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I'm Commander Shepard. And this is a minor Mass Effect CRT.

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Alright so awhile back there was talk about Mass Effect's calcs likely being bunk, while I do agree with most of that as someone who sucks at maths I'm afraid I can't focus on that.

However playing through the trilogy on insanity (Currently halfway thru 2 getting cooked.) I've noticed some possible extra addons that could be put to Shepard's profile and will be listing them here, I've also been working on my sandbox as Shepard's P and A sections are frankly cluttered and could do with some tidying up.

First however I'd like to put forth the following for Shepard's profile

Cyborgization (Partial, Shepard had cybernetics implanted into them via Project Lazarus which when full Renegade can visibly manifest)

Vehicular Mastery (Is able to drive the Mako and the M-44 Hammerhead) (The Mako was a fun thing to drive in 1 do not lie lol)

Limited Self-Sustenance (Type 1) (Shepard has space suits and does several missions in space this is a no brainer)

Also more examples of Shepard's Social Influence skills

Social Influencing (Possesses great charisma and leadership skills. Is able to have Tail cleared from charges of treason without showing evidence. Is able to help broker peace between the Quarians and Geth. Can persuade both Saren[3] and the Illusive Man[4] to fight back again their indoctrination. Can settle disputes between their crewmates on more than one instance. Can convince Urdnot Wrex to stand down on Virmire. United a divided galaxy against the Reapers)

Resistance to: Memory Manipulation (Reaper Indoctrination can cause people to confuse another's memories for their own)

Resistance to: Perception Manipulation (Reaper Indoctrination affects one's brain and can induce visual and auditory hallucinations for its victims and make them view Reapers in religious awe as shown here)

Regeneration and Durability Negation (Up to High, as Warp prevents regeneration on a molecular level) and Matter Manipulation (Warp rips the opponent apart on a molecular level) (This is already on Shep's profile but I've added scans that give statements to this)

Homing Attack (Concussive Shot has a degree of homing capability to it)

I've also thought of the following change to Shepard's stamina explanation, also with regards to their intelligence

Stamina: Superhuman (Shepard is a graduate of the N7 Program, which included training periods that took over 20 hours per day with little rest and food in hostile territory. Is superior to Garrus, who spent over 24 hours in a one man siege against several mercenary bands without any signs of fatigue. Can take part in prolonged, intense firefights and missions without any showing of tiredness.)

Intelligence: Gifted in general and combat (Depending on their back story, Commander Shepard could have either been the sole survivor of a Thresher Maw attack or have single-handedly staved off the invading ground force on Elysium for an extended period of time until reinforcements arrived, all before the events of the first game), competent military commander, and leader, excels in anything combat-related, excellent firearm proficiency. Shepard was chosen to be the first human Spectre by the Citadel Council, Spectres are comprised of the most elite of a member's race. Can fodderise Asari Commandos and Krogans who have decades to centuries worth of combat experience.

For the P and A section of Shep's profile I'd like to see about putting in a manner similar to this.


Basically having the P and A section going from what Shepard has in base then showing what powers they have in base as well as what classes they have as one must state which class they are in for a vs match. I'd also look at having loyalty powers be their own profile with a note that says this

"Shepard is allowed one loyalty power in their games, the OP should state which power they are allowed in the match."

That's all I can think of off the top of my head. This is I think my third time ever doing a CRT so be gentle with me lol.
 
All the powers and abilities look good, but for the actual page, I would grab screenshot scans and not link YouTube vids. Upload them to the wiki as well. The less we're reliant on outside methods of storage, the better.

Second, the stamina. It should stay peak human. N7 training sounds fairly similar to real Navy SEAL training, and during what is called Hell Week those guys can train for over 20 hours a day and are expected to get at most 4 hours of sleep.

Intelligence is fine, possibly with a caveat of actually being even higher in the case of classes like Engineer.

As for the last bit, personally I'd just do general abilities then list the ones unique to each starting class.
 
All the powers and abilities look good, but for the actual page, I would grab screenshot scans and not link YouTube vids. Upload them to the wiki as well. The less we're reliant on outside methods of storage, the better.

Second, the stamina. It should stay peak human. N7 training sounds fairly similar to real Navy SEAL training, and during what is called Hell Week those guys can train for over 20 hours a day and are expected to get at most 4 hours of sleep.

Intelligence is fine, possibly with a caveat of actually being even higher in the case of classes like Engineer.

As for the last bit, personally I'd just do general abilities then list the ones unique to each starting class.
I'll try and see what I can do there with the scans I'm not the most tech savvy besides url links lol

Stamina was already listed as superhuman, Garrus fought for over 24hrs and after meeting Shep engages in more pitched firefights without complaining about being tired before he eventually took a rocket to the face lol. Plus Shepard can keep going after this happens. Don't think peak human would cover that. Gotcha for intelligence.

