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Assassination... It's the family trade. We all take it up. My folks see me as an exceptional prospect. But I don't see that I should have to live up to their expectations. | ||
~ Killua talking about his history to Go |
Killua Zoldyck (=, Kirua Zorudikku) is the deuteragonist and best friend of Gon Freecss in the series Hunter × Hunter. He is the middle son of the Zoldyck Family.
Powers and Stats
Tier: 8-B | At least 8-B
Name: Killua Zoldyck
Origin: Hunter X Hunter
Gender: Male
Age: 14
Classification: Pro Hunter, Nen Practicer, Former Assassin, Human
Powers and Abilities: Superhuman Physical Characteristics, Resistance to Electricity Manipulation and Poison Manipulation, Claw Creation and Retractio, Afterimage Creation, Limited Illusion Creation (Via Rhythm Echo), Chi Manipulation (Capable of using Nen), Electricity Manipulation (Can create sparks of electricity, launch massive thunderbolts, and can augment his physical prowess by sending electric signals directly through his body, bypassing his nerves), Can proficiently use a pair of extremely heavy Yo-Yos as weapons, Skilled Hand-to-Hand Combatant, Immense Pain Tolerance, Can paralyze his opponent
Attack Potency: City Block level | At least City Block level (Stronger than in base)
Speed: Hypersonic+ speed, reflexes and reactions | Hypersonic+ (Casually blitzed Youpi several times over)
Lifting Strength: Class 50 (Before he learned Nen, he was able to open a 16-ton gate), possibly Class 100 (After he learned nen, he opened almost around 64 tons).
Striking Strength: Class GJ | At least Class GJ via power-scaling
Durability: City Block level | At least City Block level via power-scaling
Stamina: High (Killua has incredible pain tolerance and can fight and train for hours without issue due to his upbringing, electric torture is meaningless to him, and defeated five hundred people in an instant without breaking a sweat)
Range: Extended melee range. Hundreds of meters with Nen techniques.
Standard Equipment: Two special alloy, 50 kg, and durable yo-yo's which can be used in conjunction with Killua's Hatsu as well
Intelligence: Killua can formulate accurate predictions on his opponent's move and has proved to be able to analyze hostile capabilities and thought patterns efficiently. He can devise effective strategies in a matter of instants. Also, Killua's years of experience can lead him to pick the best option. He can keep his cool in extremely dangerous situations.
Weaknesess: Killua needs to charge himself by absorbing electricity from a Tazer to use his Nen abilities and he can run out of electricity if he overuses his Nen abilities, forcing him to take additional time to charge up, Kanmaru (Godspeed) has a time limit.
Notable Attacks/Techniques:
- Nen: As a Transmuter, Killua's most efficient in changing the form of his Nen. As such, Killua developed a Hatsu in which he transmutes his aura into electricity. This feat was both inspired and made possible by the years of electric shocks he received as a child, both as training against torture and as punishment from his older brother Milluki. In order to use the ability, Killua needs to charge himself by absorbing electricity through a socket.
- Lightning Palm (Izutsushi): As the name suggests, Killua is able to shock an opponent by touching them with his palms. This does formidable damage and can temporarily paralyze a weak opponent.
- Thunderbolt (Narukami): Killua is also able to project large bolt of lightning from his hands, striking an opponent with electricity from a distance.
- Godspeed (Kanmaru): With his hair, hands and feet changed into electric type aura, Killua's Kanmuru ability allows him to react and move his body at speeds that would normally be impossible (even in Hunter × Hunter universe). This ability changes Killua's aura into a field capable of transmitting all electrical impulses from his brain in a straight line directly to the part of the body he wants to use, completely bypassing his nervous system. It is made up of two parts: Speed of Lightning, the ability to move his body according to his own will, used to travel long distances at high speed, and Whirlwind, the ability to sense his opponents movements and have his body react automatically, which he uses to evade enemy attacks with flawless speed and timing. Kanmuru can only be used for a short amount of time before needing to be recharged.
- Claws: Killua has the ability to turn his hands into a claw-like appearance and utilize them just like claws. These claws are sharper than knives and can tear a limb easily.
- Rhythm Echo: An assassination art, the Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement and multiple phantoms.
- The Snake Awakens: Killua moves his arms with incredible speed, and cuts everything which comes in contact with.
Summary
Siegfried had played host to Soul Calibur and, ultimately, destroyed Soul Edge. After that epic battle, the knight returned home and enjoyed a brief period of peace. But deep down he knew his work was not over; the cursed sword's minionsthe malfestedremained a serious threat. Realizing he couldn't stop them alone, Siegfried gathered his staunchest allies from his old clan known as Schwarzwind, he reformed the clan of thieves into a clan of mercenaries.
One day, after more than a decade of service protecting humanity from the malfested, Siegfried discovered that Soul Calibur had transformed into a new one-handed sworda clear harbinger of Soul Edge's return. A new champion to wield Soul Calibur would need to be found; Siegfried assigned the task to Z.W.E.I., a wandering swordsman who had joined his mercenary group.
Powers and Stats
Tier: 8-B | 5-B
Name: Siegfried Schtauffen
Origin: Soulcalibur
Gender: Male
Age: 16-40
Classification: Schwarzwind Leader, Human, Soulcalibur Wielder.
Powers and Abilities: Superhuman Physical Characteristics, Ice Manipulation, Weapon Mastery, Limited Time Manipulation, Electricity Manipulation (via his father's spirit), Energy Manipulation | Dimensional BFR, Sealing, Light Manipulation.
Attack Potency: City Block level (Has fought Nightmare on equal grounds multiple times) | Planet level (Siegfried with the True Soulcalibur is not only equal to Nightmare, but also managed to defeat him)
Speed: SuperHuman with Supersonic+ reactions/attack speed. Massively Hypersonic with his father's lightning (Described as coming straight from the heavens)
Lifting Strength: Class GJ | Class XJ
Durability: City Block level | Planet level (Able to tank hits from Nightmare with the Complete Soul Edge)
Stamina: Rather high, can fight for a long time against Nightmare
Range: Extended melee range with sword | Planetary
Standard Equipment: Soulcalibur, armor
Intelligence: High. Is a skilled fighter and leads the Schwarzwind.
Weaknesses: Normal Human Weaknesses
Key: Regular Siegfried | Siegfried with True Soulcalibur
Rules
┬À Standard Battle Assumptions
┬À Both are 8-B
┬À Speed is equalized
┬À Killua can use Kanmaru
Killua Zoldyck:0
Siegfried:0
Inconclusive: