zord breath fire)
Gas Manipulation (With his Dino Gas Charger he can make his zord release a deadly gas)
Explosion Manipulation (Some of his attacks can cause explosions)
Energy Projection (Some of his attacks are energy based)
Fusionism (Can fuse his zord with other zords in order to form megazords, he can combine his Morpher with his Saber to create the Dino Blade Blaster and can combine all the Ranger's weapons into the Dino Spike using the Dino Spike Charger)
Resistance to Sleep Manipulation (Resisted the Dino Hypnotize Charger that was designed to put him to sleep)
Heat Manipulation (His Dino Blaze Charger is a hot beam that melts ice)
Flight (Can summon the Plesio Zord which allows him to fly)
MORPHED
All previous +
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon", effortersly destroyed Badussa, kept up with Snide and Doomwing despite the latter mastering all of Zenowing's skills and even threw hands with Sledge at his prime)
Self-Sustenance Type 1 (All rangers can breath in space)
Resistance to Space Radiation (All rangers are fine in space)
Underground Mobility (Upon activating X armor mode he can dig underground for surprise attacks and such)
Summoning (Upon using the Dino Armor X Charger he can activate Dino Steel mode which allows him to summon his personal weapon, the T-Rex Smasher)
Statistics Amplification and Transformation (Can transform into Dino Drive mode which doubles the Ranger's and the Zord's powers althought the mode is activated only while inside a zord, Super Dino Drive mode amplifies their power even further. The dino chargers increase the power of the morpher allowing the Rangers to create their finishers)
Resistance to Deconstruction (Similar to the other DC rangers, he can take Goldar Maximu's energy attacks which can deconstruct Sledge)
Resistance to Electricity Manipulation (All rangers were fine after they took a blast which included 10 million gigavolts worth of electricity)
Resistance to Heat Manipulation (The suit of the dino charge rangers protect the user from heat, Tyler while extremely weakened was ok inside a volcano)
Explosion Manipulation (His pose triggers explosions)
Magma Manipulation (His pose triggers volcanic eruptions)
Body Weapon (His X armor and Dino Steel armor have spikes)
Transformation (Can transform other Zords like the Plesio Zord into Megazords)
T-Rex Super Dino Charge Ranger
All previous heavily enhanced minus X armor and Dino Steel mode abilities
Enhanced Explosion Manipulation and Energy Manipulation (His explosion and energy attacks are heavily enhanced)
Fusionism, Summoning and Statistics Amplification (Has access to all of the weapons and chargers of the rangers, this allows him to enter multiple "Formations" where he is fused with the chargers amplifying even further his power, he can transform into the Tri-Stego, Para-Raptor, Tri-Ankylo, Ankylo-Pachy and Stego-Spino formations
Forcefield Creation (with the Stego-Spine or Tri-Stego formations he can create a forcefield to block attacks)
Telekenisis (With the Tri-Ankylo formation he can telekenitically throw rocks to their opponent)
Aura and Shockwave Creation (He can cover himself in a red aura and by doing so he can release a shockwave, his punches and kicks can cause shockwaves as well)
Fusionism (Can fuse his Dino Charge Morpher and his T-Rex Super Charge Blaster)
about AP i said i will create a thread for that so onto the rest
HAX
UNMORPHEDRage Power (Fury disrespecting his dad filled Tyler with anger which allowed Tyler to turn the tables and stomp Fury who was previously overpowering him)
Attack Reflection (All weapons in Dino Charge can reflect attacks)
Resistance to Ice Manipulation (The energem prevent the rangers from being frozen)
Resistance to Fear Manipulation through Supernatural Willpower (All rangers are capable of resisting the fear powers of Bones through their will and bravery)
Transformation (Can transform into the Red Dino Charge Ranger and the T-Rex Super Dino Charge Ranger)
Acausality (type 1), Immortality (type 1) and Resistance to Time manipulation (The energems completely trascend the space-time itself, this allows the rangers to completely bypass time as seen from them not being effected by time travel or making them forever young as time does not pass for them)
Statistics Amplification (The energem can amplify one's stats)
Resistance to Absorption (The energem allows rangers to break free from absorption)
Summoning (Can summon his motocycle, the Dino Cycle and his zords)
Information Analysis (His communicator contains a map and a scanner that traces alien biosights, his motorcycle, the Dino Cycle also tracks down energy)
