• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

How do I calculate this:

I’m finding out how to calculate the attack potency of a character when they destroy something from a distance, using a shockwave or something, like how Saitama destroyed the mountains in the genos fight, other than pulverisation, frag etc.
 
Well since the mountain completely disappeared you could use vaporization instead ig?
But Saitama was destroying it at a distance, I want to find out the total joules exerted on the shockwave, given that I have the distance it stops at, for example, a character destroys a plane flying in the sky by releasing a shockwave that blows it up
 
But Saitama was destroying it at a distance, I want to find out the total joules exerted on the shockwave, given that I have the distance it stops at, for example, a character destroys a plane flying in the sky by releasing a shockwave that blows it up
The distance doesn't affect the energy output that much as long as it's not an explosion that spreads away from the source.

If a character in the ground creates an omnidirectional shockwave that destroys the plane you could use inverse cube law with a hemisphere using the distance between the character and the plane as radius.

But for a feat where the beam is in a straight line, such as the mentioned Saitama feat, this method isn't applicable. This seems to be a standard destruction feat. At most you could include air resistance on top of vaporization but that would make very little if any difference.
 
So should I use the Pulversation/Vaporisation method?
Probably. But in my experience, if you're unsure about a calc you should try finding very similar calcs that are already accepted or done by experienced people.
Saitama destroying that mountain was calculated by Vzearr who's pretty knowledgeable on the topic
So you can use that calculation as a point of reference in case you're unsure about anything
 
Back
Top