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New Year, New Profile Overhauls.
New Profile:
New Profile:
New Profile:
New Profile:
New Profile:
New Profile:
New Profile:
New Profile:
All Characters:
Added the following Abilities:
- Accelerated Development (Training/Battle/Leveling; Physical Statistics, Skill, Luck, Magic Resistance)
- Damage Boost (Can deal critical hits, which do triple damage)
- Empowerment (As a X user, is strong when up against Y users) (input any weapon triangle weapon for X, and Y)
- Non-Physical Interaction
- Incorporeals (Can harm Phantoms)
- Magic, and Durability Negation (Magic completely bypassesphysical defenses such as armor, or thick hides)
- Magic, and Durability Negation (With various magic swords, which deal magic damage. Magic completely bypassesphysical defenses such as armor, or thick hides)
- Magic (via the Resistance stat)
- Disease Manipulation, and Poison Manipulation (Comparable to those that can stand in the Darkling Woods, which has been flooded with disease and venom, corrupting the once pristine forest. Can survive, and automatically recover from the venom of an Elder Bael, which has been described as being lethal)
- Corrosion Inducement (Comparable to those that can withstand the putrid breath of Necrodragons, which decays all that it touches)
- Extreme Heat (Comparable to those that are unfazed by the temperatures of Mt. Neleras, a volcanic valley filled with lava pools)
- UnconventionalResistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
All Playable Characters:
Same as before,
In addition to these abilities:
In addition to these abilities:
- Statistics Amplification, and Supernatural Luck (With Stat boosters, can increase their HP, Strength, Skill, Speed, Luck, Defense, Magic Resistance, Movement Speed, Constitution/Lifting Strength, and Growth Rates permanently. Can temporarily boost their Magic Resistance significantly with Pure Water)
- Healing (Low-Mid. via Elixirs, which fully heals the user. Healing in Fire Emblem has been shown to be able to heal injuries such as stab wounds through the torso)
- Purification (Type 3. Antitoxins can cure poison, even from Elder Baels, whose venom has been described as lethal)
- Light Manipulation (via Torches, which creates a bright flash of light, illuminating the surrounding area, and also clears fog)
- Critical Hits (via the Hoplon Guard)
Eirika:
Old Profile:Eirika (Fire Emblem)
Eirika (エイリーク, Eirīku lit. Eirik in the Japanese version) is a playable character and the protagonist in Fire Emblem: The Sacred Stones. She is the only daughter of King Fado of Renais, and is the younger sister of Prince Ephraim. She is the princess of Renais (or if she has an A level support...
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TheGatememer/Eirika
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- Added references.
- Added AP/Speed values.
- Updated the old 6-B rating with the new accepted 6-B+ one.
- Renamed keys to: Base | Late/Endgame.
- Added tabbers separating the two keys, as well as their respective P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Added these abilities, in additions to the ones listed above:
- Light Manipulation, and Holy Manipulation (via the Light Brand, which is imbued with light magic. Light magic is described as stemming from the unknowable, the divine presence)
- Darkness Manipulation, and Life Absorption (via the Runesword, which casts dark magic, and absorbs the enemy's life force)
- Air Manipulation (via the Wind Sword)
- Social Influencing (Convinced Cormag, who was out to kill her due to him believing that she killed his brother, that she didn't kill him. This led to him deciding to join forces with her)
- Damage Boost (Against monsters, via Sieglinde, and Audhulma)
- Statistics Amplification (Passive. Sieglinde increases the user's strength. Audhulma increases the user's resistance)
- Soul Sealing (With Rausten's Sacred Stone, sealed the Demon King's soul away)
- Updated Intelligence section to this:
- General: Above Average. Noted to be more knowledgeable than Ephraim in certain areas, due to the latter neglecting his studies. Became the Queen of Renais after the war, and oversaw the reconstruction of the country, along with Ephraim.
- Combat: Gifted. While she isn't as adept at combat as Ephraim, she is still skilled enough to be able to take on hordes of enemies, even while heavily outnumbered. During Ephraim's route, was able to take out a band of mercenaries by herself at Port Kiris. Along with Innes, and Saleh, were able to take on large groups of monsters, as well as armies of Grado.
- Expanded upon her weaknesses, and added her weakness to lances.
Ephraim:
Old Profile:Ephraim
Ephraim (エフラム, Efuramu) is a playable character and a protagonist in Fire Emblem: The Sacred Stones. He is the crown prince of Renais and Eirika's twin brother. He is a headstrong and determined man whose skill with a Lance is unsurpassed by any other in his country. He has a semi-friendly...
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TheGatememer/Ephraim
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- Added references.
- Added AP/Speed values.
- Updated the old 6-B rating with the new accepted 6-B+ one.
- Renamed keys to: Base | Late/Endgame.
