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i actually wanted to make a very quick and small villains revision (yes another one) but i decided i should wait for the black hole calc. Anyways here is the golden ranger revision.
the AP section.......looks kinda weird to me but yeah not the best time to talk about AP, it should get its own thread lets just discuss the rest
UNMORPHED/IVAN
Summoning (Can summon his zord, the ptera zord. He can also summong his Gold Ptera Saber aswell as his Gold Ptera Morpher)
Weapon Mastery (Gold Prera Saber and Gold Ptera Morpher)
Explosion Manipulation (Some of his attacks can cause explosions)
Acrobatics (All the rangers are very acrobatic)
Weather Manipulation (Multiple of his attacks are capable of summoning storms)
Energy Manipulation (Some of his attacks are energy based)
Statistics Amplfication (Can amplify the power of his attacks with the Dino Chargers)
Attack Reflection (All weapons in Dino Charge can reflect attacks)
Electricity Manipulation (All of his attacks are electricity based, they almost fried Wrench who wasnt effected by 10 millions of gigavolts althought was knocked out for some seconds)
Martial Arts (He is the legendary knight of Zandar, his skills even while unmorphed are on par with people like Fury who are extremely skilled on their own right)
Transformation (Can transform into the Gold Dino Charge Ranger)
Acausality (type 1), Immortality (type 1) and Resistance to Time manipulation (The energems completely trascend the space-time itself, this allows the rangers to completely bypass time as seen from them not being effected by time travel or making them forever young as time does not pass for them)
Resistance to Absorption (The energem was able to allow him to break free from Fury's absorption)
Resistance to Ice Manipulation (The energem prevent the rangers from being frozen)
Resistance to Fear Manipulation through Supernatural Willpower (All rangers are capable of resisting the fear powers of Bones through their will and bravery)
MORPHED
Explosion Manipulation (His pose triggers explosions liek the other Dino Charge Rangers)
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon", he can throw hands with Badussa, Snide and Sledge)
Magma Manipulation (His pose also triggers volcanic erruptions like the other Dino Charge Ranger)
Weather Manipulation (His pose can spawn storms)
Resistance to Deconstruction (Similar to the other DC rangers, he can take Goldar Maximu's energy attacks which can deconstruct Sledge)
Resistance to Heat Manipulation (The suit of the dino charge rangers protect the user from heat, Tyler while extremely weakened was ok inside a volcano)
Transformation (Can transform his Ptera zord to the Ptera Charge Megazord)
Resistance to Electricity Manipulation (All rangers were fine after they took a blast which included 10 million gigavolts worth of electricity)
Flight (He can use his wings to fly)
Self-Sustenance Type 1 (All rangers can breath in space)
Resistance to Space Radiation (All rangers are fine in space)
>Range: Extended Melee Range (Typically uses swords and martial arts instead of ranged firearms), a few meters with his Crossbow, a few kilometers with Weather Manipulation (Created a storm, but it's not combat applicable)
have it as Extended Melee Range, Several to Tens of meters with his Energy and Electricity Attacks, a few kilomteres with Weather Manipulation
just see his first fight here if u are wondering the reasons
Longevity (As old as Lord Arcanon and Sledge)
and Magic (capable of using magic)
also very minor edit but change the "unmorphed" to "zenowing" in the image tabbers
the AP section.......looks kinda weird to me but yeah not the best time to talk about AP, it should get its own thread lets just discuss the rest
HAX
obviously divide into "unmorphed" and "golden ranger" keysUNMORPHED/IVAN
Summoning (Can summon his zord, the ptera zord. He can also summong his Gold Ptera Saber aswell as his Gold Ptera Morpher)
Weapon Mastery (Gold Prera Saber and Gold Ptera Morpher)
Explosion Manipulation (Some of his attacks can cause explosions)
Acrobatics (All the rangers are very acrobatic)
Weather Manipulation (Multiple of his attacks are capable of summoning storms)
Energy Manipulation (Some of his attacks are energy based)
Statistics Amplfication (Can amplify the power of his attacks with the Dino Chargers)
Attack Reflection (All weapons in Dino Charge can reflect attacks)
Electricity Manipulation (All of his attacks are electricity based, they almost fried Wrench who wasnt effected by 10 millions of gigavolts althought was knocked out for some seconds)
Martial Arts (He is the legendary knight of Zandar, his skills even while unmorphed are on par with people like Fury who are extremely skilled on their own right)
Transformation (Can transform into the Gold Dino Charge Ranger)
Acausality (type 1), Immortality (type 1) and Resistance to Time manipulation (The energems completely trascend the space-time itself, this allows the rangers to completely bypass time as seen from them not being effected by time travel or making them forever young as time does not pass for them)
Resistance to Absorption (The energem was able to allow him to break free from Fury's absorption)
Resistance to Ice Manipulation (The energem prevent the rangers from being frozen)
Resistance to Fear Manipulation through Supernatural Willpower (All rangers are capable of resisting the fear powers of Bones through their will and bravery)
MORPHED
Explosion Manipulation (His pose triggers explosions liek the other Dino Charge Rangers)
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon", he can throw hands with Badussa, Snide and Sledge)
Magma Manipulation (His pose also triggers volcanic erruptions like the other Dino Charge Ranger)
Weather Manipulation (His pose can spawn storms)
Resistance to Deconstruction (Similar to the other DC rangers, he can take Goldar Maximu's energy attacks which can deconstruct Sledge)
Resistance to Heat Manipulation (The suit of the dino charge rangers protect the user from heat, Tyler while extremely weakened was ok inside a volcano)
Transformation (Can transform his Ptera zord to the Ptera Charge Megazord)
Resistance to Electricity Manipulation (All rangers were fine after they took a blast which included 10 million gigavolts worth of electricity)
Flight (He can use his wings to fly)
Self-Sustenance Type 1 (All rangers can breath in space)
Resistance to Space Radiation (All rangers are fine in space)
remove this, not even worth statingWeaknesses: His rivalry with Tyler got in the way of fights [resolved rather early]. Primarily a melee fighter and lacks the versatility of Tyler or Chase.
>Range: Extended Melee Range (Typically uses swords and martial arts instead of ranged firearms), a few meters with his Crossbow, a few kilometers with Weather Manipulation (Created a storm, but it's not combat applicable)
have it as Extended Melee Range, Several to Tens of meters with his Energy and Electricity Attacks, a few kilomteres with Weather Manipulation
just see his first fight here if u are wondering the reasons
ZENOWING
nothing much, just give him resistance to electricity, attack reflection and fear manipulation for the above reasons, alsoLongevity (As old as Lord Arcanon and Sledge)
and Magic (capable of using magic)
also very minor edit but change the "unmorphed" to "zenowing" in the image tabbers
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