We do need to clean the profile up somehow, the reason I suggested dividing up the P and A section is cause we have to state which class Shep's in for matches. A soldier can't hurl biotic powers unless its a loyalty power like Miranda's slam for example. And a vanguard can't use Adrenaline Rush as that's the soldier's signature power.
 
Stamina was already listed as superhuman, Garrus fought for over 24hrs and after meeting Shep engages in more pitched firefights without complaining about being tired before he eventually took a rocket to the face lol. Plus Shepard can keep going after this happens. Don't think peak human would cover that. Gotcha for intelligence.
Again, participants of Hell Week are expected to sleep 4 hours maximum. That means that throughout an entire week they're training a minimum of 20 hours a day in combat-adjacent scenarios. I don't think Garrus' endurance as displayed should be taken as higher than that.

As for the Shepard feat, people have survived point-black explosions with grievous bodily wounds and kept going afterwards.
 
Social Influencing (Possesses great charisma and leadership skills. Is able to have Tail cleared from charges of treason without showing evidence. Is able to help broker peace between the Quarians and Geth. Can persuade both Saren[3] and the Illusive Man[4] to fight back again their indoctrination. Can settle disputes between their crewmates on more than one instance. Can convince Urdnot Wrex to stand down on Virmire. United a divided galaxy against the Reapers)
More to add:

Consort states, dependently on Shepard's background and psychological history, that their strength drawns people to them, making people to follow without question (Mass Effect 1 - Citadel Asari Consort (War Hero). Shepard's strength terrifies their foes, with few daring to stand against them (Mass Effect 1 - Citadel Asari Consort (Ruthless).
Miranda states that while the Council would never trust Cerberus, they would follow Shepard because they are an icon, a hero (Mass Effect 2 - Prologue), with her later saying that they possess a fire that makes people follow them to hell itself if needed (Mass Effect 2 - Post Miranda Loyatly Mission).
Shepard's presence is enough to make people "believe," stated by Hackett, with the Admiral highlighting cases like the fight against Sovereign or the Suicide Mission that showcase Shepard's skill of leadership. (Mass Effect 3)

Also I know for a fact there's a statement of someone saying that Shepard has an aura that makes people follow them almost immediately. Help me find it later, please lmao.


Plus, I think Supernatural Willpower should be added:
Liara states that Shepard is remarkably strong-willed for enduring Cipher's visions, with her saying that anyone less would have their mind's destroyed (Mass Effect 1). Also the survival background can be put here.
 
Again, participants of Hell Week are expected to sleep 4 hours maximum. That means that throughout an entire week they're training a minimum of 20 hours a day in combat-adjacent scenarios. I don't think Garrus' endurance as displayed should be taken as higher than that.

As for the Shepard feat, people have survived point-black explosions with grievous bodily wounds and kept going afterwards.
I guess we'll just downgrade stamina to peak human then, will try and find further counterpoints though. What about the class tabs being a thing? It'd be mainly for those who've never played the games who find Shep being used in a match so it'd help outline the powers they have available to them.

More to add:

Consort states, dependently on Shepard's background and psychological history, that their strength drawns people to them, making people to follow without question (Mass Effect 1 - Citadel Asari Consort (War Hero). Shepard's strength terrifies their foes, with few daring to stand against them (Mass Effect 1 - Citadel Asari Consort (Ruthless).
Miranda states that while the Council would never trust Cerberus, they would follow Shepard because they are an icon, a hero (Mass Effect 2 - Prologue), with her later saying that they possess a fire that makes people follow them to hell itself if needed (Mass Effect 2 - Post Miranda Loyatly Mission).
Shepard's presence is enough to make people "believe," stated by Hackett, with the Admiral highlighting cases like the fight against Sovereign or the Suicide Mission that showcase Shepard's skill of leadership. (Mass Effect 3)

Also I know for a fact there's a statement of someone saying that Shepard has an aura that makes people follow them almost immediately. Help me find it later, please lmao.


Plus, I think Supernatural Willpower should be added:
Liara states that Shepard is remarkably strong-willed for enduring Cipher's visions, with her saying that anyone less would have their mind's destroyed (Mass Effect 1). Also the survival background can be put here.
Shepard has rizz confirmed lol. I can see Shepard having willpower added considering the above evidence and also he has outright resisted direct indoctrination from reaper tech in the past.
 
I guess we'll just downgrade stamina to peak human then, will try and find further counterpoints though. What about the class tabs being a thing? It'd be mainly for those who've never played the games who find Shep being used in a match so it'd help outline the powers they have available to them.
Yeah, that'd be good.
 
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