- Added tabbers separating the two keys, as well as their respective P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Added these abilities, in addition to the ones listed above:
- Social Influencing (Convinced Amelia, who was under the impression that he was a "beast", to surrender, and join his army. Convinced Duessel to join, and fight in his army, after he lost the will to fight)
- Damage Boost (Against monsters, via Siegmund, and Vidofnir)
- Statistics Amplification (Passive. Siegmund increases the user's strength. Vidofnir increases the user's defense)
- Soul Sealing (With Rausten's Sacred Stone, sealed the Demon King's soul away)
- Updated Intelligence section to this:
- General: Above Average. Is a competent ruler; After the war against Grado, he oversaw the rebuilding of not just his country, but the entire continent of Magvel.
- Combat:
- Genius. Is noted to be a superb strategist. Despite their weapons being in bad shape, running low on supplies, and being heavily outnumbered, he, along with three other knights, one of whom was secretly a traitor, were able to capture Renvall, an important stronghold in Grado's defense. After they were betrayed by Orson, and Renvall was suddenly surrounded by Valter, and his wyvern knights, along with Kyle and Forde, were able to successfully fight off, and flee from Valter's forces, evading capture.
During Eirika's route, was able to capture Fort Rigwald, which is noted to be one of Grado's most secure fortresses, all on his own,despite being heavily outnumbered, and being at a terrain disadvantage. After recruiting Duessel, the two were able to fight the majority of Grado's army all on their own, and eventually even captured the country's capital.
He is also capable of matching several of Grado's generals on his own, such as the aformentioned Valter and Duessel, as well as Selena, who are stated by Seth to be capable of defeating Eirika's army by themselves.
- Added his weakness to Axes.
Joshua:
Old Profile:Joshua (Fire Emblem)
Joshua, the prince of Jehanna, he left his home 10 years prior to the story so that he could meet his people and learn about them personally, he meets Eirika and her group while working as a mercenary, joining her side upon losing a coin flip against Natasha, who he was originally hired to kill...
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TheGatememer/Joshua
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- Added references.
- Added AP/Speed values.
- Updated the old 6-B rating with the new accepted 6-B+ one.
- Renamed keys to: Base | Late/Endgame.
- Added tabbers separating the two keys, as well as their respective P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Added separate keys for his promotions (Sword Master, and Assassin)
- Added these abilities, in addition to the ones listed above:
- Light Manipulation, and Holy Manipulation (via the Light Brand, which is imbued with light magic. Light magic is described as stemming from the unknowable, the divine presence)
- Darkness Manipulation, and Life Absorption (via the Runesword, which casts dark magic, and absorbs the enemy's life force)
- Air Manipulation (via the Wind Sword)
- Afterimage Creation (Can create afterimages)
- Acrobatics (Can jump incredibly high, and perform flips) (Swordmaster)
- Death Manipulation (via Silencer. This even works on enemies they normally wouldn't be able to harm) (Assassin)
- Updated Intelligence section to this:
- General: Above Average. Travelled all over the continent, learning about the people, and how they need to be governed. This knowledge helped him as king, which allowed Jehanna to flourish as never before. He's also good at tricks, being able to scam various people by rigging bets against them.
- Combat: Gifted. Should be comparable, if not superior in skill to characters such as Eirika, who can perform feats such as taking out mercenary groups, hordes of monsters, and armies, despite either being heavily outnumbered, or alone. Equal in skill to Marisa, who was trained to fight as a child, defeating over a thousand soldiers over the course of her life, with not a single loss.
- Added his weakness to lances.
Myrrh:
Old Profile:Myrrh
Myrrh is a playable character from Fire Emblem: The Sacred Stones. She is the adopted daughter of Morva who lives with him in the Darkling Woods after her true parents were killed in the last great war. In Caer Pelyn, she is known as the Great Dragon. She acts as a companion to Ephraim, whom she...
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TheGatememer/Myrrh
vsbattles.fandom.com
- Added references.
- Added AP/Speed values.
- Updated the old 6-B rating with the new accepted 6-B+ one.
- Renamed keys to: Base | Late/Endgame.
- Added tabbers separating the two keys, as well as their respective P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Removed Class M LS due to a lack of evidence.
- Removed her keys, and merged them under a single key, and made her human form Unknown in AP. There isn't really a reason to separate them, since the Myrrh from 800 years ago, and the Myrrh we see in-game is more or less the exact same, and most of the AP justifications can apply to both the former, and the latter.
- Added these abilities, in addition to the ones listed above:
- Extrasensory Perception (Left her home due to sensing something ominous. Was able to sense her Dragonstone from far away)
- Flight (Self-Explanatory)
- Large Size (Type 0)
- Bodily Weaponry
- Damage Boost (Her Dragonstone deals effective damage against monsters)
- Removed her Type 1 Immortality, due to a lack of evidence.
- Updated Intelligence section to this:
- At least Average. Has lived for over a millennia, and is knowledgeable about the war against the Demon King, due to participating in the conflict. However, she has lived a fairly sheltered life, not venturing much beyond the Darkling Woods until the events of the game.
L'Arachel:
Old Profile:L'Arachel
L'Arachel is a playable character from Fire Emblem: The Sacred Stones. She is the Princess of the theocracy of Rausten and the niece of the Divine Emperor Mansel, Rausten's Pontifex and Lord. When monsters appeared all over Magvel, L'Arachel left Rausten alongside her retainers to follow in the...
