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NLF Supernatural Luck

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What constitutes a limit or NLF to Supernatural Luck?

Can a characters luck save them from an ability that's it's never been able to save you from.

As an example, let's say a character's luck allows them to dodge specific attacks and even have their opponents long ranged attacks completly miss. However, it has never shown to save you from someone who can slow down time or appear to you much faster than you can react?

Are we allowed to assume that the the characters luck will save them from someone who can slow down time or manipulate speed percpeption when it's never shown to do so?
 
I mean, it really depends on how the luck functions and against what it's going against. If someone's best luck feat is dodging bullets then it's safe to assume that if their planet gets destroyed they won't be surviving that.

In the case of your specific question, again it kinda depends. If their luck has been shown that it can affect other people without the user being even aware of it or having to act or something, then the person that slows down time can fall and hit his head and die or something (but again, only if the luck has been shown that it can do something to the likes of this).

It all comes down to what feats the luck has been shown to do and the luck's mechanics.
 
Luck is not a power that grants protection to other powers, and rather, as other form of Probability Manipulation it trigger events that are unlikely, but can't force events that are below certain threasold (like nothing that has less than 2% of chances to happen) or completely impossible.

So a character can still be frozen on time (if attack has universal range as usual), but if the probability of the opponent for falling to kill it in frozen time exist, then it may survive.
 
Antoniofer said:
Luck is not a power that grants protection to other powers, and rather, as other form of Probability Manipulation it trigger events that are unlikely, but can't force events that are below certain threasold (like nothing that has less than 2% of chances to happen) or completely impossible.
So a character can still be frozen on time (if attack has universal range as usual), but if the probability of the opponent for falling to kill it in frozen time exist, then it may survive.
Some characters have canonical feats of making impossible things possible tho. Like Gurren Lagann.
 
Inducing something impossible (like 0% chances of happening) is more akin to Miracle Manipulation; if they trigger a supposely impossible event through Probability Manipulation, then simply the event wasn't impossible, just with a low chances of actual happening.
 
What about this scenario

A character's luck makes it so they supposedly always dodge bullets, or bullets just naturally miss no matter how good the aim. However, the luck has never shown or been put in a scenario where the opponent can slow down time or something of a similar nature.

Are we allowed to assume that the character will dodge the bullet in slowed down time
 
Miracle Manipulation just falls under Probability, Fate, and Plot stuff here. As that's not a term we use.

Also.

"if they trigger a supposely impossible event through Probability Manipulation, then simply the event wasn't impossible, just with a low chances of actual happening."

Plenty of characters have this ability accepted as such. Impossible things being made possible. Although, I would also argue that very few things are completely impossible, not that that matters.

The problem with these kind of abilities, is that the upper tier among them are inherently NLF, but you also can't completely ignore blatant feats and statements as "Rising to 100% from 0%", or "Guaranteeing my chance of winning across all possibilities"
 
The probability to not being hit by a bullet depends of the ability of shoting of the gun wielder and the distance, so can't tell much aside it will be even less likely to dodge a bullet if the character is slowed down.
 
Can we all just agree Plot/Fate/Probability manipulation are BS powers/abilities that are just tools to easily explain deus ex machinas, plot armour, PiS etc?.
 
Zenkaibattery1 said:
What about this scenario

A character's luck makes it so they supposedly always dodge bullets, or bullets just naturally miss no matter how good the aim. However, the luck has never shown or been put in a scenario where the opponent can slow down time or something of a similar nature.

Are we allowed to assume that the character will dodge the bullet in slowed down time
I mean, this would make the time slow irrelevant in this situation then, no?
 
Miracle is kind of Deus Ex Machina, you may consider it stem to probability manipulation, when the best possible result happens (although is more related to divine natures).

Probability Manipulation can't just induce anything to happen, just what is likely, like, using PM to make a human grows wings is simply not possible, you may refer to powers like Reality Warping of similar, you may do impossible thing cuz your power allows you to rewrite the rules of nature and stuff.

Want to known the "potency" of Luck/PM? Then take this as an example: the luck of a character allows it to win the lottery al the time it participate, that means that the character can trigger events that have 1/13983816*100% chances of happening (whoever is passive or not, combat applicable or not, is other thing).
 
"Probability Manipulation can't just induce anything to happen, just what is likely, like, using PM to make a human grows wings is simply not possible, you may refer to powers like Reality Warping of similar, you may do impossible thing cuz your power allows you to rewrite the rules of nature and stuff."

Problem is, stuff like what you mentioned is completely possible (Not that that would be a thing, because that's a very weird use of probability)

Literally, another character comes out and gives you wings, a character who does have the ability to give them to you (Although that's not really what prob manipulation is for, generally)
 
Antoniofer said:
Want to known the "potency" of Luck/PM? Then take this as an example: the luck of a character allows it to win the lottery al the time it participate, that means that the character can trigger events that have 1/13983816*100% chances of happening (whoever is passive or not, combat applicable or not, is other thing).
I kinda agree, though I also want to point out that for practical applications the criteria is kinda useless.

Technically most stuff should be nearly deterministic. Like, probability manipulation should have no real influence on whether or not the blade of a knife falls from its handle, yet in some verses that is something luck can make happen.

Fiction just has strongly varying ideas on what probability a certain event has, 1 in 100 can archive very different things depending on the setting.
 
Ye. There are characters who straight up can make people forget to use their powers or momentarily not have them via plot/fate manipulation.
 
But honestly, a character's "supernatural luck" should only be limited to problems or abilities that they have been shown to get out of or survive. It can become a dangerous NLF ability otherwise.
 
I would believe that is the blade fell off from its handled happened cuz,although highly unlikely to happens, was still possible. Of course, it can be a cause of Lord Mordybutt, say its name and then you jinx it (it may also stem to induce natural disasters, in whose case it may have no relationship to PM).

Wouldn't compare PM to Plot Manipulation though, that one may be more stem to Reality Warping.
 
Super Saiyan God Julian said:
But honestly, a character's "supernatural luck" should only be limited to problems or abilities that they have been shown to get out of or survive. It can become a dangerous NLF ability otherwise.
This
 
If possible, a character's instances of "supernatural luck" should be listed in their profile, so that the scope of their "luck" can be properly analyzed and not elevated to ridiculous levels.

For example a character who's luck is so great that they allow them to magically dogde all incoming bullets from regular thugs, isn't necessarily the same as someone who is so lucky that people who can literally slow their perception of time would miss a shot.
 
Yeah, Supernatural luck and it's "level" should be described in the profile, otherwise it'll just be NLF. We can't assume the luck will help against something it's never helped against
 
I mean..... yeah? We already do this for this and literally every single other ability on the wiki.
 
Zenkaibattery1 said:
Yeah, Supernatural luck and it's "level" should be described in the profile, otherwise it'll just be NLF. We can't assume the luck will help against something it's never helped against
Seems reasonable and logical, I agree
 
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