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LS vs durability

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lets say a character has an attack potency of street level, however, he upscales from class Y lifting strength
would he be able to break the bones of, say, a 5-A character?
 
Normally, a Class Y character being only Street level sounds impossible unless the Class Y feat comes from lifting a 0.000000000000000000001 m tall object that heavy. Otherwise, the GPE would scale to striking strength and durability by default.
 
Depends on how the LS is applied honestly although for the most part LS is what a character can lift or resist as opposed to exerting energy on that level.
 
Not just AP but you'd also need an understanding of anatomy and some level of skill. Breaking a bone is a hell of a lot harder than people think with holds and locks.
Pretty much..
Hell even bending/breaking mundane day to day small objects requires good effort.

Thats why many self defense techniques focus on joints beaking...... I 🤔 since that's what I have discerned, more easier to twist and tear ligaments and tendons I guess.
 
well breaking bones through pressure is something that can be done via crushing or bending, which is lifting strength
 
Maybe not break the bones as that would require AP but more like dislocate the hell of of the poor guy.
Yes if you think about it.

You can pretty much bend the bendy/flexible parts of body with LS against thier own will. With that you can forcefully put bones out of alignment inside joints.

Unless the victim has greater LS to counter, they are pretty much screwed.
 
ok but crushing things over time is not striking, it is no different from lifting. It being AP kinda makes no sense at all
 
ok but crushing things over time is not striking, it is no different from lifting. It being AP kinda makes no sense at all
It does require equivalent AP just to a lesser extent, just that you cannot calculate it, since you are gradually applying small force to cause small damage to the structural integrity of the object untill it is overwhelmed once a threshold is reached.
Though I guess force will be inversely proportional to time required.

But we are concerning ourselves with default case scenario, where battles are fast. So your case is very rare. Almost non-existent in battle scenarios.
 
It does require equivalent AP just to a lesser extent, just that you cannot calculate it, since you are gradually applying small force to cause small damage to the structural integrity of the object untill it is overwhelmed once a threshold is reached.
That’s kinda exactly how LS works tho
 
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