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TheGatememer/L'Arachel
vsbattles.fandom.com
- Added references.
- Added AP/Speed values.
- Updated the old 6-B rating with the new accepted 6-B+ one.
- Renamed keys to: Base | Late/Endgame.
- Added tabbers separating the two keys, as well as their respective P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Added separate ratings for herself as a Troubadour, and as a Valkyrie/Mage Knight, since she doesn't really attack as the former.
- Added separate keys for her different classes.
- Added these abilities, in addition to the ones listed above:
- Troubadour:
- Magic(Uses staves, which are based on magic)
- Healing (Low-Mid. via various healing staves such as Recover, and Physic. Healing in Fire Emblem has been shown to be able to heal injuries such as stab wounds through the torso)
- Purification (Type 3. via Restore)
- Magic Nullification (via Silence)
- Sleep Manipulation (via Sleep)
- Madness Manipulation (Type 2. via Berserk)
- Teleportation (Can teleport allies away, and to herself via Warp, and Rescue respectively)
- Light Manipulation (via Torch, which creates a bright flash of light, illuminating the surrounding area, and also clears fog)
- Restoration (via Hammerne)
- Statistics Amplification (Can increase an allies' Magic Resistance via Barrier)
- Magic(Uses staves, which are based on magic)
- Mage Knight:
- Elemental Manipulation (Is a user of Anima, or Nature Magic)
- Fire Manipulation (via Fire, and Elfire)
- Electricity Manipulation (via Thunder, and Bolting)
- Possibly Blessed, and Supernatural Luck (Joshua, despite rigging every single coin flip against L'Arachel, was not able to win a single bet against her. This was credited with the latter having some "divine powers" on her side)
- Air Manipulation (Mage Knight only. via Excalibur)
- Ice Manipulation (Mage Knight only. via Fimbulvetr)
- Damage Boost (Against monsters, via Ivaldi, and Excalibur)
- Statistics Amplification (Passive. Ivaldi increases the user's defense. Excalibur increases the user's speed)
- Troubadour:
- Updated Intelligence section to this:
Valter:
Old Profile:Valter (Fire Emblem)
I am Valter, the Moonstone, Grado's finest generals! And you're just a corpse who doesn't know he's dead.Valter Valter, also known as "Moonstone", is a General in the Grado army, and a main antagonist in Fire Emblem: The Sacred Stones, at one point during a battle, he stole a cursed lance from...
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TheGatememer/Valter
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- Added references.
- Added AP/Speed values.
- Added tabbers separating the P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Updated Intelligence section to this:
- At least Gifted in combat. Is considered one of Grado's finest generals, of which any one of them alone could match Eirika's entire army in combat. Matched Ephraim in combat several times, who is a superb strategist; Capable of capturing fortresses, and defeating armies either while alone, or heavily outnumbered.
Orson:
Old Profile:Orson
Orson is a former knight of Renais trusted by Ephraim to be a part of his four man squad infiltrating Grado, however a chance to reunite with his dead wife caused him to betray Ephraim. His newfound loyalty to Grado awarded him the title of King of Renais and the reanimated corpse of his wife...
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TheGatememer/Orson
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- Added references.
- Added AP/Speed values.
- Added tabbers separating the P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Added this ability in addition to the ones above:
- Magic, and Durability Negation (With various magic swords, which deal magic damage. Magic completely bypasses physical defenses such as armor, or thick hides)
- Darkness Manipulation, and Life Absorption (via the Runesword, which casts dark magic, and absorbs the enemy's life force)
- Magic, and Durability Negation (With various magic swords, which deal magic damage. Magic completely bypasses physical defenses such as armor, or thick hides)
- Updated Intelligence section to this:
- Gifted in Combat. Is rather skilled as a knight, being able to fight against characters such as Eirika, who are able to take on hordes of enemies, mercenary groups, and armies of Grado, either while alone, or heavily outnumbered. Helped Ephraim, Kyle, and Forde capture Renvall, a highly secure fortress while outnumbered, but betrayed them soon afterwards. However, he turned mad after the death of Monica, his wife.
Gheb:
Old Profile:Gheb
Gheb is a character in Fire Emblem: The Sacred Stones, he is an officer of Grado in charge of Fort Rigwald. He is defeated by Ephraim during the attack on Fort Rigwald. Tier: High 8-C Name: Gheb Origin: Fire Emblem Gender: Male Age: Unknown Classification: Human Powers and Abilities: Superhuman...
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TheGatememer/Gheb
vsbattles.fandom.com
- Added references.
- Added AP/Speed values.
- Added tabbers separating the P&A + Resistances.
- Added the abilities mentioned above.
- Created a new section for Standard Equipment, showing all the weapons/items/equipment they can use.
- Added Critical hits to the Notable Attacks/Techniques section.
- Updated Intelligence section to this:
- Likely Average (Considers himself a highly valuable tactician, and is a commanding officer in the Grado army. However, he lacks any notable feats that back up his statements)