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I’m finding out how to calculate the attack potency of a character when they destroy something from a distance, using a shockwave or something, like how Saitama destroyed the mountains in the genos fight, other than pulverisation, frag etc.
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Well since the mountain completely disappeared you could use vaporization instead ig?
But Saitama was destroying it at a distance, I want to find out the total joules exerted on the shockwave, given that I have the distance it stops at, for example, a character destroys a plane flying in the sky by releasing a shockwave that blows it upWell since the mountain completely disappeared you could use vaporization instead ig?
The distance doesn't affect the energy output that much as long as it's not an explosion that spreads away from the source.But Saitama was destroying it at a distance, I want to find out the total joules exerted on the shockwave, given that I have the distance it stops at, for example, a character destroys a plane flying in the sky by releasing a shockwave that blows it up
So should I use the Pulversation/Vaporisation method?At most you could include air resistance on top of vaporization but that would make very little if any difference.
Probably. But in my experience, if you're unsure about a calc you should try finding very similar calcs that are already accepted or done by experienced people.So should I use the Pulversation/Vaporisation method?