Martial Arts (Tyler was repetitively shown to be a great fighter even while unmorphed, he is capable to engaging in combat with the most dangerous criminals in the universe including people like fury who are extremely skilled in their own right)
Weapon Mastery (The Dino Charge Morpher and the Dino Saber)
Acrobatics (All the rangers are very acrobatic)
Size Manipulation (Can change the size of his Zord so he can transform into the T-Rex Super Dino Charge Ranger)
Fire Manipulation (With Dino Blaze Charger he can make his zord breath fire)
Gas Manipulation (With his Dino Gas Charger he can make his zord release a deadly gas)
Explosion Manipulation (Some of his attacks can cause explosions)
Energy Projection (Some of his attacks are energy based)
Fusionism (Can fuse his zord with other zords in order to form megazords, he can combine his Morpher with his Saber to create the Dino Blade Blaster and can combine all the Ranger's weapons into the Dino Spike using the Dino Spike Charger)
Resistance to Sleep Manipulation (Resisted the Dino Hypnotize Charger that was designed to put him to sleep)
Heat Manipulation (His Dino Blaze Charger is a hot beam that melts ice)
Flight (Can summon the Plesio Zord which allows him to fly)
MORPHED
All previous +
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon", effortersly destroyed Badussa, kept up with Snide and Doomwing despite the latter mastering all of Zenowing's skills and even threw hands with Sledge at his prime)
Self-Sustenance Type 1 (All rangers can breath in space)
Resistance to Space Radiation (All rangers are fine in space)
Underground Mobility (Upon activating X armor mode he can dig underground for surprise attacks and such)
Summoning (Upon using the Dino Armor X Charger he can activate Dino Steel mode which allows him to summon his personal weapon, the T-Rex Smasher)
Statistics Amplification and Transformation (Can transform into Dino Drive mode which doubles the Ranger's and the Zord's powers althought the mode is activated only while inside a zord, Super Dino Drive mode amplifies their power even further. The dino chargers increase the power of the morpher allowing the Rangers to create their finishers)
Resistance to Deconstruction (Similar to the other DC rangers, he can take Goldar Maximu's energy attacks which can deconstruct Sledge)
Resistance to Electricity Manipulation (All rangers were fine after they took a blast which included 10 million gigavolts worth of electricity)
Resistance to Heat Manipulation (The suit of the dino charge rangers protect the user from heat, Tyler while extremely weakened was ok inside a volcano)
Explosion Manipulation (His pose triggers explosions)
Magma Manipulation (His pose triggers volcanic eruptions)
Transformation (Can transform other Zords like the Plesio Zord into Megazords)
T-Rex Super Dino Charge Ranger
All previous heavily enhanced minus X armor and Dino Steel mode abilities
Enhanced Explosion Manipulation and Energy Manipulation (His explosion and energy attacks are heavily enhanced)
Fusionism, Summoning and Statistics Amplification (Has access to all of the weapons and chargers of the rangers, this allows him to enter multiple "Formations" where he is fused with the chargers amplifying even further his power, he can transform into the Tri-Stego, Para-Raptor, Tri-Ankylo, Ankylo-Pachy and Stego-Spino formations
Forcefield Creation (with the Stego-Spine or Tri-Stego formations he can create a forcefield to block attacks)
Telekenisis (With the Tri-Ankylo formation he can telekenitically throw rocks to their opponent)
Aura and Shockwave Creation (He can cover himself in a red aura and by doing so he can release a shockwave, his punches and kicks can cause shockwaves as well)
Fusionism (Can fuse his Dino Charge Morpher and his T-Rex Super Charge Blaster)
RANGE
soooooooo its fine as it is but i would say we change "tens of meters" to "kilometers to possible several kilometers" since the Ranger's blasters upscale from walmart rangers blasters who can do thisRange: Standard Melee Range by himself, Extended Melee Range with his Dino Saber and many of his T-Rex Super Charge modes. Several meters for his blasters and many of his finishing attacks.
WEAKNESS
remove the rivalry with ivan, possible remove the unmorphed part too since all rangers do fight monsters unmorphed before morphingWeaknesses: A bit simple-minded, his rivalry with Ivan can get in the way of his battles [resolved by the end of Dino Charge], very reckless, willing to fight strong enemies without even morphing.
LIFTING STRENGTH
remove the Unknown from Tyler's lifting strength
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